move all image decoders into separate files

This commit is contained in:
Ludwig Nussel 2008-02-14 11:13:18 +00:00
parent a3d62033d8
commit 85ba66e7e8
11 changed files with 1313 additions and 1255 deletions

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@ -1175,6 +1175,10 @@ Q3OBJ = \
$(B)/client/tr_font.o \
$(B)/client/tr_image.o \
$(B)/client/tr_image_png.o \
$(B)/client/tr_image_jpg.o \
$(B)/client/tr_image_bmp.o \
$(B)/client/tr_image_tga.o \
$(B)/client/tr_image_pcx.o \
$(B)/client/tr_init.o \
$(B)/client/tr_light.o \
$(B)/client/tr_main.o \

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@ -69,50 +69,6 @@ typedef struct {
int jtrgLength; // number of jump table targets
} vmHeader_t;
/*
========================================================================
PCX files are used for 8 bit images
========================================================================
*/
typedef struct {
char manufacturer;
char version;
char encoding;
char bits_per_pixel;
unsigned short xmin,ymin,xmax,ymax;
unsigned short hres,vres;
unsigned char palette[48];
char reserved;
char color_planes;
unsigned short bytes_per_line;
unsigned short palette_type;
char filler[58];
unsigned char data; // unbounded
} pcx_t;
/*
========================================================================
TGA files are used for 24/32 bit images
========================================================================
*/
typedef struct _TargaHeader {
unsigned char id_length, colormap_type, image_type;
unsigned short colormap_index, colormap_length;
unsigned char colormap_size;
unsigned short x_origin, y_origin, width, height;
unsigned char pixel_size, attributes;
} TargaHeader;
/*
========================================================================

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,236 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "tr_local.h"
typedef struct
{
char id[2];
unsigned fileSize;
unsigned reserved0;
unsigned bitmapDataOffset;
unsigned bitmapHeaderSize;
unsigned width;
unsigned height;
unsigned short planes;
unsigned short bitsPerPixel;
unsigned compression;
unsigned bitmapDataSize;
unsigned hRes;
unsigned vRes;
unsigned colors;
unsigned importantColors;
unsigned char palette[256][4];
} BMPHeader_t;
void LoadBMP( const char *name, byte **pic, int *width, int *height )
{
int columns, rows;
unsigned numPixels;
byte *pixbuf;
int row, column;
byte *buf_p;
byte *end;
byte *buffer = NULL;
int length;
BMPHeader_t bmpHeader;
byte *bmpRGBA;
*pic = NULL;
if(width)
*width = 0;
if(height)
*height = 0;
//
// load the file
//
length = ri.FS_ReadFile( ( char * ) name, (void **)&buffer);
if (!buffer || length < 0) {
return;
}
if (length < 54)
{
ri.Error( ERR_DROP, "LoadBMP: header too short (%s)\n", name );
}
buf_p = buffer;
end = buffer + length;
bmpHeader.id[0] = *buf_p++;
bmpHeader.id[1] = *buf_p++;
bmpHeader.fileSize = LittleLong( * ( int * ) buf_p );
buf_p += 4;
bmpHeader.reserved0 = LittleLong( * ( int * ) buf_p );
buf_p += 4;
bmpHeader.bitmapDataOffset = LittleLong( * ( int * ) buf_p );
buf_p += 4;
bmpHeader.bitmapHeaderSize = LittleLong( * ( int * ) buf_p );
buf_p += 4;
bmpHeader.width = LittleLong( * ( int * ) buf_p );
buf_p += 4;
bmpHeader.height = LittleLong( * ( int * ) buf_p );
buf_p += 4;
bmpHeader.planes = LittleShort( * ( short * ) buf_p );
buf_p += 2;
bmpHeader.bitsPerPixel = LittleShort( * ( short * ) buf_p );
buf_p += 2;
bmpHeader.compression = LittleLong( * ( int * ) buf_p );
buf_p += 4;
bmpHeader.bitmapDataSize = LittleLong( * ( int * ) buf_p );
buf_p += 4;
bmpHeader.hRes = LittleLong( * ( int * ) buf_p );
buf_p += 4;
bmpHeader.vRes = LittleLong( * ( int * ) buf_p );
buf_p += 4;
bmpHeader.colors = LittleLong( * ( int * ) buf_p );
buf_p += 4;
bmpHeader.importantColors = LittleLong( * ( int * ) buf_p );
buf_p += 4;
if ( bmpHeader.bitsPerPixel == 8 )
{
if (buf_p + sizeof(bmpHeader.palette) > end)
ri.Error( ERR_DROP, "LoadBMP: header too short (%s)\n", name );
Com_Memcpy( bmpHeader.palette, buf_p, sizeof( bmpHeader.palette ) );
buf_p += sizeof(bmpHeader.palette);
}
if (buffer + bmpHeader.bitmapDataOffset > end)
{
ri.Error( ERR_DROP, "LoadBMP: invalid offset value in header (%s)\n", name );
}
buf_p = buffer + bmpHeader.bitmapDataOffset;
