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I'll retain the new way seeding the random number generator.. these calls are therefore redundant
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4 changed files with 1 additions and 9 deletions
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@ -1306,11 +1306,7 @@ void CL_RequestMotd( void ) {
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BigShort( cls.updateServer.port ) );
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info[0] = 0;
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// NOTE TTimo xoring against Com_Milliseconds, otherwise we may not have a true randomization
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// only srand I could catch before here is tr_noise.c l:26 srand(1001)
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// https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=382
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// NOTE: the Com_Milliseconds xoring only affects the lower 16-bit word,
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// but I decided it was enough randomization
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Com_sprintf( cls.updateChallenge, sizeof( cls.updateChallenge ), "%i", ((rand() << 16) ^ rand()) ^ Com_Milliseconds());
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Info_SetValueForKey( info, "challenge", cls.updateChallenge );
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@ -3340,7 +3340,6 @@ void Com_RandomBytes( byte *string, int len )
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return;
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Com_Printf( "Com_RandomBytes: using weak randomization\n" );
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srand( time( 0 ) );
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for( i = 0; i < len; i++ )
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string[i] = (unsigned char)( rand() % 255 );
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}
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@ -44,8 +44,6 @@ void R_NoiseInit( void )
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{
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int i;
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srand( 1001 );
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for ( i = 0; i < NOISE_SIZE; i++ )
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{
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s_noise_table[i] = ( float ) ( ( ( rand() / ( float ) RAND_MAX ) * 2.0 - 1.0 ) );
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@ -475,7 +475,6 @@ void SV_SpawnServer( char *server, qboolean killBots ) {
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Cvar_Set("cl_paused", "0");
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// get a new checksum feed and restart the file system
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srand(Com_Milliseconds());
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sv.checksumFeed = ( ((int) rand() << 16) ^ rand() ) ^ Com_Milliseconds();
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FS_Restart( sv.checksumFeed );
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