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Make steam path optional at compile time for standalone games
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parent
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commit
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3 changed files with 5 additions and 3 deletions
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@ -33,8 +33,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#define CLIENT_WINDOW_MIN_TITLE "changeme2"
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#define HOMEPATH_NAME_UNIX ".foo"
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#define HOMEPATH_NAME_WIN "FooBar"
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#define STEAMPATH_NAME "Foo Bar"
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#define HOMEPATH_NAME_MACOSX HOMEPATH_NAME_WIN
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// #define STEAMPATH_NAME "Foo Bar"
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#define GAMENAME_FOR_MASTER "foobar" // must NOT contain whitespace
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// #define LEGACY_PROTOCOL // You probably don't need this for your standalone game
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#else
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@ -44,8 +44,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#define CLIENT_WINDOW_MIN_TITLE "ioq3"
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#define HOMEPATH_NAME_UNIX ".q3a"
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#define HOMEPATH_NAME_WIN "Quake3"
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#define STEAMPATH_NAME "Quake 3 Arena"
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#define HOMEPATH_NAME_MACOSX HOMEPATH_NAME_WIN
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#define STEAMPATH_NAME "Quake 3 Arena"
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#define GAMENAME_FOR_MASTER "Quake3Arena"
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#define LEGACY_PROTOCOL
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#endif
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@ -89,7 +89,7 @@ Sys_SteamPath
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char *Sys_SteamPath( void )
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{
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// Disabled since Steam doesn't let you install Quake 3 on Mac/Linux
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#if 0
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#if 0 //#ifdef STEAMPATH_NAME
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char *p;
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if( ( p = getenv( "HOME" ) ) != NULL )
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@ -136,6 +136,7 @@ Sys_SteamPath
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*/
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char *Sys_SteamPath( void )
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{
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#ifdef STEAMPATH_NAME
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HKEY steamRegKey;
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if (!RegOpenKeyEx(HKEY_CURRENT_USER, "Software\\Valve\\Steam", 0, KEY_QUERY_VALUE, &steamRegKey))
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@ -156,6 +157,7 @@ char *Sys_SteamPath( void )
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Q_strcat(steamPath, MAX_OSPATH, "\\SteamApps\\common\\" STEAMPATH_NAME );
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}
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}
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#endif
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return steamPath;
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}
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