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https://github.com/UberGames/lilium-voyager.git
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Remove newlines from chat messages in Game VM
This has no affect due to ioquake3 engine already removing command separators (which includes newlines) in Cmd_Args_Sanitize().
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1 changed files with 18 additions and 0 deletions
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@ -928,6 +928,16 @@ void G_Say( gentity_t *ent, gentity_t *target, int mode, const char *chatText )
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}
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}
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}
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}
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static void SanitizeChatText( char *text ) {
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int i;
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for ( i = 0; text[i]; i++ ) {
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if ( text[i] == '\n' || text[i] == '\r' ) {
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text[i] = ' ';
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}
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}
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}
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/*
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/*
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==================
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==================
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@ -950,6 +960,8 @@ static void Cmd_Say_f( gentity_t *ent, int mode, qboolean arg0 ) {
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p = ConcatArgs( 1 );
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p = ConcatArgs( 1 );
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}
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}
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SanitizeChatText( p );
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G_Say( ent, NULL, mode, p );
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G_Say( ent, NULL, mode, p );
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}
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}
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@ -982,6 +994,8 @@ static void Cmd_Tell_f( gentity_t *ent ) {
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p = ConcatArgs( 2 );
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p = ConcatArgs( 2 );
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SanitizeChatText( p );
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G_LogPrintf( "tell: %s to %s: %s\n", ent->client->pers.netname, target->client->pers.netname, p );
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G_LogPrintf( "tell: %s to %s: %s\n", ent->client->pers.netname, target->client->pers.netname, p );
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G_Say( ent, target, SAY_TELL, p );
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G_Say( ent, target, SAY_TELL, p );
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// don't tell to the player self if it was already directed to this player
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// don't tell to the player self if it was already directed to this player
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@ -1076,6 +1090,8 @@ static void Cmd_Voice_f( gentity_t *ent, int mode, qboolean arg0, qboolean voice
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p = ConcatArgs( 1 );
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p = ConcatArgs( 1 );
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}
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}
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SanitizeChatText( p );
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G_Voice( ent, NULL, mode, p, voiceonly );
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G_Voice( ent, NULL, mode, p, voiceonly );
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}
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}
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@ -1108,6 +1124,8 @@ static void Cmd_VoiceTell_f( gentity_t *ent, qboolean voiceonly ) {
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id = ConcatArgs( 2 );
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id = ConcatArgs( 2 );
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SanitizeChatText( id );
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G_LogPrintf( "vtell: %s to %s: %s\n", ent->client->pers.netname, target->client->pers.netname, id );
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G_LogPrintf( "vtell: %s to %s: %s\n", ent->client->pers.netname, target->client->pers.netname, id );
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G_Voice( ent, target, SAY_TELL, id, voiceonly );
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G_Voice( ent, target, SAY_TELL, id, voiceonly );
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// don't tell to the player self if it was already directed to this player
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// don't tell to the player self if it was already directed to this player
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