support for 64bit native mods

This commit is contained in:
Ludwig Nussel 2005-08-30 20:30:17 +00:00
parent 334fa9c48c
commit 88171d6bb7
14 changed files with 50 additions and 51 deletions

View file

@ -43,7 +43,7 @@ This is the only way control passes into the module.
This must be the very first function compiled into the .q3vm file
================
*/
int vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11 ) {
long vmMain( long command, long arg0, long arg1, long arg2, long arg3, long arg4, long arg5, long arg6, long arg7, long arg8, long arg9, long arg10, long arg11 ) {
switch ( command ) {
case CG_INIT:

View file

@ -28,10 +28,10 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "cg_local.h"
static int (QDECL *syscall)( int arg, ... ) = (int (QDECL *)( int, ...))-1;
static long (QDECL *syscall)( int arg, ... ) = (long (QDECL *)( int, ...))-1;
void dllEntry( int (QDECL *syscallptr)( int arg,... ) ) {
void dllEntry( long (QDECL *syscallptr)( int arg,... ) ) {
syscall = syscallptr;
}

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@ -412,9 +412,7 @@ CL_CgameSystemCalls
The cgame module is making a system call
====================
*/
#define VMA(x) VM_ArgPtr(args[x])
#define VMF(x) ((float *)args)[x]
int CL_CgameSystemCalls( int *args ) {
long CL_CgameSystemCalls( long *args ) {
switch( args[0] ) {
case CG_PRINT:
Com_Printf( "%s", VMA(1) );

View file

@ -757,10 +757,6 @@ static int FloatAsInt( float f ) {
return temp;
}
void *VM_ArgPtr( int intValue );
#define VMA(x) VM_ArgPtr(args[x])
#define VMF(x) ((float *)args)[x]
/*
====================
CL_UISystemCalls
@ -768,7 +764,7 @@ CL_UISystemCalls
The ui module is making a system call
====================
*/
int CL_UISystemCalls( int *args ) {
long CL_UISystemCalls( long *args ) {
switch( args[0] ) {
case UI_ERROR:
Com_Error( ERR_DROP, "%s", VMA(1) );

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@ -200,7 +200,7 @@ This is the only way control passes into the module.
This must be the very first function compiled into the .q3vm file
================
*/
int vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11 ) {
long vmMain( long command, long arg0, long arg1, long arg2, long arg3, long arg4, long arg5, long arg6, long arg7, long arg8, long arg9, long arg10, long arg11 ) {
switch ( command ) {
case GAME_INIT:
G_InitGame( arg0, arg1, arg2 );
@ -210,7 +210,7 @@ int vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int a
return 0;
case GAME_CLIENT_CONNECT:
#warning 64bit broken!
return (int)ClientConnect( arg0, arg1, arg2 );
return ClientConnect( arg0, arg1, arg2 );
case GAME_CLIENT_THINK:
ClientThink( arg0 );
return 0;

View file

@ -40,7 +40,7 @@ This is the only way control passes into the module.
This must be the very first function compiled into the .qvm file
================
*/
int vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11 ) {
long vmMain( long command, long arg0, long arg1, long arg2, long arg3, long arg4, long arg5, long arg6, long arg7, long arg8, long arg9, long arg10, long arg11 ) {
switch ( command ) {
case UI_GETAPIVERSION:
return UI_API_VERSION;

View file

@ -310,7 +310,7 @@ typedef enum {
} sharedTraps_t;
void VM_Init( void );
vm_t *VM_Create( const char *module, int (*systemCalls)(int *),
vm_t *VM_Create( const char *module, long (*systemCalls)(long *),
vmInterpret_t interpret );
// module should be bare: "cgame", not "cgame.dll" or "vm/cgame.qvm"
@ -318,12 +318,25 @@ void VM_Free( vm_t *vm );
void VM_Clear(void);
vm_t *VM_Restart( vm_t *vm );
int QDECL VM_Call( vm_t *vm, int callNum, ... );
long QDECL VM_Call( vm_t *vm, long callNum, ... );
void VM_Debug( int level );
void *VM_ArgPtr( int intValue );
void *VM_ExplicitArgPtr( vm_t *vm, int intValue );
void *VM_ArgPtr( long intValue );
void *VM_ExplicitArgPtr( vm_t *vm, long intValue );
#define VMA(x) VM_ArgPtr(args[x])
static inline float _vmf(long x)
{
union {
long l;
float fh, fl;
} t;
t.l = x;
return t.fl;
}
#define VMF(x) _vmf(args[x])
/*
==============================================================
@ -936,8 +949,8 @@ void Sys_Init (void);
// general development dll loading for virtual machine testing
// fqpath param added 7/20/02 by T.Ray - Sys_LoadDll is only called in vm.c at this time
void * QDECL Sys_LoadDll( const char *name, char *fqpath , int (QDECL **entryPoint)(int, ...),
int (QDECL *systemcalls)(int, ...) );
void * QDECL Sys_LoadDll( const char *name, char *fqpath , long (QDECL **entryPoint)(long, ...),
long (QDECL *systemcalls)(long, ...) );
void Sys_UnloadDll( void *dllHandle );
void Sys_UnloadGame( void );

