* Disabling r_allowSoftwareGL as per bug 3526

This commit is contained in:
Tim Angus 2008-01-31 17:44:33 +00:00
parent 59c231c6c6
commit 50783f1dbb

View file

@ -317,6 +317,7 @@ static int GLimp_SetMode( int mode, qboolean fullscreen )
SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, tstencilbits );
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
#if 0 // See http://bugzilla.icculus.org/show_bug.cgi?id=3526
// If not allowing software GL, demand accelerated
if( !r_allowSoftwareGL->integer )
{
@ -326,6 +327,7 @@ static int GLimp_SetMode( int mode, qboolean fullscreen )
"visual with libSDL < 1.2.10\n" );
}
}
#endif
if( SDL_GL_SetAttribute( SDL_GL_SWAP_CONTROL, r_swapInterval->integer ) < 0 )
ri.Printf( PRINT_ALL, "r_swapInterval requires libSDL >= 1.2.10\n" );