if ( bmpHeader.id[0] != 'B' && bmpHeader.id[1] != 'M' )
{
ri.Error( ERR_DROP, "LoadBMP: only Windows-style BMP files supported (%s)\n", name );
}
if ( bmpHeader.fileSize != length )
{
ri.Error( ERR_DROP, "LoadBMP: header size does not match file size (%u vs. %u) (%s)\n", bmpHeader.fileSize, length, name );
}
if ( bmpHeader.compression != 0 )
{
ri.Error( ERR_DROP, "LoadBMP: only uncompressed BMP files supported (%s)\n", name );
}
if ( bmpHeader.bitsPerPixel < 8 )
{
ri.Error( ERR_DROP, "LoadBMP: monochrome and 4-bit BMP files not supported (%s)\n", name );
}
switch ( bmpHeader.bitsPerPixel )
{
case 8:
case 16:
case 24:
case 32:
break;
default:
ri.Error( ERR_DROP, "LoadBMP: illegal pixel_size '%hu' in file '%s'\n", bmpHeader.bitsPerPixel, name );
break;
}
columns = bmpHeader.width;
rows = bmpHeader.height;
if ( rows < 0 )
rows = -rows;
numPixels = columns * rows;
if(columns <= 0 || !rows || numPixels > 0x1FFFFFFF // 4*1FFFFFFF == 0x7FFFFFFC < 0x7FFFFFFF
|| ((numPixels * 4) / columns) / 4 != rows)
{
ri.Error (ERR_DROP, "LoadBMP: %s has an invalid image size\n", name);
}
if(buf_p + numPixels*bmpHeader.bitsPerPixel/8 > end)
{
ri.Error (ERR_DROP, "LoadBMP: file truncated (%s)\n", name);
}
if ( width )
*width = columns;
if ( height )
*height = rows;
bmpRGBA = ri.Malloc( numPixels * 4 );
*pic = bmpRGBA;
for ( row = rows-1; row >= 0; row-- )
{
pixbuf = bmpRGBA + row*columns*4;
for ( column = 0; column < columns; column++ )
{
unsigned char red, green, blue, alpha;
int palIndex;
unsigned short shortPixel;
switch ( bmpHeader.bitsPerPixel )
{
case 8:
palIndex = *buf_p++;
*pixbuf++ = bmpHeader.palette[palIndex][2];
*pixbuf++ = bmpHeader.palette[palIndex][1];
*pixbuf++ = bmpHeader.palette[palIndex][0];
*pixbuf++ = 0xff;
break;
case 16:
shortPixel = * ( unsigned short * ) pixbuf;
pixbuf += 2;
*pixbuf++ = ( shortPixel & ( 31 << 10 ) ) >> 7;
*pixbuf++ = ( shortPixel & ( 31 << 5 ) ) >> 2;
*pixbuf++ = ( shortPixel & ( 31 ) ) << 3;
*pixbuf++ = 0xff;
break;
case 24:
blue = *buf_p++;
green = *buf_p++;
red = *buf_p++;
*pixbuf++ = red;
*pixbuf++ = green;
*pixbuf++ = blue;
*pixbuf++ = 255;
break;
case 32:
blue = *buf_p++;
green = *buf_p++;
red = *buf_p++;
alpha = *buf_p++;
*pixbuf++ = red;
*pixbuf++ = green;
*pixbuf++ = blue;
*pixbuf++ = alpha;
break;
}
}
}
ri.FS_FreeFile( buffer );
}

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@ -0,0 +1 @@
void LoadBMP( const char *name, byte **pic, int *width, int *height );

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@ -0,0 +1,581 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "tr_local.h"
/*
* Include file for users of JPEG library.
* You will need to have included system headers that define at least
* the typedefs FILE and size_t before you can include jpeglib.h.
* (stdio.h is sufficient on ANSI-conforming systems.)
* You may also wish to include "jerror.h".
*/
#define JPEG_INTERNALS
#include "../jpeg-6/jpeglib.h"
void LoadJPG( const char *filename, unsigned char **pic, int *width, int *height ) {
/* This struct contains the JPEG decompression parameters and pointers to
* working space (which is allocated as needed by the JPEG library).
*/
struct jpeg_decompress_struct cinfo = {NULL};
/* We use our private extension JPEG error handler.
* Note that this struct must live as long as the main JPEG parameter
* struct, to avoid dangling-pointer problems.
*/
/* This struct represents a JPEG error handler. It is declared separately
* because applications often want to supply a specialized error handler
* (see the second half of this file for an example). But here we just
* take the easy way out and use the standard error handler, which will
* print a message on stderr and call exit() if compression fails.
* Note that this struct must live as long as the main JPEG parameter
* struct, to avoid dangling-pointer problems.
*/
struct jpeg_error_mgr jerr;
/* More stuff */
JSAMPARRAY buffer; /* Output row buffer */
unsigned row_stride; /* physical row width in output buffer */
unsigned pixelcount, memcount;
unsigned char *out;
byte *fbuffer;
byte *buf;
/* In this example we want to open the input file before doing anything else,
* so that the setjmp() error recovery below can assume the file is open.