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@ -329,10 +329,10 @@ Dlls will call this directly
============
*/
int QDECL VM_DllSyscall( int arg, ... ) {
#if ((defined __linux__) && (defined __powerpc__))
long QDECL VM_DllSyscall( long arg, ... ) {
#if ((defined __linux__) && !(defined __i386__))
// rcg010206 - see commentary above
int args[16];
long args[16];
int i;
va_list ap;
@ -340,7 +340,7 @@ int QDECL VM_DllSyscall( int arg, ... ) {
va_start(ap, arg);
for (i = 1; i < sizeof (args) / sizeof (args[i]); i++)
args[i] = va_arg(ap, int);
args[i] = va_arg(ap, long);
va_end(ap);
return currentVM->systemCall( args );
@ -367,7 +367,7 @@ vm_t *VM_Restart( vm_t *vm ) {
// DLL's can't be restarted in place
if ( vm->dllHandle ) {
char name[MAX_QPATH];
int (*systemCall)( int *parms );
long (*systemCall)( long *parms );
systemCall = vm->systemCall;
Q_strncpyz( name, vm->name, sizeof( name ) );
@ -437,7 +437,7 @@ it will attempt to load as a system dll
#define STACK_SIZE 0x20000
vm_t *VM_Create( const char *module, int (*systemCalls)(int *),
vm_t *VM_Create( const char *module, long (*systemCalls)(long *),
vmInterpret_t interpret ) {
vm_t *vm;
vmHeader_t *header;
@ -624,7 +624,7 @@ void VM_Clear(void) {
lastVM = NULL;
}
void *VM_ArgPtr( int intValue ) {
void *VM_ArgPtr( long intValue ) {
if ( !intValue ) {
return NULL;
}
@ -640,7 +640,7 @@ void *VM_ArgPtr( int intValue ) {
}
}
void *VM_ExplicitArgPtr( vm_t *vm, int intValue ) {
void *VM_ExplicitArgPtr( vm_t *vm, long intValue ) {
if ( !intValue ) {
return NULL;
}
@ -685,7 +685,7 @@ locals from sp
#define MAX_STACK 256
#define STACK_MASK (MAX_STACK-1)
int QDECL VM_Call( vm_t *vm, int callnum, ... ) {
long QDECL VM_Call( vm_t *vm, long callnum, ... ) {
vm_t *oldVM;
int r;
int i;
@ -699,17 +699,17 @@ int QDECL VM_Call( vm_t *vm, int callnum, ... ) {
lastVM = vm;
if ( vm_debugLevel ) {
Com_Printf( "VM_Call( %i )\n", callnum );
Com_Printf( "VM_Call( %ld )\n", callnum );
}
// if we have a dll loaded, call it directly
if ( vm->entryPoint ) {
//rcg010207 - see dissertation at top of VM_DllSyscall() in this file.
int args[16];
long args[16];
va_list ap;
va_start(ap, callnum);
for (i = 0; i < sizeof (args) / sizeof (args[i]); i++) {
args[i] = va_arg(ap, int);
args[i] = va_arg(ap, long);
}
va_end(ap);
@ -729,7 +729,7 @@ int QDECL VM_Call( vm_t *vm, int callnum, ... ) {
a.callnum = callnum;
va_start(ap, callnum);
for (i = 0; i < sizeof (a.args) / sizeof (a.args[0]); i++) {
a.args[i] = va_arg(ap, int);
a.args[i] = va_arg(ap, long);
}
va_end(ap);
r = VM_CallInterpreted( vm, &a.callnum );

