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Add gamedirectory in .app to searchpath on MacOSX
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3 changed files with 32 additions and 1 deletions
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@ -234,6 +234,12 @@ typedef struct searchpath_s {
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static char fs_gamedir[MAX_OSPATH]; // this will be a single file name with no separators
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static char fs_gamedir[MAX_OSPATH]; // this will be a single file name with no separators
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static cvar_t *fs_debug;
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static cvar_t *fs_debug;
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static cvar_t *fs_homepath;
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static cvar_t *fs_homepath;
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#ifdef MACOS_X
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// Also search the .app bundle for .pk3 files
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static cvar_t *fs_apppath;
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#endif
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static cvar_t *fs_basepath;
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static cvar_t *fs_basepath;
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static cvar_t *fs_basegame;
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static cvar_t *fs_basegame;
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static cvar_t *fs_gamedirvar;
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static cvar_t *fs_gamedirvar;
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@ -2392,7 +2398,7 @@ Sets fs_gamedir, adds the directory to the head of the path,
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then loads the zip headers
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then loads the zip headers
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================
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================
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*/
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*/
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static void FS_AddGameDirectory( const char *path, const char *dir ) {
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void FS_AddGameDirectory( const char *path, const char *dir ) {
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searchpath_t *sp;
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searchpath_t *sp;
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int i;
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int i;
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searchpath_t *search;
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searchpath_t *search;
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@ -2723,6 +2729,14 @@ static void FS_Startup( const char *gameName )
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FS_AddGameDirectory( fs_basepath->string, gameName );
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FS_AddGameDirectory( fs_basepath->string, gameName );
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}
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}
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// fs_homepath is somewhat particular to *nix systems, only add if relevant
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// fs_homepath is somewhat particular to *nix systems, only add if relevant
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#ifdef MACOS_X
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fs_apppath = Cvar_Get ("fs_apppath", Sys_DefaultAppPath(), CVAR_INIT );
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// Make MacOSX also include the base path included with the .app bundle
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if (fs_apppath->string[0])
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FS_AddGameDirectory(fs_apppath->string, gameName);
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#endif
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// NOTE: same filtering below for mods and basegame
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// NOTE: same filtering below for mods and basegame
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if (fs_homepath->string[0] && Q_stricmp(fs_homepath->string,fs_basepath->string)) {
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if (fs_homepath->string[0] && Q_stricmp(fs_homepath->string,fs_basepath->string)) {
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FS_AddGameDirectory ( fs_homepath->string, gameName );
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FS_AddGameDirectory ( fs_homepath->string, gameName );
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@ -545,6 +545,8 @@ qboolean FS_ConditionalRestart( int checksumFeed );
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void FS_Restart( int checksumFeed );
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void FS_Restart( int checksumFeed );
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// shutdown and restart the filesystem so changes to fs_gamedir can take effect
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// shutdown and restart the filesystem so changes to fs_gamedir can take effect
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void FS_AddGameDirectory( const char *path, const char *dir );
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char **FS_ListFiles( const char *directory, const char *extension, int *numfiles );
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char **FS_ListFiles( const char *directory, const char *extension, int *numfiles );
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// directory should not have either a leading or trailing /
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// directory should not have either a leading or trailing /
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// if extension is "/", only subdirectories will be returned
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// if extension is "/", only subdirectories will be returned
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@ -1027,6 +1029,11 @@ void Sys_Mkdir( const char *path );
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char *Sys_Cwd( void );
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char *Sys_Cwd( void );
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void Sys_SetDefaultInstallPath(const char *path);
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void Sys_SetDefaultInstallPath(const char *path);
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char *Sys_DefaultInstallPath(void);
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char *Sys_DefaultInstallPath(void);
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#ifdef MACOS_X
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char *Sys_DefaultAppPath(void);
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#endif
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void Sys_SetDefaultHomePath(const char *path);
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void Sys_SetDefaultHomePath(const char *path);
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char *Sys_DefaultHomePath(void);
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char *Sys_DefaultHomePath(void);
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const char *Sys_Dirname( char *path );
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const char *Sys_Dirname( char *path );
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@ -93,6 +93,16 @@ char *Sys_DefaultInstallPath(void)
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return Sys_Cwd();
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return Sys_Cwd();
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}
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}
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/*
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=================
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Sys_DefaultAppPath
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=================
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*/
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char *Sys_DefaultAppPath(void)
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{
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return Sys_BinaryPath();
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}
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/*
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/*
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=================
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=================
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Sys_In_Restart_f
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Sys_In_Restart_f
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