* VERY IMPORTANT: use "b" option to fopen() if you are on a machine that
* requires it in order to read binary files.
*/
ri.FS_ReadFile ( ( char * ) filename, (void **)&fbuffer);
if (!fbuffer) {
return;
}
/* Step 1: allocate and initialize JPEG decompression object */
/* We have to set up the error handler first, in case the initialization
* step fails. (Unlikely, but it could happen if you are out of memory.)
* This routine fills in the contents of struct jerr, and returns jerr's
* address which we place into the link field in cinfo.
*/
cinfo.err = jpeg_std_error(&jerr);
/* Now we can initialize the JPEG decompression object. */
jpeg_create_decompress(&cinfo);
/* Step 2: specify data source (eg, a file) */
jpeg_stdio_src(&cinfo, fbuffer);
/* Step 3: read file parameters with jpeg_read_header() */
(void) jpeg_read_header(&cinfo, TRUE);
/* We can ignore the return value from jpeg_read_header since
* (a) suspension is not possible with the stdio data source, and
* (b) we passed TRUE to reject a tables-only JPEG file as an error.
* See libjpeg.doc for more info.
*/
/* Step 4: set parameters for decompression */
/* In this example, we don't need to change any of the defaults set by
* jpeg_read_header(), so we do nothing here.
*/
/* Step 5: Start decompressor */
(void) jpeg_start_decompress(&cinfo);
/* We can ignore the return value since suspension is not possible
* with the stdio data source.
*/
/* We may need to do some setup of our own at this point before reading
* the data. After jpeg_start_decompress() we have the correct scaled
* output image dimensions available, as well as the output colormap
* if we asked for color quantization.
* In this example, we need to make an output work buffer of the right size.
*/
/* JSAMPLEs per row in output buffer */
pixelcount = cinfo.output_width * cinfo.output_height;
if(!cinfo.output_width || !cinfo.output_height
|| ((pixelcount * 4) / cinfo.output_width) / 4 != cinfo.output_height
|| pixelcount > 0x1FFFFFFF || cinfo.output_components > 4) // 4*1FFFFFFF == 0x7FFFFFFC < 0x7FFFFFFF
{
ri.Error (ERR_DROP, "LoadJPG: %s has an invalid image size: %dx%d*4=%d, components: %d\n", filename,
cinfo.output_width, cinfo.output_height, pixelcount * 4, cinfo.output_components);
}
memcount = pixelcount * 4;
row_stride = cinfo.output_width * cinfo.output_components;
out = ri.Malloc(memcount);
*width = cinfo.output_width;
*height = cinfo.output_height;
/* Step 6: while (scan lines remain to be read) */
/* jpeg_read_scanlines(...); */
/* Here we use the library's state variable cinfo.output_scanline as the
* loop counter, so that we don't have to keep track ourselves.
*/
while (cinfo.output_scanline < cinfo.output_height) {
/* jpeg_read_scanlines expects an array of pointers to scanlines.
* Here the array is only one element long, but you could ask for
* more than one scanline at a time if that's more convenient.
*/
buf = ((out+(row_stride*cinfo.output_scanline)));
buffer = &buf;
(void) jpeg_read_scanlines(&cinfo, buffer, 1);
}
buf = out;
// If we are processing an 8-bit JPEG (greyscale), we'll have to convert
// the greyscale values to RGBA.
if(cinfo.output_components == 1)
{
int sindex = pixelcount, dindex = memcount;
unsigned char greyshade;
// Only pixelcount number of bytes have been written.
// Expand the color values over the rest of the buffer, starting
// from the end.
do
{
greyshade = buf[--sindex];
buf[--dindex] = 255;
buf[--dindex] = greyshade;
buf[--dindex] = greyshade;
buf[--dindex] = greyshade;
} while(sindex);
}
else
{
// clear all the alphas to 255
int i;
for ( i = 3 ; i < memcount ; i+=4 )
{
buf[i] = 255;
}
}
*pic = out;
/* Step 7: Finish decompression */
(void) jpeg_finish_decompress(&cinfo);
/* We can ignore the return value since suspension is not possible
* with the stdio data source.
*/
/* Step 8: Release JPEG decompression object */
/* This is an important step since it will release a good deal of memory. */
jpeg_destroy_decompress(&cinfo);
/* After finish_decompress, we can close the input file.
* Here we postpone it until after no more JPEG errors are possible,
* so as to simplify the setjmp error logic above. (Actually, I don't
* think that jpeg_destroy can do an error exit, but why assume anything...)
*/
ri.FS_FreeFile (fbuffer);
/* At this point you may want to check to see whether any corrupt-data
* warnings occurred (test whether jerr.pub.num_warnings is nonzero).
*/
/* And we're done! */
}
/* Expanded data destination object for stdio output */
typedef struct {
struct jpeg_destination_mgr pub; /* public fields */
byte* outfile; /* target stream */
int size;
} my_destination_mgr;
typedef my_destination_mgr * my_dest_ptr;
/*
* Initialize destination --- called by jpeg_start_compress
* before any data is actually written.