View file

@ -127,7 +127,7 @@ struct vm_s {
// DO NOT MOVE OR CHANGE THESE WITHOUT CHANGING THE VM_OFFSET_* DEFINES
// USED BY THE ASM CODE
int programStack; // the vm may be recursively entered
int (*systemCall)( int *parms );
long (*systemCall)( long *parms );
//------------------------------------
@ -135,7 +135,7 @@ struct vm_s {
// for dynamic linked modules
void *dllHandle;
int (QDECL *entryPoint)( int callNum, ... );
long (QDECL *entryPoint)( long callNum, ... );
// for interpreted modules
qboolean currentlyInterpreting;

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@ -305,16 +305,7 @@ SV_GameSystemCalls
The module is making a system call
====================
*/
//rcg010207 - see my comments in VM_DllSyscall(), in qcommon/vm.c ...
#if ((defined __linux__) && (defined __powerpc__))
#define VMA(x) ((void *) args[x])
#else
#define VMA(x) VM_ArgPtr(args[x])
#endif
#define VMF(x) ((float *)args)[x]
int SV_GameSystemCalls( int *args ) {
long SV_GameSystemCalls( long *args ) {
switch( args[0] ) {
case G_PRINT:
Com_Printf( "%s", VMA(1) );

View file

@ -165,7 +165,7 @@ void _UI_KeyEvent( int key, qboolean down );
void _UI_MouseEvent( int dx, int dy );
void _UI_Refresh( int realtime );
qboolean _UI_IsFullscreen( void );
int vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11 ) {
long vmMain( long command, long arg0, long arg1, long arg2, long arg3, long arg4, long arg5, long arg6, long arg7, long arg8, long arg9, long arg10, long arg11 ) {
switch ( command ) {
case UI_GETAPIVERSION:
return UI_API_VERSION;

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@ -130,6 +130,7 @@ ifeq ($(PLATFORM),linux)
OPTIMIZE = -O3 -ffast-math -funroll-loops -fomit-frame-pointer -fno-strict-aliasing
ifeq ($(ARCH),x86_64)
OPTIMIZE = -O3 -fomit-frame-pointer -ffast-math -falign-loops=2 -falign-jumps=2 -falign-functions=2 -fstrength-reduce -fno-strict-aliasing
BASE_CFLAGS += -DHAVE_VM_NATIVE
else
ifeq ($(ARCH),i386)
OPTIMIZE = -O3 -march=i686 -fomit-frame-pointer -ffast-math -falign-loops=2 -falign-jumps=2 -falign-functions=2 -fno-strict-aliasing -fstrength-reduce

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@ -708,11 +708,11 @@ changed the load procedure to match VFS logic, and allow developer use
extern char *FS_BuildOSPath( const char *base, const char *game, const char *qpath );
void *Sys_LoadDll( const char *name, char *fqpath ,
int (**entryPoint)(int, ...),
int (*systemcalls)(int, ...) )
long (**entryPoint)(long, ...),
long (*systemcalls)(long, ...) )
{
void *libHandle;
void (*dllEntry)( int (*syscallptr)(int, ...) );
void (*dllEntry)( long (*syscallptr)(long, ...) );
char curpath[MAX_OSPATH];
char fname[MAX_OSPATH];
char *basepath;

View file

@ -527,10 +527,10 @@ extern char *FS_BuildOSPath( const char *base, const char *game, const char *qp
// fqpath will be empty if dll not loaded, otherwise will hold fully qualified path of dll module loaded
// fqpath buffersize must be at least MAX_QPATH+1 bytes long
void * QDECL Sys_LoadDll( const char *name, char *fqpath , int (QDECL **entryPoint)(int, ...),
int (QDECL *systemcalls)(int, ...) ) {
long (QDECL *systemcalls)(long, ...) ) {
static int lastWarning = 0;
HINSTANCE libHandle;
void (QDECL *dllEntry)( int (QDECL *syscallptr)(int, ...) );
void (QDECL *dllEntry)( long (QDECL *syscallptr)(long, ...) );
char *basepath;
char *cdpath;
char *gamedir;