mirror of
https://github.com/UberGames/lilium-voyager.git
synced 2024-11-10 14:41:42 +00:00
Support r_srgb even without hardware support. Also tweak default autoexposure/tonemap settings to look good on both r_srgb 0 and 1.
This commit is contained in:
parent
26b1fcc471
commit
78b4a3bb7a
5 changed files with 38 additions and 31 deletions
|
@ -1747,7 +1747,7 @@ const void *RB_PostProcess(const void *data)
|
|||
autoExposure = r_autoExposure->integer || r_forceAutoExposure->integer;
|
||||
RB_ToneMap(srcFbo, autoExposure);
|
||||
}
|
||||
else if (!glRefConfig.framebuffer_srgb && r_cameraExposure->value == 0.0f)
|
||||
else if (r_cameraExposure->value == 0.0f)
|
||||
{
|
||||
FBO_FastBlit(srcFbo, NULL, tr.screenScratchFbo, NULL, GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
||||
}
|
||||
|
|
|
@ -608,21 +608,6 @@ void GLimp_InitExtraExtensions()
|
|||
ri.Printf(PRINT_ALL, result[2], extension);
|
||||
}
|
||||
|
||||
// GL_EXT_framebuffer_sRGB
|
||||
extension = "GL_EXT_framebuffer_sRGB";
|
||||
glRefConfig.framebuffer_srgb = qfalse;
|
||||
if (GLimp_HaveExtension(extension))
|
||||
{
|
||||
if (r_srgb->integer)
|
||||
glRefConfig.framebuffer_srgb = qtrue;
|
||||
|
||||
ri.Printf(PRINT_ALL, result[glRefConfig.framebuffer_srgb], extension);
|
||||
}
|
||||
else
|
||||
{
|
||||
ri.Printf(PRINT_ALL, result[2], extension);
|
||||
}
|
||||
|
||||
glRefConfig.textureCompression = TCR_NONE;
|
||||
|
||||
// GL_EXT_texture_compression_latc
|
||||
|
|
|
@ -2152,6 +2152,26 @@ static void Upload32( byte *data, int width, int height, imgType_t type, imgFlag
|
|||
}
|
||||
}
|
||||
|
||||
// Convert to RGB if sRGB textures aren't supported in hardware
|
||||
if (!glRefConfig.texture_srgb && (flags & IMGFLAG_SRGB))
|
||||
{
|
||||
byte *in = data;
|
||||
int c = width * height;
|
||||
while (c--)
|
||||
{
|
||||
for (i = 0; i < 3; i++)
|
||||
{
|
||||
float x = ByteToFloat(in[i]);
|
||||
x = sRGBtoRGB(x);
|
||||
in[i] = FloatToByte(x);
|
||||
}
|
||||
in += 4;
|
||||
}
|
||||
|
||||
// FIXME: Probably should mark the image as non-sRGB as well
|
||||
flags &= ~IMGFLAG_SRGB;
|
||||
}
|
||||
|
||||
// normals are always swizzled
|
||||
if (type == IMGTYPE_NORMAL || type == IMGTYPE_NORMALHEIGHT)
|
||||
{
|
||||
|
@ -2947,9 +2967,6 @@ void R_CreateBuiltinImages( void ) {
|
|||
{
|
||||
int format;
|
||||
|
||||
if (glRefConfig.texture_srgb && glRefConfig.framebuffer_srgb)
|
||||
format = GL_SRGB8_ALPHA8_EXT;
|
||||
else
|
||||
format = GL_RGBA8;
|
||||
|
||||
tr.screenScratchImage = R_CreateImage("*screenScratch", NULL, width, height, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, format);
|
||||
|
@ -3085,10 +3102,21 @@ void R_SetColorMappings( void ) {
|
|||
}
|
||||
|
||||
for ( i = 0; i < 256; i++ ) {
|
||||
int i2;
|
||||
|
||||
if (r_srgb->integer)
|
||||
{
|
||||
i2 = 255 * RGBtosRGB(i/255.0f) + 0.5f;
|
||||
}
|
||||
else
|
||||
{
|
||||
i2 = i;
|
||||
}
|
||||
|
||||
if ( g == 1 ) {
|
||||
inf = i;
|
||||
inf = i2;
|
||||
} else {
|
||||
inf = 255 * pow ( i/255.0f, 1.0f / g ) + 0.5f;
|
||||
inf = 255 * pow ( i2/255.0f, 1.0f / g ) + 0.5f;
|
||||
}
|
||||
inf <<= shift;
|
||||
if (inf < 0) {
|
||||
|
|
|
@ -934,11 +934,6 @@ void GL_SetDefaultState( void )
|
|||
glState.currentVBO = NULL;
|
||||
glState.currentIBO = NULL;
|
||||
|
||||
if (glRefConfig.framebuffer_srgb)
|
||||
{
|
||||
qglEnable(GL_FRAMEBUFFER_SRGB_EXT);
|
||||
}
|
||||
|
||||
qglPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
|
||||
qglDepthMask( GL_TRUE );
|
||||
qglDisable( GL_DEPTH_TEST );
|
||||
|
@ -1159,9 +1154,9 @@ void R_Register( void )
|
|||
|
||||
r_toneMap = ri.Cvar_Get( "r_toneMap", "1", CVAR_ARCHIVE | CVAR_LATCH );
|
||||
r_forceToneMap = ri.Cvar_Get( "r_forceToneMap", "0", CVAR_CHEAT );
|
||||
r_forceToneMapMin = ri.Cvar_Get( "r_forceToneMapMin", "-3.25", CVAR_CHEAT );
|
||||
r_forceToneMapAvg = ri.Cvar_Get( "r_forceToneMapAvg", "-1.0", CVAR_CHEAT );
|
||||
r_forceToneMapMax = ri.Cvar_Get( "r_forceToneMapMax", "1.0", CVAR_CHEAT );
|
||||
r_forceToneMapMin = ri.Cvar_Get( "r_forceToneMapMin", "-8.0", CVAR_CHEAT );
|
||||
r_forceToneMapAvg = ri.Cvar_Get( "r_forceToneMapAvg", "-2.0", CVAR_CHEAT );
|
||||
r_forceToneMapMax = ri.Cvar_Get( "r_forceToneMapMax", "0.0", CVAR_CHEAT );
|
||||
|
||||
r_autoExposure = ri.Cvar_Get( "r_autoExposure", "1", CVAR_ARCHIVE );
|
||||
r_forceAutoExposure = ri.Cvar_Get( "r_forceAutoExposure", "0", CVAR_CHEAT );
|
||||
|
|
|
@ -1711,7 +1711,6 @@ typedef struct {
|
|||
qboolean framebufferBlit;
|
||||
|
||||
qboolean texture_srgb;
|
||||
qboolean framebuffer_srgb;
|
||||
|
||||
qboolean depthClamp;
|
||||
} glRefConfig_t;
|
||||
|
|
Loading…
Reference in a new issue