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Fix invalid model frame developer warnings in Team Arena
Models for Team Arena's holdable medkit and invulnerability effects use the frames numbers from the player's torso but the actual models only have one frame (0).
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d40b047f13
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1 changed files with 4 additions and 0 deletions
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@ -2508,6 +2508,8 @@ void CG_Player( centity_t *cent ) {
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memcpy(&powerup, &torso, sizeof(torso));
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memcpy(&powerup, &torso, sizeof(torso));
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powerup.hModel = cgs.media.invulnerabilityPowerupModel;
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powerup.hModel = cgs.media.invulnerabilityPowerupModel;
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powerup.frame = 0;
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powerup.oldframe = 0;
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powerup.customSkin = 0;
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powerup.customSkin = 0;
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// always draw
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// always draw
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powerup.renderfx &= ~RF_THIRD_PERSON;
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powerup.renderfx &= ~RF_THIRD_PERSON;
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@ -2532,6 +2534,8 @@ void CG_Player( centity_t *cent ) {
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if ( ci->medkitUsageTime && t < 500 ) {
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if ( ci->medkitUsageTime && t < 500 ) {
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memcpy(&powerup, &torso, sizeof(torso));
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memcpy(&powerup, &torso, sizeof(torso));
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powerup.hModel = cgs.media.medkitUsageModel;
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powerup.hModel = cgs.media.medkitUsageModel;
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powerup.frame = 0;
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powerup.oldframe = 0;
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powerup.customSkin = 0;
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powerup.customSkin = 0;
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// always draw
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// always draw
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powerup.renderfx &= ~RF_THIRD_PERSON;
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powerup.renderfx &= ~RF_THIRD_PERSON;
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