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Fix sending extra lastClientCommand if built as ioquake3
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9e775e98f0
commit
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2 changed files with 7 additions and 5 deletions
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@ -213,6 +213,8 @@ void CL_ParseSnapshot( msg_t *msg ) {
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#ifdef ELITEFORCE
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#ifdef ELITEFORCE
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if(msg->compat)
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if(msg->compat)
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clc.reliableAcknowledge = MSG_ReadLong( msg );
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clc.reliableAcknowledge = MSG_ReadLong( msg );
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#else
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//clc.reliableAcknowledge = MSG_ReadLong( msg );
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#endif
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#endif
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// read in the new snapshot to a temporary buffer
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// read in the new snapshot to a temporary buffer
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@ -157,14 +157,14 @@ void SV_WriteSnapshotToClient( client_t *client, msg_t *msg ) {
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MSG_WriteByte (msg, svc_snapshot);
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MSG_WriteByte (msg, svc_snapshot);
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#ifdef ELITEFORCE
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if(msg->compat)
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#endif
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MSG_WriteLong( msg, client->lastClientCommand );
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// NOTE, MRE: now sent at the start of every message from server to client
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// NOTE, MRE: now sent at the start of every message from server to client
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// let the client know which reliable clientCommands we have received
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// let the client know which reliable clientCommands we have received
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#ifdef ELITEFORCE
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if(msg->compat)
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MSG_WriteLong( msg, client->lastClientCommand );
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#else
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//MSG_WriteLong( msg, client->lastClientCommand );
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//MSG_WriteLong( msg, client->lastClientCommand );
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#endif
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// send over the current server time so the client can drift
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// send over the current server time so the client can drift
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// its view of time to try to match
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// its view of time to try to match
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