Merge branch 'master' into game/eliteforce

This commit is contained in:
Zack Middleton 2015-04-30 22:34:34 -05:00
commit 56bdf5d656
8 changed files with 23 additions and 22 deletions

View file

@ -1115,11 +1115,10 @@ ifeq ($(USE_INTERNAL_JPEG),1)
BASE_CFLAGS += -DUSE_INTERNAL_JPEG
BASE_CFLAGS += -I$(JPDIR)
else
# libjpeg doesn't have pkg-config yet, but let users override with
# "make JPEG_CFLAGS=-I/opt/jpeg/include JPEG_LIBS='-L/opt/jpeg/lib -ljpeg'"
# if they need to
JPEG_CFLAGS ?=
JPEG_LIBS ?= -ljpeg
# IJG libjpeg doesn't have pkg-config, but libjpeg-turbo uses libjpeg.pc;
# we fall back to hard-coded answers if libjpeg.pc is unavailable
JPEG_CFLAGS ?= $(shell pkg-config --silence-errors --cflags libjpeg || true)
JPEG_LIBS ?= $(shell pkg-config --silence-errors --libs libjpeg || echo -ljpeg)
BASE_CFLAGS += $(JPEG_CFLAGS)
RENDERER_LIBS += $(JPEG_LIBS)
endif

View file

@ -820,7 +820,6 @@ CG_PlayVoiceChat
=================
*/
void CG_PlayVoiceChat( bufferedVoiceChat_t *vchat ) {
#ifdef MISSIONPACK
// if we are going into the intermission, don't start any voices
if ( cg.intermissionStarted ) {
return;
@ -845,7 +844,6 @@ void CG_PlayVoiceChat( bufferedVoiceChat_t *vchat ) {
CG_Printf( "%s\n", vchat->message );
}
voiceChatBuffer[cg.voiceChatBufferOut].snd = 0;
#endif
}
/*
@ -854,7 +852,6 @@ CG_PlayBufferedVoieChats
=====================
*/
void CG_PlayBufferedVoiceChats( void ) {
#ifdef MISSIONPACK
if ( cg.voiceChatTime < cg.time ) {
if (cg.voiceChatBufferOut != cg.voiceChatBufferIn && voiceChatBuffer[cg.voiceChatBufferOut].snd) {
//
@ -864,7 +861,6 @@ void CG_PlayBufferedVoiceChats( void ) {
cg.voiceChatTime = cg.time + 1000;
}
}
#endif
}
/*
@ -873,7 +869,6 @@ CG_AddBufferedVoiceChat
=====================
*/
void CG_AddBufferedVoiceChat( bufferedVoiceChat_t *vchat ) {
#ifdef MISSIONPACK
// if we are going into the intermission, don't start any voices
if ( cg.intermissionStarted ) {
return;
@ -885,7 +880,6 @@ void CG_AddBufferedVoiceChat( bufferedVoiceChat_t *vchat ) {
CG_PlayVoiceChat( &voiceChatBuffer[cg.voiceChatBufferOut] );
cg.voiceChatBufferOut++;
}
#endif
}
/*
@ -894,7 +888,6 @@ CG_VoiceChatLocal
=================
*/
void CG_VoiceChatLocal( int mode, qboolean voiceOnly, int clientNum, int color, const char *cmd ) {
#ifdef MISSIONPACK
char *chat;
voiceChatList_t *voiceChatList;
clientInfo_t *ci;
@ -934,7 +927,6 @@ void CG_VoiceChatLocal( int mode, qboolean voiceOnly, int clientNum, int color,
CG_AddBufferedVoiceChat(&vchat);
}
}
#endif
}
/*
@ -962,7 +954,7 @@ void CG_VoiceChat( int mode ) {
CG_VoiceChatLocal( mode, voiceOnly, clientNum, color, cmd );
}
#endif
#endif // MISSIONPACK
/*
=================

