OpenGL2: Remove two unused cvars and update readme

This commit is contained in:
Zack Middleton 2017-07-02 16:47:55 -05:00
parent cbd9e432b5
commit 5aa7fb39c2
3 changed files with 2 additions and 27 deletions

View file

@ -105,9 +105,6 @@ cvar_t *r_arb_seamless_cube_map;
cvar_t *r_arb_vertex_array_object;
cvar_t *r_ext_direct_state_access;
cvar_t *r_mergeMultidraws;
cvar_t *r_mergeLeafSurfaces;
cvar_t *r_cameraExposure;
cvar_t *r_externalGLSL;
@ -1293,8 +1290,6 @@ void R_Register( void )
r_directedScale = ri.Cvar_Get( "r_directedScale", "1", CVAR_CHEAT );
r_anaglyphMode = ri.Cvar_Get("r_anaglyphMode", "0", CVAR_ARCHIVE);
r_mergeMultidraws = ri.Cvar_Get("r_mergeMultidraws", "1", CVAR_ARCHIVE);
r_mergeLeafSurfaces = ri.Cvar_Get("r_mergeLeafSurfaces", "1", CVAR_ARCHIVE);
//
// temporary variables that can change at any time

View file

@ -1708,9 +1708,6 @@ extern cvar_t *r_skipBackEnd;
extern cvar_t *r_anaglyphMode;
extern cvar_t *r_mergeMultidraws;
extern cvar_t *r_mergeLeafSurfaces;
extern cvar_t *r_externalGLSL;
extern cvar_t *r_hdr;

View file

@ -136,7 +136,7 @@ Cvars for HDR and tonemapping:
r_hdr, r_postprocess, and r_toneMap.
0 - No.
1 - Yes. (default)
* `r_forceAutoExposure` - Cheat. Override built-in and map auto
exposure settings and use cvars
r_forceAutoExposureMin and
@ -252,7 +252,7 @@ Cvars for image interpolation and generation:
FCBI without second derivatives)
2 - Okay but slow (normal FCBI)
* `r_genNormalMaps* - Naively generate normal maps for all
* `r_genNormalMaps` - Naively generate normal maps for all
textures.
0 - Don't. (default)
1 - Do.
@ -302,23 +302,6 @@ Cvars for the sunlight and cascaded shadow maps:
Cvars that you probably don't care about or shouldn't mess with:
* `r_mergeMultidraws` - Optimize number of calls to
glMultiDrawElements().
0 - Don't.
1 - Do some. (default)
2 - Do more than necessary (eats CPU).
* `r_mergeLeafSurfaces` - Merge surfaces that share common materials
and a common leaf. Speeds up rendering.
0 - Don't.
1 - Do. (default)
* `r_recalcMD3Normals` - Recalculate the normals when loading an MD3.
Fixes normal maps in some cases but looks
ugly in others.
0 - Don't. (default)
1 - Do.
* `r_depthPrepass` - Do a depth-only pass before rendering.
Speeds up rendering in cases where advanced
features are used. Required for