Revert changes because dpmaster doesn't work that way.

This commit is contained in:
Thilo Schulz 2011-01-24 01:24:07 +00:00
parent 7861cde4a2
commit 8243a77c0e
2 changed files with 4 additions and 3 deletions

View File

@ -37,7 +37,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define BASEGAME "baseq3"
#define CLIENT_WINDOW_TITLE "ioquake3"
#define CLIENT_WINDOW_MIN_TITLE "ioq3"
#define GAMENAME_FOR_MASTER "QuakeArena-1"
#define GAMENAME_FOR_MASTER "Quake3Arena"
#endif
#ifdef _MSC_VER

View File

@ -232,6 +232,7 @@ but not on every player enter or exit.
================
*/
#define HEARTBEAT_MSEC 300*1000
#define HEARTBEAT_GAME "QuakeArena-1"
void SV_MasterHeartbeat( void ) {
static netadr_t adr[MAX_MASTER_SERVERS][2]; // [2] for v4 and v6 address for the same address string.
int i;
@ -315,9 +316,9 @@ void SV_MasterHeartbeat( void ) {
// ever incompatably changes
if(adr[i][0].type != NA_BAD)
NET_OutOfBandPrint(NS_SERVER, adr[i][0], "heartbeat %s\n", GAMENAME_FOR_MASTER);
NET_OutOfBandPrint( NS_SERVER, adr[i][0], "heartbeat %s\n", HEARTBEAT_GAME );
if(adr[i][1].type != NA_BAD)
NET_OutOfBandPrint(NS_SERVER, adr[i][1], "heartbeat %s\n", GAMENAME_FOR_MASTER);
NET_OutOfBandPrint( NS_SERVER, adr[i][1], "heartbeat %s\n", HEARTBEAT_GAME );
}
}