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#5503 - SIGSEGV with r_vertexlight 1 in missionpack (patch by Serge Belyshev).
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@ -627,7 +627,7 @@ static qboolean ParseStage( shaderStage_t *stage, char **text )
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else if ( !Q_stricmp( token, "$lightmap" ) )
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else if ( !Q_stricmp( token, "$lightmap" ) )
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{
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{
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stage->bundle[0].isLightmap = qtrue;
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stage->bundle[0].isLightmap = qtrue;
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if ( shader.lightmapIndex < 0 ) {
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if ( shader.lightmapIndex < 0 || !tr.lightmaps ) {
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stage->bundle[0].image[0] = tr.whiteImage;
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stage->bundle[0].image[0] = tr.whiteImage;
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} else {
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} else {
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stage->bundle[0].image[0] = tr.lightmaps[shader.lightmapIndex];
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stage->bundle[0].image[0] = tr.lightmaps[shader.lightmapIndex];
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