From 5b9302a7efe480c5ee97f3a5caa20a32d4866252 Mon Sep 17 00:00:00 2001 From: Zack Middleton Date: Wed, 7 Jun 2017 20:32:57 -0500 Subject: [PATCH] Don't start game entity loops at index 1 --- code/game/g_main.c | 2 +- code/game/g_svcmds.c | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/code/game/g_main.c b/code/game/g_main.c index af88d349..09287623 100644 --- a/code/game/g_main.c +++ b/code/game/g_main.c @@ -275,7 +275,7 @@ void G_FindTeams( void ) { c = 0; c2 = 0; - for ( i=1, e=g_entities+i ; i < level.num_entities ; i++,e++ ){ + for ( i=MAX_CLIENTS, e=g_entities+i ; i < level.num_entities ; i++,e++ ) { if (!e->inuse) continue; if (!e->team) diff --git a/code/game/g_svcmds.c b/code/game/g_svcmds.c index 755a7da3..3d377156 100644 --- a/code/game/g_svcmds.c +++ b/code/game/g_svcmds.c @@ -320,8 +320,8 @@ void Svcmd_EntityList_f (void) { int e; gentity_t *check; - check = g_entities+1; - for (e = 1; e < level.num_entities ; e++, check++) { + check = g_entities; + for (e = 0; e < level.num_entities ; e++, check++) { if ( !check->inuse ) { continue; }