*/
void init_destination (j_compress_ptr cinfo)
{
my_dest_ptr dest = (my_dest_ptr) cinfo->dest;
dest->pub.next_output_byte = dest->outfile;
dest->pub.free_in_buffer = dest->size;
}
/*
* Empty the output buffer --- called whenever buffer fills up.
*
* In typical applications, this should write the entire output buffer
* (ignoring the current state of next_output_byte & free_in_buffer),
* reset the pointer & count to the start of the buffer, and return TRUE
* indicating that the buffer has been dumped.
*
* In applications that need to be able to suspend compression due to output
* overrun, a FALSE return indicates that the buffer cannot be emptied now.
* In this situation, the compressor will return to its caller (possibly with
* an indication that it has not accepted all the supplied scanlines). The
* application should resume compression after it has made more room in the
* output buffer. Note that there are substantial restrictions on the use of
* suspension --- see the documentation.
*
* When suspending, the compressor will back up to a convenient restart point
* (typically the start of the current MCU). next_output_byte & free_in_buffer
* indicate where the restart point will be if the current call returns FALSE.
* Data beyond this point will be regenerated after resumption, so do not
* write it out when emptying the buffer externally.
*/
boolean empty_output_buffer (j_compress_ptr cinfo)
{
return TRUE;
}
/*
* Compression initialization.
* Before calling this, all parameters and a data destination must be set up.
*
* We require a write_all_tables parameter as a failsafe check when writing
* multiple datastreams from the same compression object. Since prior runs
* will have left all the tables marked sent_table=TRUE, a subsequent run
* would emit an abbreviated stream (no tables) by default. This may be what
* is wanted, but for safety's sake it should not be the default behavior:
* programmers should have to make a deliberate choice to emit abbreviated
* images. Therefore the documentation and examples should encourage people
* to pass write_all_tables=TRUE; then it will take active thought to do the
* wrong thing.
*/
GLOBAL void
jpeg_start_compress (j_compress_ptr cinfo, boolean write_all_tables)
{
if (cinfo->global_state != CSTATE_START)
ERREXIT1(cinfo, JERR_BAD_STATE, cinfo->global_state);
if (write_all_tables)
jpeg_suppress_tables(cinfo, FALSE); /* mark all tables to be written */
/* (Re)initialize error mgr and destination modules */
(*cinfo->err->reset_error_mgr) ((j_common_ptr) cinfo);
(*cinfo->dest->init_destination) (cinfo);
/* Perform master selection of active modules */
jinit_compress_master(cinfo);
/* Set up for the first pass */
(*cinfo->master->prepare_for_pass) (cinfo);
/* Ready for application to drive first pass through jpeg_write_scanlines
* or jpeg_write_raw_data.
*/
cinfo->next_scanline = 0;
cinfo->global_state = (cinfo->raw_data_in ? CSTATE_RAW_OK : CSTATE_SCANNING);
}
/*
* Write some scanlines of data to the JPEG compressor.
*
* The return value will be the number of lines actually written.
* This should be less than the supplied num_lines only in case that
* the data destination module has requested suspension of the compressor,
* or if more than image_height scanlines are passed in.
*
* Note: we warn about excess calls to jpeg_write_scanlines() since
* this likely signals an application programmer error. However,
* excess scanlines passed in the last valid call are *silently* ignored,
* so that the application need not adjust num_lines for end-of-image
* when using a multiple-scanline buffer.
*/
GLOBAL JDIMENSION
jpeg_write_scanlines (j_compress_ptr cinfo, JSAMPARRAY scanlines,
JDIMENSION num_lines)
{
JDIMENSION row_ctr, rows_left;
if (cinfo->global_state != CSTATE_SCANNING)
ERREXIT1(cinfo, JERR_BAD_STATE, cinfo->global_state);
if (cinfo->next_scanline >= cinfo->image_height)
WARNMS(cinfo, JWRN_TOO_MUCH_DATA);
/* Call progress monitor hook if present */
if (cinfo->progress != NULL) {
cinfo->progress->pass_counter = (long) cinfo->next_scanline;
cinfo->progress->pass_limit = (long) cinfo->image_height;
(*cinfo->progress->progress_monitor) ((j_common_ptr) cinfo);
}
/* Give master control module another chance if this is first call to
* jpeg_write_scanlines. This lets output of the frame/scan headers be
* delayed so that application can write COM, etc, markers between
* jpeg_start_compress and jpeg_write_scanlines.
*/
if (cinfo->master->call_pass_startup)
(*cinfo->master->pass_startup) (cinfo);
/* Ignore any extra scanlines at bottom of image. */
rows_left = cinfo->image_height - cinfo->next_scanline;
if (num_lines > rows_left)
num_lines = rows_left;
row_ctr = 0;
(*cinfo->main->process_data) (cinfo, scanlines, &row_ctr, num_lines);
cinfo->next_scanline += row_ctr;
return row_ctr;
}
/*
* Terminate destination --- called by jpeg_finish_compress
* after all data has been written. Usually needs to flush buffer.
