mirror of
https://github.com/UberGames/lilium-voyager.git
synced 2024-12-13 13:40:56 +00:00
Improve console key situation
This commit is contained in:
parent
9b8711d2e1
commit
42586b782b
1 changed files with 30 additions and 16 deletions
|
@ -67,8 +67,9 @@ static void IN_PrintKey( const SDL_Keysym *keysym, keyNum_t key, qboolean down )
|
|||
else
|
||||
Com_Printf( " " );
|
||||
|
||||
Com_Printf( "0x%02x \"%s\"", keysym->scancode,
|
||||
SDL_GetKeyName( keysym->sym ) );
|
||||
Com_Printf( "Scancode: 0x%02x(%s) Sym: 0x%02x(%s)",
|
||||
keysym->scancode, SDL_GetScancodeName( keysym->scancode ),
|
||||
keysym->sym, SDL_GetKeyName( keysym->sym ) );
|
||||
|
||||
if( keysym->mod & KMOD_LSHIFT ) Com_Printf( " KMOD_LSHIFT" );
|
||||
if( keysym->mod & KMOD_RSHIFT ) Com_Printf( " KMOD_RSHIFT" );
|
||||
|
@ -91,23 +92,25 @@ static void IN_PrintKey( const SDL_Keysym *keysym, keyNum_t key, qboolean down )
|
|||
/*
|
||||
===============
|
||||
IN_IsConsoleKey
|
||||
//FIXME: SDL 1.3 allow scancode based console key selection
|
||||
|
||||
TODO: If the SDL_Scancode situation improves, use it instead of
|
||||
both of these methods
|
||||
===============
|
||||
*/
|
||||
static qboolean IN_IsConsoleKey( keyNum_t key, const unsigned char character )
|
||||
static qboolean IN_IsConsoleKey( keyNum_t key, int character )
|
||||
{
|
||||
typedef struct consoleKey_s
|
||||
{
|
||||
enum
|
||||
{
|
||||
KEY,
|
||||
QUAKE_KEY,
|
||||
CHARACTER
|
||||
} type;
|
||||
|
||||
union
|
||||
{
|
||||
keyNum_t key;
|
||||
unsigned char character;
|
||||
int character;
|
||||
} u;
|
||||
} consoleKey_t;
|
||||
|
||||
|
@ -139,11 +142,11 @@ static qboolean IN_IsConsoleKey( keyNum_t key, const unsigned char character )
|
|||
if( charCode > 0 )
|
||||
{
|
||||
c->type = CHARACTER;
|
||||
c->u.character = (unsigned char)charCode;
|
||||
c->u.character = charCode;
|
||||
}
|
||||
else
|
||||
{
|
||||
c->type = KEY;
|
||||
c->type = QUAKE_KEY;
|
||||
c->u.key = Key_StringToKeynum( token );
|
||||
|
||||
// 0 isn't a key
|
||||
|
@ -165,7 +168,7 @@ static qboolean IN_IsConsoleKey( keyNum_t key, const unsigned char character )
|
|||
|
||||
switch( c->type )
|
||||
{
|
||||
case KEY:
|
||||
case QUAKE_KEY:
|
||||
if( key && c->u.key == key )
|
||||
return qtrue;
|
||||
break;
|
||||
|
@ -277,7 +280,7 @@ static keyNum_t IN_TranslateSDLToQ3Key( SDL_Keysym *keysym, qboolean down )
|
|||
if( in_keyboardDebug->integer )
|
||||
IN_PrintKey( keysym, key, down );
|
||||
|
||||
if( IN_IsConsoleKey( key, '\0' ) )
|
||||
if( IN_IsConsoleKey( key, 0 ) )
|
||||
{
|
||||
// Console keys can't be bound or generate characters
|
||||
key = K_CONSOLE;
|
||||
|
@ -706,6 +709,7 @@ static void IN_ProcessEvents( void )
|
|||
{
|
||||
SDL_Event e;
|
||||
keyNum_t key = 0;
|
||||
static keyNum_t lastKeyDown = 0;
|
||||
|
||||
if( !SDL_WasInit( SDL_INIT_VIDEO ) )
|
||||
return;
|
||||
|
@ -715,19 +719,21 @@ static void IN_ProcessEvents( void )
|
|||
switch( e.type )
|
||||
{
|
||||
case SDL_KEYDOWN:
|
||||
key = IN_TranslateSDLToQ3Key( &e.key.keysym, qtrue );
|
||||
if( key )
|
||||
if( ( key = IN_TranslateSDLToQ3Key( &e.key.keysym, qtrue ) ) )
|
||||
Com_QueueEvent( 0, SE_KEY, key, qtrue, 0, NULL );
|
||||
|
||||
lastKeyDown = key;
|
||||
break;
|
||||
|
||||
case SDL_KEYUP:
|
||||
key = IN_TranslateSDLToQ3Key( &e.key.keysym, qfalse );
|
||||
|
||||
if( key )
|
||||
if( ( key = IN_TranslateSDLToQ3Key( &e.key.keysym, qfalse ) ) )
|
||||
Com_QueueEvent( 0, SE_KEY, key, qfalse, 0, NULL );
|
||||
|
||||
lastKeyDown = 0;
|
||||
break;
|
||||
|
||||
case SDL_TEXTINPUT:
|
||||
if( lastKeyDown != K_CONSOLE )
|
||||
{
|
||||
char *c = e.text.text;
|
||||
|
||||
|
@ -763,8 +769,16 @@ static void IN_ProcessEvents( void )
|
|||
}
|
||||
|
||||
if( utf32 != 0 )
|
||||
{
|
||||
if( IN_IsConsoleKey( 0, utf32 ) )
|
||||
{
|
||||
Com_QueueEvent( 0, SE_KEY, K_CONSOLE, qtrue, 0, NULL );
|
||||
Com_QueueEvent( 0, SE_KEY, K_CONSOLE, qfalse, 0, NULL );
|
||||
}
|
||||
else
|
||||
Com_QueueEvent( 0, SE_CHAR, utf32, 0, 0, NULL );
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
|
|
Loading…
Reference in a new issue