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Add weapon barrel to gauntlet/mg/bfg items in baseq3 too
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@ -349,7 +349,6 @@ static void CG_Item( centity_t *cent ) {
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// add to refresh list
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trap_R_AddRefEntityToScene(&ent);
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#ifdef MISSIONPACK
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if ( item->giType == IT_WEAPON && wi && wi->barrelModel ) {
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refEntity_t barrel;
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vec3_t angles;
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@ -373,7 +372,6 @@ static void CG_Item( centity_t *cent ) {
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trap_R_AddRefEntityToScene( &barrel );
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}
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#endif
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// accompanying rings / spheres for powerups
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if ( !cg_simpleItems.integer )
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