*
* NB: *not* called by jpeg_abort or jpeg_destroy; surrounding
* application must deal with any cleanup that should happen even
* for error exit.
*/
static int hackSize;
void term_destination (j_compress_ptr cinfo)
{
my_dest_ptr dest = (my_dest_ptr) cinfo->dest;
size_t datacount = dest->size - dest->pub.free_in_buffer;
hackSize = datacount;
}
/*
* Prepare for output to a stdio stream.
* The caller must have already opened the stream, and is responsible
* for closing it after finishing compression.
*/
void jpegDest (j_compress_ptr cinfo, byte* outfile, int size)
{
my_dest_ptr dest;
/* The destination object is made permanent so that multiple JPEG images
* can be written to the same file without re-executing jpeg_stdio_dest.
* This makes it dangerous to use this manager and a different destination
* manager serially with the same JPEG object, because their private object
* sizes may be different. Caveat programmer.
*/
if (cinfo->dest == NULL) { /* first time for this JPEG object? */
cinfo->dest = (struct jpeg_destination_mgr *)
(*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_PERMANENT,
sizeof(my_destination_mgr));
}
dest = (my_dest_ptr) cinfo->dest;
dest->pub.init_destination = init_destination;
dest->pub.empty_output_buffer = empty_output_buffer;
dest->pub.term_destination = term_destination;
dest->outfile = outfile;
dest->size = size;
}
void SaveJPG(char * filename, int quality, int image_width, int image_height, unsigned char *image_buffer) {
/* This struct contains the JPEG compression parameters and pointers to
* working space (which is allocated as needed by the JPEG library).
* It is possible to have several such structures, representing multiple
* compression/decompression processes, in existence at once. We refer
* to any one struct (and its associated working data) as a "JPEG object".
*/
struct jpeg_compress_struct cinfo;
/* This struct represents a JPEG error handler. It is declared separately
* because applications often want to supply a specialized error handler
* (see the second half of this file for an example). But here we just
* take the easy way out and use the standard error handler, which will
* print a message on stderr and call exit() if compression fails.
* Note that this struct must live as long as the main JPEG parameter
* struct, to avoid dangling-pointer problems.
*/
struct jpeg_error_mgr jerr;
/* More stuff */
JSAMPROW row_pointer[1]; /* pointer to JSAMPLE row[s] */
int row_stride; /* physical row width in image buffer */
unsigned char *out;
/* Step 1: allocate and initialize JPEG compression object */
/* We have to set up the error handler first, in case the initialization
* step fails. (Unlikely, but it could happen if you are out of memory.)
* This routine fills in the contents of struct jerr, and returns jerr's
* address which we place into the link field in cinfo.
*/
cinfo.err = jpeg_std_error(&jerr);
/* Now we can initialize the JPEG compression object. */
jpeg_create_compress(&cinfo);
/* Step 2: specify data destination (eg, a file) */
/* Note: steps 2 and 3 can be done in either order. */
/* Here we use the library-supplied code to send compressed data to a
* stdio stream. You can also write your own code to do something else.
* VERY IMPORTANT: use "b" option to fopen() if you are on a machine that
* requires it in order to write binary files.
*/
out = ri.Hunk_AllocateTempMemory(image_width*image_height*4);
jpegDest(&cinfo, out, image_width*image_height*4);
/* Step 3: set parameters for compression */
/* First we supply a description of the input image.
* Four fields of the cinfo struct must be filled in:
*/
cinfo.image_width = image_width; /* image width and height, in pixels */
cinfo.image_height = image_height;
cinfo.input_components = 4; /* # of color components per pixel */
cinfo.in_color_space = JCS_RGB; /* colorspace of input image */
/* Now use the library's routine to set default compression parameters.
* (You must set at least cinfo.in_color_space before calling this,
* since the defaults depend on the source color space.)
*/
jpeg_set_defaults(&cinfo);
/* Now you can set any non-default parameters you wish to.
* Here we just illustrate the use of quality (quantization table) scaling:
*/
jpeg_set_quality(&cinfo, quality, TRUE /* limit to baseline-JPEG values */);
/* If quality is set high, disable chroma subsampling */
if (quality >= 85) {
cinfo.comp_info[0].h_samp_factor = 1;
cinfo.comp_info[0].v_samp_factor = 1;
}
/* Step 4: Start compressor */
/* TRUE ensures that we will write a complete interchange-JPEG file.
* Pass TRUE unless you are very sure of what you're doing.
*/
jpeg_start_compress(&cinfo, TRUE);
/* Step 5: while (scan lines remain to be written) */
/* jpeg_write_scanlines(...); */
/* Here we use the library's state variable cinfo.next_scanline as the
* loop counter, so that we don't have to keep track ourselves.
* To keep things simple, we pass one scanline per call; you can pass
* more if you wish, though.
