From 82f798971439c6b2657e96e5c7713301e3cc9fc5 Mon Sep 17 00:00:00 2001 From: Tim Angus Date: Wed, 28 Sep 2005 23:18:34 +0000 Subject: [PATCH] * Some game bug fixes from http://www.quake3world.com/ubb/Forum4/HTML/006208.html --- code/cgame/cg_servercmds.c | 2 +- code/game/g_client.c | 12 +++++++++++- code/game/g_main.c | 19 +++++++++++++++++-- 3 files changed, 29 insertions(+), 4 deletions(-) diff --git a/code/cgame/cg_servercmds.c b/code/cgame/cg_servercmds.c index 6558d2f7..94ad2ad0 100644 --- a/code/cgame/cg_servercmds.c +++ b/code/cgame/cg_servercmds.c @@ -323,7 +323,7 @@ static void CG_ConfigStringModified( void ) { cg.intermissionStarted = atoi( str ); } else if ( num >= CS_MODELS && num < CS_MODELS+MAX_MODELS ) { cgs.gameModels[ num-CS_MODELS ] = trap_R_RegisterModel( str ); - } else if ( num >= CS_SOUNDS && num < CS_SOUNDS+MAX_MODELS ) { + } else if ( num >= CS_SOUNDS && num < CS_SOUNDS+MAX_SOUNDS ) { if ( str[0] != '*' ) { // player specific sounds don't register here cgs.gameSounds[ num-CS_SOUNDS] = trap_S_RegisterSound( str, qfalse ); } diff --git a/code/game/g_client.c b/code/game/g_client.c index fe15b119..9dcfaa48 100644 --- a/code/game/g_client.c +++ b/code/game/g_client.c @@ -923,7 +923,7 @@ char *ClientConnect( int clientNum, qboolean firstTime, qboolean isBot ) { // we don't check password for bots and local client // NOTE: local client <-> "ip" "localhost" // this means this client is not running in our current process - if ( !( ent->r.svFlags & SVF_BOT ) && (strcmp(value, "localhost") != 0)) { + if ( !isBot && (strcmp(value, "localhost") != 0)) { // check for a password value = Info_ValueForKey (userinfo, "password"); if ( g_password.string[0] && Q_stricmp( g_password.string, "none" ) && @@ -1324,6 +1324,16 @@ void ClientDisconnect( int clientNum ) { ClientUserinfoChanged( level.sortedClients[0] ); } + if( g_gametype.integer == GT_TOURNAMENT && + ent->client->sess.sessionTeam == TEAM_FREE && + level.intermissiontime ) { + + trap_SendConsoleCommand( EXEC_APPEND, "map_restart 0\n" ); + level.restarted = qtrue; + level.changemap = NULL; + level.intermissiontime = 0; + } + trap_UnlinkEntity (ent); ent->s.modelindex = 0; ent->inuse = qfalse; diff --git a/code/game/g_main.c b/code/game/g_main.c index d292da1f..eed1d813 100644 --- a/code/game/g_main.c +++ b/code/game/g_main.c @@ -1021,6 +1021,8 @@ or moved to a new level based on the "nextmap" cvar void ExitLevel (void) { int i; gclient_t *cl; + char nextmap[MAX_STRING_CHARS]; + char d1[MAX_STRING_CHARS]; //bot interbreeding BotInterbreedEndMatch(); @@ -1038,8 +1040,16 @@ void ExitLevel (void) { return; } + trap_Cvar_VariableStringBuffer( "nextmap", nextmap, sizeof(nextmap) ); + trap_Cvar_VariableStringBuffer( "d1", d1, sizeof(d1) ); + + if( !Q_stricmp( nextmap, "map_restart 0" ) && Q_stricmp( d1, "" ) ) { + trap_Cvar_Set( "nextmap", "vstr d2" ); + trap_SendConsoleCommand( EXEC_APPEND, "vstr d1\n" ); + } else { + trap_SendConsoleCommand( EXEC_APPEND, "vstr nextmap\n" ); + } - trap_SendConsoleCommand( EXEC_APPEND, "vstr nextmap\n" ); level.changemap = NULL; level.intermissiontime = 0; @@ -1436,7 +1446,12 @@ void CheckTournament( void ) { if ( level.warmupTime < 0 ) { if ( level.numPlayingClients == 2 ) { // fudge by -1 to account for extra delays - level.warmupTime = level.time + ( g_warmup.integer - 1 ) * 1000; + if ( g_warmup.integer > 1 ) { + level.warmupTime = level.time + ( g_warmup.integer - 1 ) * 1000; + } else { + level.warmupTime = 0; + } + trap_SetConfigstring( CS_WARMUP, va("%i", level.warmupTime) ); } return;