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OpenGL2: Prioritize loading .png images over all others besides .dds.
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@ -2272,10 +2272,10 @@ typedef struct
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// when there are multiple images of different formats available
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// when there are multiple images of different formats available
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static imageExtToLoaderMap_t imageLoaders[ ] =
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static imageExtToLoaderMap_t imageLoaders[ ] =
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{
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{
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{ "png", R_LoadPNG },
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{ "tga", R_LoadTGA },
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{ "tga", R_LoadTGA },
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{ "jpg", R_LoadJPG },
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{ "jpg", R_LoadJPG },
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{ "jpeg", R_LoadJPG },
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{ "jpeg", R_LoadJPG },
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{ "png", R_LoadPNG },
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{ "pcx", R_LoadPCX },
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{ "pcx", R_LoadPCX },
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{ "bmp", R_LoadBMP }
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{ "bmp", R_LoadBMP }
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};
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};
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