View file

@ -1100,7 +1100,8 @@ void BotWriteSessionData(bot_state_t *bs) {
"%i %i %i %i %i %i %i %i"
" %f %f %f"
" %f %f %f"
" %f %f %f",
" %f %f %f"
" %f",
bs->lastgoal_decisionmaker,
bs->lastgoal_ltgtype,
bs->lastgoal_teammate,
@ -1117,7 +1118,8 @@ void BotWriteSessionData(bot_state_t *bs) {
bs->lastgoal_teamgoal.mins[2],
bs->lastgoal_teamgoal.maxs[0],
bs->lastgoal_teamgoal.maxs[1],
bs->lastgoal_teamgoal.maxs[2]
bs->lastgoal_teamgoal.maxs[2],
bs->formation_dist
);
var = va( "botsession%i", bs->client );
@ -1141,7 +1143,8 @@ void BotReadSessionData(bot_state_t *bs) {
"%i %i %i %i %i %i %i %i"
" %f %f %f"
" %f %f %f"
" %f %f %f",
" %f %f %f"
" %f",
&bs->lastgoal_decisionmaker,
&bs->lastgoal_ltgtype,
&bs->lastgoal_teammate,
@ -1158,7 +1161,8 @@ void BotReadSessionData(bot_state_t *bs) {
&bs->lastgoal_teamgoal.mins[2],
&bs->lastgoal_teamgoal.maxs[0],
&bs->lastgoal_teamgoal.maxs[1],
&bs->lastgoal_teamgoal.maxs[2]
&bs->lastgoal_teamgoal.maxs[2],
&bs->formation_dist
);
}

View file

@ -1,4 +1,10 @@
/* unzip.c -- IO for uncompress .zip files using zlib
Modified for Quake III Arena to use the Z_Malloc() memory pool;
this means a system copy of minizip is not a suitable replacement.
Based on minizip:
Version 1.01e, February 12th, 2005
Copyright (C) 1998-2005 Gilles Vollant

View file

@ -346,7 +346,7 @@ void RB_MDRSurfaceAnim( mdrSurface_t *surface )
oldFrame = (mdrFrame_t *)((byte *)header + header->ofsFrames +
backEnd.currentEntity->e.oldframe * frameSize );
RB_CheckOverflow( surface->numVerts, surface->numTriangles );
RB_CHECKOVERFLOW( surface->numVerts, surface->numTriangles * 3 );
triangles = (int *) ((byte *)surface + surface->ofsTriangles);
indexes = surface->numTriangles * 3;

View file

@ -350,7 +350,7 @@ void RB_MDRSurfaceAnim( mdrSurface_t *surface )
oldFrame = (mdrFrame_t *)((byte *)header + header->ofsFrames +
backEnd.currentEntity->e.oldframe * frameSize );
RB_CheckOverflow( surface->numVerts, surface->numTriangles );
RB_CHECKOVERFLOW( surface->numVerts, surface->numTriangles * 3 );
triangles = (int *) ((byte *)surface + surface->ofsTriangles);
indexes = surface->numTriangles * 3;

View file

@ -225,7 +225,7 @@ uint16_t FloatToHalf(float in)
f32.f = in;
f16.pack.exponent = CLAMP(f32.pack.exponent - 112, 0, 31);
f16.pack.exponent = CLAMP((int)(f32.pack.exponent) - 112, 0, 31);
f16.pack.fraction = f32.pack.fraction >> 13;
f16.pack.sign = f32.pack.sign;

View file

@ -2714,7 +2714,7 @@ void R_CreateBuiltinImages( void ) {
{
for( x = 0; x < MAX_DLIGHTS; x++)
{
tr.shadowCubemaps[x] = R_CreateImage(va("*shadowcubemap%i", x), (byte *)data, PSHADOW_MAP_SIZE, PSHADOW_MAP_SIZE, IMGTYPE_COLORALPHA, IMGFLAG_CLAMPTOEDGE | IMGFLAG_CUBEMAP, 0);
tr.shadowCubemaps[x] = R_CreateImage(va("*shadowcubemap%i", x), NULL, PSHADOW_MAP_SIZE, PSHADOW_MAP_SIZE, IMGTYPE_COLORALPHA, IMGFLAG_CLAMPTOEDGE | IMGFLAG_CUBEMAP, 0);
}
}