mirror of
https://github.com/UberGames/lilium-voyager.git
synced 2025-01-18 21:51:37 +00:00
Don't load external GLSL files by default
External GLSL should probably only be used for development testing, not released products. The GLSL files are tied to the code, and the code changes some what often. Fixes using OpenArena 0.8.8 which has incompatible GLSL files in a pk3.
This commit is contained in:
parent
3d01543e2c
commit
75cce50a9c
3 changed files with 16 additions and 4 deletions
|
@ -400,24 +400,30 @@ static int GLSL_LoadGPUShaderText(const char *name, const char *fallback,
|
|||
Com_sprintf(filename, sizeof(filename), "glsl/%s_fp.glsl", name);
|
||||
}
|
||||
|
||||
ri.Printf(PRINT_DEVELOPER, "...loading '%s'\n", filename);
|
||||
size = ri.FS_ReadFile(filename, (void **)&buffer);
|
||||
if ( r_externalGLSL->integer ) {
|
||||
size = ri.FS_ReadFile(filename, (void **)&buffer);
|
||||
} else {
|
||||
size = 0;
|
||||
buffer = NULL;
|
||||
}
|
||||
|
||||
if(!buffer)
|
||||
{
|
||||
if (fallback)
|
||||
{
|
||||
ri.Printf(PRINT_DEVELOPER, "couldn't load, using fallback\n");
|
||||
ri.Printf(PRINT_DEVELOPER, "...loading built-in '%s'\n", filename);
|
||||
shaderText = fallback;
|
||||
size = strlen(shaderText);
|
||||
}
|
||||
else
|
||||
{
|
||||
ri.Printf(PRINT_DEVELOPER, "couldn't load!\n");
|
||||
ri.Printf(PRINT_DEVELOPER, "couldn't load '%s'\n", filename);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ri.Printf(PRINT_DEVELOPER, "...loading '%s'\n", filename);
|
||||
shaderText = buffer;
|
||||
}
|
||||
|
||||
|
|
|
@ -108,6 +108,8 @@ cvar_t *r_mergeLeafSurfaces;
|
|||
|
||||
cvar_t *r_cameraExposure;
|
||||
|
||||
cvar_t *r_externalGLSL;
|
||||
|
||||
cvar_t *r_hdr;
|
||||
cvar_t *r_floatLightmap;
|
||||
cvar_t *r_postProcess;
|
||||
|
@ -1164,6 +1166,8 @@ void R_Register( void )
|
|||
r_greyscale = ri.Cvar_Get("r_greyscale", "0", CVAR_ARCHIVE | CVAR_LATCH);
|
||||
ri.Cvar_CheckRange(r_greyscale, 0, 1, qfalse);
|
||||
|
||||
r_externalGLSL = ri.Cvar_Get( "r_externalGLSL", "0", CVAR_LATCH );
|
||||
|
||||
r_hdr = ri.Cvar_Get( "r_hdr", "1", CVAR_ARCHIVE | CVAR_LATCH );
|
||||
r_floatLightmap = ri.Cvar_Get( "r_floatLightmap", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
||||
r_postProcess = ri.Cvar_Get( "r_postProcess", "1", CVAR_ARCHIVE );
|
||||
|
|
|
@ -1765,6 +1765,8 @@ extern cvar_t *r_anaglyphMode;
|
|||
extern cvar_t *r_mergeMultidraws;
|
||||
extern cvar_t *r_mergeLeafSurfaces;
|
||||
|
||||
extern cvar_t *r_externalGLSL;
|
||||
|
||||
extern cvar_t *r_hdr;
|
||||
extern cvar_t *r_floatLightmap;
|
||||
extern cvar_t *r_postProcess;
|
||||
|
|
Loading…
Reference in a new issue