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https://github.com/UberGames/lilium-voyager.git
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Merge branch 'misc/lilium_common' into game/eliteforce
Conflicts: code/qcommon/common.c code/qcommon/q_shared.h
This commit is contained in:
commit
4a063679f8
3 changed files with 19 additions and 15 deletions
7
Makefile
7
Makefile
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@ -46,6 +46,9 @@ endif
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ifndef BUILD_RENDERER_OPENGL2
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ifndef BUILD_RENDERER_OPENGL2
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BUILD_RENDERER_OPENGL2=
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BUILD_RENDERER_OPENGL2=
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endif
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endif
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ifndef BUILD_FINAL
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BUILD_FINAL =0
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endif
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ifndef BUILD_AUTOUPDATER # DON'T build unless you mean to!
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ifndef BUILD_AUTOUPDATER # DON'T build unless you mean to!
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BUILD_AUTOUPDATER=0
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BUILD_AUTOUPDATER=0
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endif
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endif
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@ -350,6 +353,8 @@ ifeq ($(SDL_CFLAGS),)
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endif
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endif
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endif
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endif
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ifneq ($(BUILD_FINAL),1)
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# Add git version info
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# Add git version info
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USE_GIT=
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USE_GIT=
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ifeq ($(wildcard .git),.git)
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ifeq ($(wildcard .git),.git)
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@ -360,6 +365,8 @@ ifeq ($(wildcard .git),.git)
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endif
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endif
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endif
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endif
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endif
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#############################################################################
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#############################################################################
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# SETUP AND BUILD -- LINUX
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# SETUP AND BUILD -- LINUX
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@ -2788,9 +2788,6 @@ void Com_Init( char *commandLine ) {
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if ( !com_homepath->string[0] ) {
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if ( !com_homepath->string[0] ) {
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Cvar_ForceReset( "com_homepath" );
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Cvar_ForceReset( "com_homepath" );
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}
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}
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if(!com_basegame->string[0])
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Cvar_ForceReset("com_basegame");
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FS_InitFilesystem ();
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FS_InitFilesystem ();
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@ -27,10 +27,10 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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// A user mod should never modify this file
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// A user mod should never modify this file
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#ifdef STANDALONE
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#ifdef STANDALONE
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#define PRODUCT_NAME "iofoo3"
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#define PRODUCT_NAME "iofoo3"
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#define BASEGAME "foobar"
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#define BASEGAME "foobar"
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#define CLIENT_WINDOW_TITLE "changeme"
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#define CLIENT_WINDOW_TITLE "changeme"
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#define CLIENT_WINDOW_MIN_TITLE "changeme2"
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#define CLIENT_WINDOW_MIN_TITLE "changeme2"
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// GNU/Linux: $HOME/.local/share/homepath-name (lower case and spaces replaced with hyphens)
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// GNU/Linux: $HOME/.local/share/homepath-name (lower case and spaces replaced with hyphens)
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// MacOS: $HOME/Library/Application Support/Homepath Name
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// MacOS: $HOME/Library/Application Support/Homepath Name
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@ -44,10 +44,10 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#define CINEMATICS_INTRO "intro.roq"
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#define CINEMATICS_INTRO "intro.roq"
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// #define LEGACY_PROTOCOL // You probably don't need this for your standalone game
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// #define LEGACY_PROTOCOL // You probably don't need this for your standalone game
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#elif defined ELITEFORCE
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#elif defined ELITEFORCE
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#define PRODUCT_NAME "Lilium Voyager HM"
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#define PRODUCT_NAME "Lilium Voyager HM"
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#define BASEGAME "baseEF"
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#define BASEGAME "baseEF"
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#define CLIENT_WINDOW_TITLE "Lilium Voyager Holomatch"
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#define CLIENT_WINDOW_TITLE "Lilium Voyager Holomatch"
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#define CLIENT_WINDOW_MIN_TITLE "liliumvoy"
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#define CLIENT_WINDOW_MIN_TITLE "liliumvoy"
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// GNU/Linux: $HOME/.local/share/homepath-name (lower case and spaces replaced with hyphens)
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// GNU/Linux: $HOME/.local/share/homepath-name (lower case and spaces replaced with hyphens)
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// MacOS: $HOME/Library/Application Support/Homepath Name
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// MacOS: $HOME/Library/Application Support/Homepath Name
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@ -62,10 +62,10 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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//#define CINEMATICS_INTRO "intro.bik"
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//#define CINEMATICS_INTRO "intro.bik"
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#define LEGACY_PROTOCOL
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#define LEGACY_PROTOCOL
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#else
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#else
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#define PRODUCT_NAME "ioq3"
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#define PRODUCT_NAME "ioq3"
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#define BASEGAME "baseq3"
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#define BASEGAME "baseq3"
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#define CLIENT_WINDOW_TITLE "ioquake3"
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#define CLIENT_WINDOW_TITLE "ioquake3"
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#define CLIENT_WINDOW_MIN_TITLE "ioq3"
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#define CLIENT_WINDOW_MIN_TITLE "ioq3"
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// GNU/Linux: $HOME/.local/share/homepath-name (lower case and spaces replaced with hyphens)
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// GNU/Linux: $HOME/.local/share/homepath-name (lower case and spaces replaced with hyphens)
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// MacOS: $HOME/Library/Application Support/Homepath Name
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// MacOS: $HOME/Library/Application Support/Homepath Name
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