*/
row_stride = image_width * 4; /* JSAMPLEs per row in image_buffer */
while (cinfo.next_scanline < cinfo.image_height) {
/* jpeg_write_scanlines expects an array of pointers to scanlines.
* Here the array is only one element long, but you could pass
* more than one scanline at a time if that's more convenient.
*/
row_pointer[0] = & image_buffer[((cinfo.image_height-1)*row_stride)-cinfo.next_scanline * row_stride];
(void) jpeg_write_scanlines(&cinfo, row_pointer, 1);
}
/* Step 6: Finish compression */
jpeg_finish_compress(&cinfo);
/* After finish_compress, we can close the output file. */
ri.FS_WriteFile( filename, out, hackSize );
ri.Hunk_FreeTempMemory(out);
/* Step 7: release JPEG compression object */
/* This is an important step since it will release a good deal of memory. */
jpeg_destroy_compress(&cinfo);
/* And we're done! */
}
/*
=================
SaveJPGToBuffer
=================
*/
int SaveJPGToBuffer( byte *buffer, int quality,
int image_width, int image_height,
byte *image_buffer )
{
struct jpeg_compress_struct cinfo;
struct jpeg_error_mgr jerr;
JSAMPROW row_pointer[1]; /* pointer to JSAMPLE row[s] */
int row_stride; /* physical row width in image buffer */
/* Step 1: allocate and initialize JPEG compression object */
cinfo.err = jpeg_std_error(&jerr);
/* Now we can initialize the JPEG compression object. */
jpeg_create_compress(&cinfo);
/* Step 2: specify data destination (eg, a file) */
/* Note: steps 2 and 3 can be done in either order. */
jpegDest(&cinfo, buffer, image_width*image_height*4);
/* Step 3: set parameters for compression */
cinfo.image_width = image_width; /* image width and height, in pixels */
cinfo.image_height = image_height;
cinfo.input_components = 4; /* # of color components per pixel */
cinfo.in_color_space = JCS_RGB; /* colorspace of input image */
jpeg_set_defaults(&cinfo);
jpeg_set_quality(&cinfo, quality, TRUE /* limit to baseline-JPEG values */);
/* If quality is set high, disable chroma subsampling */
if (quality >= 85) {
cinfo.comp_info[0].h_samp_factor = 1;
cinfo.comp_info[0].v_samp_factor = 1;
}
/* Step 4: Start compressor */
jpeg_start_compress(&cinfo, TRUE);
/* Step 5: while (scan lines remain to be written) */
/* jpeg_write_scanlines(...); */
row_stride = image_width * 4; /* JSAMPLEs per row in image_buffer */
while (cinfo.next_scanline < cinfo.image_height) {
/* jpeg_write_scanlines expects an array of pointers to scanlines.
* Here the array is only one element long, but you could pass
* more than one scanline at a time if that's more convenient.
*/
row_pointer[0] = & image_buffer[((cinfo.image_height-1)*row_stride)-cinfo.next_scanline * row_stride];
(void) jpeg_write_scanlines(&cinfo, row_pointer, 1);
}
/* Step 6: Finish compression */
jpeg_finish_compress(&cinfo);
/* Step 7: release JPEG compression object */
jpeg_destroy_compress(&cinfo);
/* And we're done! */
return hackSize;
}

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void LoadJPG( const char *name, byte **pic, int *width, int *height );

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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "tr_local.h"
/*
========================================================================
PCX files are used for 8 bit images
========================================================================
*/
typedef struct {
char manufacturer;
char version;
char encoding;
char bits_per_pixel;
unsigned short xmin,ymin,xmax,ymax;
unsigned short hres,vres;
unsigned char palette[48];
char reserved;
char color_planes;
unsigned short bytes_per_line;
unsigned short palette_type;
char filler[58];
unsigned char data; // unbounded
} pcx_t;
static void _LoadPCX ( const char *filename, byte **pic, byte **palette, int *width, int *height)
{
byte *raw;
pcx_t *pcx;
int x, y;
int len;
int dataByte, runLength;
byte *out, *pix;
unsigned xmax, ymax;
*pic = NULL;
*palette = NULL;
//
// load the file
//
len = ri.FS_ReadFile( ( char * ) filename, (void **)&raw);
if (!raw) {
return;
}
//
// parse the PCX file
//
pcx = (pcx_t *)raw;
raw = &pcx->data;
xmax = LittleShort(pcx->xmax);
ymax = LittleShort(pcx->ymax);
if (pcx->manufacturer != 0x0a
|| pcx->version != 5
|| pcx->encoding != 1
|| pcx->bits_per_pixel != 8
|| xmax >= 1024
|| ymax >= 1024)
{
ri.Printf (PRINT_ALL, "Bad pcx file %s (%i x %i) (%i x %i)\n", filename, xmax+1, ymax+1, pcx->xmax, pcx->ymax);
return;
}
out = ri.Malloc ( (ymax+1) * (xmax+1) );
*pic = out;
pix = out;
if (palette)
{
*palette = ri.Malloc(768);
Com_Memcpy (*palette, (byte *)pcx + len - 768, 768);
}
if (width)
*width = xmax+1;
if (height)
*height = ymax+1;
// FIXME: use bytes_per_line here?
