From 63e45fab9ab0db45ab1b4727b54472ab88f1863d Mon Sep 17 00:00:00 2001 From: SmileTheory Date: Fri, 15 Jan 2016 02:46:30 -0800 Subject: [PATCH] OpenGL2: Remove specular ambient. --- code/renderergl2/glsl/lightall_fp.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/renderergl2/glsl/lightall_fp.glsl b/code/renderergl2/glsl/lightall_fp.glsl index 17dc9fca..b8f3985f 100644 --- a/code/renderergl2/glsl/lightall_fp.glsl +++ b/code/renderergl2/glsl/lightall_fp.glsl @@ -363,7 +363,7 @@ void main() reflectance = CalcDiffuse(diffuse.rgb, EH, NH, roughness); gl_FragColor.rgb = lightColor * reflectance * (attenuation * NL); - gl_FragColor.rgb += ambientColor * (diffuse.rgb + specular.rgb); + gl_FragColor.rgb += ambientColor * diffuse.rgb; #if defined(USE_CUBEMAP) reflectance = EnvironmentBRDF(roughness, NE, specular.rgb);