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https://github.com/UberGames/lilium-voyager.git
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* Fix some grammar in DLL loading
* s/Sys_LoadQVMDll/Sys_LoadGameDll/
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parent
06628af7c5
commit
85ae08e800
3 changed files with 10 additions and 10 deletions
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@ -1071,7 +1071,7 @@ typedef enum {
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void Sys_Init (void);
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// general development dll loading for virtual machine testing
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void * QDECL Sys_LoadQVMDll( const char *name, intptr_t (QDECL **entryPoint)(int, ...),
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void * QDECL Sys_LoadGameDll( const char *name, intptr_t (QDECL **entryPoint)(int, ...),
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intptr_t (QDECL *systemcalls)(intptr_t, ...) );
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void Sys_UnloadDll( void *dllHandle );
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@ -579,7 +579,7 @@ vm_t *VM_Create( const char *module, intptr_t (*systemCalls)(intptr_t *),
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{
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Com_Printf("Try loading dll file %s\n", filename);
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vm->dllHandle = Sys_LoadQVMDll(filename, &vm->entryPoint, VM_DllSyscall);
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vm->dllHandle = Sys_LoadGameDll(filename, &vm->entryPoint, VM_DllSyscall);
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if(vm->dllHandle)
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{
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@ -422,7 +422,7 @@ void *Sys_LoadDll(const char *name, qboolean useSystemLib)
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void *dllhandle;
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if(useSystemLib)
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Com_Printf("Try loading \"%s\"...\n", name);
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Com_Printf("Trying to load \"%s\"...\n", name);
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if(!useSystemLib || !(dllhandle = Sys_LoadLibrary(name)))
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{
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@ -434,7 +434,7 @@ void *Sys_LoadDll(const char *name, qboolean useSystemLib)
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if(!*topDir)
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topDir = ".";
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Com_Printf("Try loading \"%s\" from \"%s\"...\n", name, topDir);
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Com_Printf("Trying to load \"%s\" from \"%s\"...\n", name, topDir);
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Com_sprintf(libPath, sizeof(libPath), "%s%c%s", topDir, PATH_SEP, name);
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if(!(dllhandle = Sys_LoadLibrary(libPath)))
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@ -446,7 +446,7 @@ void *Sys_LoadDll(const char *name, qboolean useSystemLib)
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if(FS_FilenameCompare(topDir, basePath))
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{
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Com_Printf("Try loading \"%s\" from \"%s\"...\n", name, basePath);
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Com_Printf("Trying to load \"%s\" from \"%s\"...\n", name, basePath);
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Com_sprintf(libPath, sizeof(libPath), "%s%c%s", basePath, PATH_SEP, name);
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dllhandle = Sys_LoadLibrary(libPath);
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}
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@ -461,12 +461,12 @@ void *Sys_LoadDll(const char *name, qboolean useSystemLib)
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/*
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=================
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Sys_LoadQVMDll
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Sys_LoadGameDll
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Used to load a development dll instead of a virtual machine
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=================
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*/
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void *Sys_LoadQVMDll(const char *name,
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void *Sys_LoadGameDll(const char *name,
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intptr_t (QDECL **entryPoint)(int, ...),
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intptr_t (*systemcalls)(intptr_t, ...))
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{
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@ -480,7 +480,7 @@ void *Sys_LoadQVMDll(const char *name,
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if(!libHandle)
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{
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Com_Printf("Sys_LoadQVMDll(%s) failed:\n\"%s\"\n", name, Sys_LibraryError());
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Com_Printf("Sys_LoadGameDll(%s) failed:\n\"%s\"\n", name, Sys_LibraryError());
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return NULL;
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}
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@ -489,13 +489,13 @@ void *Sys_LoadQVMDll(const char *name,
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if ( !*entryPoint || !dllEntry )
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{
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Com_Printf ( "Sys_LoadQVMDll(%s) failed to find vmMain function:\n\"%s\" !\n", name, Sys_LibraryError( ) );
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Com_Printf ( "Sys_LoadGameDll(%s) failed to find vmMain function:\n\"%s\" !\n", name, Sys_LibraryError( ) );
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Sys_UnloadLibrary(libHandle);
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return NULL;
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}
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Com_Printf ( "Sys_LoadQVMDll(%s) found vmMain function at %p\n", name, *entryPoint );
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Com_Printf ( "Sys_LoadGameDll(%s) found vmMain function at %p\n", name, *entryPoint );
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dllEntry( systemcalls );
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return libHandle;
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