for (y=0 ; y<=ymax ; y++, pix += xmax+1)
{
for (x=0 ; x<=xmax ; )
{
dataByte = *raw++;
if((dataByte & 0xC0) == 0xC0)
{
runLength = dataByte & 0x3F;
dataByte = *raw++;
}
else
runLength = 1;
while(runLength-- > 0)
pix[x++] = dataByte;
}
}
if ( raw - (byte *)pcx > len)
{
ri.Printf (PRINT_DEVELOPER, "PCX file %s was malformed", filename);
ri.Free (*pic);
*pic = NULL;
}
ri.FS_FreeFile (pcx);
}
void LoadPCX ( const char *filename, byte **pic, int *width, int *height) {
byte *palette;
byte *pic8;
int i, c, p;
byte *pic32;
_LoadPCX (filename, &pic8, &palette, width, height);
if (!pic8) {
*pic = NULL;
return;
}
// LoadPCX32 ensures width, height < 1024
c = (*width) * (*height);
pic32 = *pic = ri.Malloc(4 * c );
for (i = 0 ; i < c ; i++) {
p = pic8[i];
pic32[0] = palette[p*3];
pic32[1] = palette[p*3 + 1];
pic32[2] = palette[p*3 + 2];
pic32[3] = 255;
pic32 += 4;
}
ri.Free (pic8);
ri.Free (palette);
}

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void LoadPCX( const char *name, byte **pic, int *width, int *height );

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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "tr_local.h"
/*
========================================================================
TGA files are used for 24/32 bit images
========================================================================
*/
typedef struct _TargaHeader {
unsigned char id_length, colormap_type, image_type;
unsigned short colormap_index, colormap_length;
unsigned char colormap_size;
unsigned short x_origin, y_origin, width, height;
unsigned char pixel_size, attributes;
} TargaHeader;
void LoadTGA ( const char *name, byte **pic, int *width, int *height)
{
unsigned columns, rows, numPixels;
byte *pixbuf;
int row, column;
byte *buf_p;
byte *end;
byte *buffer = NULL;
TargaHeader targa_header;
byte *targa_rgba;
int length;
*pic = NULL;
if(width)
*width = 0;
if(height)
*height = 0;
//
// load the file
//
length = ri.FS_ReadFile ( ( char * ) name, (void **)&buffer);
if (!buffer || length < 0) {
return;
}
if(length < 18)
{
ri.Error( ERR_DROP, "LoadTGA: header too short (%s)\n", name );
}
buf_p = buffer;
end = buffer + length;
targa_header.id_length = buf_p[0];
targa_header.colormap_type = buf_p[1];
targa_header.image_type = buf_p[2];
memcpy(&targa_header.colormap_index, &buf_p[3], 2);
memcpy(&targa_header.colormap_length, &buf_p[5], 2);
targa_header.colormap_size = buf_p[7];
memcpy(&targa_header.x_origin, &buf_p[8], 2);
memcpy(&targa_header.y_origin, &buf_p[10], 2);
memcpy(&targa_header.width, &buf_p[12], 2);
memcpy(&targa_header.height, &buf_p[14], 2);
targa_header.pixel_size = buf_p[16];
targa_header.attributes = buf_p[17];
targa_header.colormap_index = LittleShort(targa_header.colormap_index);
targa_header.colormap_length = LittleShort(targa_header.colormap_length);
targa_header.x_origin = LittleShort(targa_header.x_origin);
targa_header.y_origin = LittleShort(targa_header.y_origin);
targa_header.width = LittleShort(targa_header.width);
targa_header.height = LittleShort(targa_header.height);
buf_p += 18;
if (targa_header.image_type!=2
&& targa_header.image_type!=10
&& targa_header.image_type != 3 )
{
ri.Error (ERR_DROP, "LoadTGA: Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA images supported\n");
}
if ( targa_header.colormap_type != 0 )
{
ri.Error( ERR_DROP, "LoadTGA: colormaps not supported\n" );
}
if ( ( targa_header.pixel_size != 32 && targa_header.pixel_size != 24 ) && targa_header.image_type != 3 )
{
ri.Error (ERR_DROP, "LoadTGA: Only 32 or 24 bit images supported (no colormaps)\n");
}
columns = targa_header.width;
rows = targa_header.height;
numPixels = columns * rows * 4;
if(!columns || !rows || numPixels > 0x7FFFFFFF || numPixels / columns / 4 != rows)
{
ri.Error (ERR_DROP, "LoadTGA: %s has an invalid image size\n", name);
}
targa_rgba = ri.Malloc (numPixels);
if (targa_header.id_length != 0)
{
if (buf_p + targa_header.id_length > end)
