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Don't send a 0-length command to cgame during map_restart.
Fixes Bugzilla #3965.
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@ -339,6 +339,8 @@ rescan:
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// clear notify lines and outgoing commands before passing
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// the restart to the cgame
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Con_ClearNotify();
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// reparse the string, because Con_ClearNotify() may have done another Cmd_TokenizeString()
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Cmd_TokenizeString( s );
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Com_Memset( cl.cmds, 0, sizeof( cl.cmds ) );
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return qtrue;
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}
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