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Fixed UI to use MAX_QPATH for skin filename buffer length.
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1 changed files with 1 additions and 1 deletions
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@ -3608,7 +3608,7 @@ static int UI_MapCountByGameType(qboolean singlePlayer) {
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}
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qboolean UI_hasSkinForBase(const char *base, const char *team) {
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char test[1024];
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char test[MAX_QPATH];
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Com_sprintf( test, sizeof( test ), "models/players/%s/%s/lower_default.skin", base, team );
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