ri.Error( ERR_DROP, "LoadTGA: header too short (%s)\n", name );
buf_p += targa_header.id_length; // skip TARGA image comment
}
if ( targa_header.image_type==2 || targa_header.image_type == 3 )
{
if(buf_p + columns*rows*targa_header.pixel_size/8 > end)
{
ri.Error (ERR_DROP, "LoadTGA: file truncated (%s)\n", name);
}
// Uncompressed RGB or gray scale image
for(row=rows-1; row>=0; row--)
{
pixbuf = targa_rgba + row*columns*4;
for(column=0; column<columns; column++)
{
unsigned char red,green,blue,alphabyte;
switch (targa_header.pixel_size)
{
case 8:
blue = *buf_p++;
green = blue;
red = blue;
*pixbuf++ = red;
*pixbuf++ = green;
*pixbuf++ = blue;
*pixbuf++ = 255;
break;
case 24:
blue = *buf_p++;
green = *buf_p++;
red = *buf_p++;
*pixbuf++ = red;
*pixbuf++ = green;
*pixbuf++ = blue;
*pixbuf++ = 255;
break;
case 32:
blue = *buf_p++;
green = *buf_p++;
red = *buf_p++;
alphabyte = *buf_p++;
*pixbuf++ = red;
*pixbuf++ = green;
*pixbuf++ = blue;
*pixbuf++ = alphabyte;
break;
default:
ri.Error( ERR_DROP, "LoadTGA: illegal pixel_size '%d' in file '%s'\n", targa_header.pixel_size, name );
break;
}
}
}
}
else if (targa_header.image_type==10) { // Runlength encoded RGB images
unsigned char red,green,blue,alphabyte,packetHeader,packetSize,j;
red = 0;
green = 0;
blue = 0;
alphabyte = 0xff;
for(row=rows-1; row>=0; row--) {
pixbuf = targa_rgba + row*columns*4;
for(column=0; column<columns; ) {
if(buf_p + 1 > end)
ri.Error (ERR_DROP, "LoadTGA: file truncated (%s)\n", name);
packetHeader= *buf_p++;
packetSize = 1 + (packetHeader & 0x7f);
if (packetHeader & 0x80) { // run-length packet
if(buf_p + targa_header.pixel_size/8 > end)
ri.Error (ERR_DROP, "LoadTGA: file truncated (%s)\n", name);
switch (targa_header.pixel_size) {
case 24:
blue = *buf_p++;
green = *buf_p++;
red = *buf_p++;
alphabyte = 255;
break;
case 32:
blue = *buf_p++;
green = *buf_p++;
red = *buf_p++;
alphabyte = *buf_p++;
break;
default:
ri.Error( ERR_DROP, "LoadTGA: illegal pixel_size '%d' in file '%s'\n", targa_header.pixel_size, name );
break;
}
for(j=0;j<packetSize;j++) {
*pixbuf++=red;
*pixbuf++=green;
*pixbuf++=blue;
*pixbuf++=alphabyte;
column++;
if (column==columns) { // run spans across rows
column=0;
if (row>0)
row--;
else
goto breakOut;
pixbuf = targa_rgba + row*columns*4;
}
}
}
else { // non run-length packet
if(buf_p + targa_header.pixel_size/8*packetSize > end)
ri.Error (ERR_DROP, "LoadTGA: file truncated (%s)\n", name);
for(j=0;j<packetSize;j++) {
switch (targa_header.pixel_size) {
case 24:
blue = *buf_p++;
green = *buf_p++;
red = *buf_p++;
*pixbuf++ = red;
*pixbuf++ = green;
*pixbuf++ = blue;
*pixbuf++ = 255;
break;
case 32:
blue = *buf_p++;
green = *buf_p++;
red = *buf_p++;
alphabyte = *buf_p++;
*pixbuf++ = red;
*pixbuf++ = green;
*pixbuf++ = blue;
*pixbuf++ = alphabyte;
break;
default:
ri.Error( ERR_DROP, "LoadTGA: illegal pixel_size '%d' in file '%s'\n", targa_header.pixel_size, name );
break;
}
column++;
if (column==columns) { // pixel packet run spans across rows
column=0;
if (row>0)
row--;
else
goto breakOut;
pixbuf = targa_rgba + row*columns*4;
}
}
}
}
breakOut:;
}
}
#if 0
// TTimo: this is the chunk of code to ensure a behavior that meets TGA specs
// bit 5 set => top-down
if (targa_header.attributes & 0x20) {
unsigned char *flip = (unsigned char*)malloc (columns*4);
unsigned char *src, *dst;
for (row = 0; row < rows/2; row++) {
src = targa_rgba + row * 4 * columns;
dst = targa_rgba + (rows - row - 1) * 4 * columns;
memcpy (flip, src, columns*4);
memcpy (src, dst, columns*4);
memcpy (dst, flip, columns*4);
}
free (flip);
}
#endif
// instead we just print a warning
if (targa_header.attributes & 0x20) {
ri.Printf( PRINT_WARNING, "WARNING: '%s' TGA file header declares top-down image, ignoring\n", name);
}
if (width)
*width = columns;
if (height)
*height = rows;
*pic = targa_rgba;
ri.FS_FreeFile (buffer);
}

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void LoadTGA( const char *name, byte **pic, int *width, int *height );