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https://github.com/UberGames/lilium-voyager.git
synced 2024-11-10 14:41:42 +00:00
Split Rend2's printing OpenGL extensions string (> 1024 characters) into separate function and merged into opengl1 renderer. (Fixes bug #5559.)
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64ed856dfd
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3dfd2dac7e
2 changed files with 48 additions and 23 deletions
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@ -944,6 +944,27 @@ void GL_SetDefaultState( void )
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qglDisable( GL_BLEND );
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qglDisable( GL_BLEND );
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}
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}
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/*
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================
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R_PrintLongString
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Workaround for ri.Printf's 1024 characters buffer limit.
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================
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*/
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void R_PrintLongString(const char *string) {
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char buffer[1024];
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const char *p;
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int size = strlen(string);
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p = string;
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while(size > 0)
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{
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Q_strncpyz(buffer, p, sizeof (buffer) );
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ri.Printf( PRINT_ALL, "%s", buffer );
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p += 1023;
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size -= 1023;
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}
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}
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/*
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/*
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================
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================
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@ -966,28 +987,9 @@ void GfxInfo_f( void )
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ri.Printf( PRINT_ALL, "\nGL_VENDOR: %s\n", glConfig.vendor_string );
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ri.Printf( PRINT_ALL, "\nGL_VENDOR: %s\n", glConfig.vendor_string );
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ri.Printf( PRINT_ALL, "GL_RENDERER: %s\n", glConfig.renderer_string );
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ri.Printf( PRINT_ALL, "GL_RENDERER: %s\n", glConfig.renderer_string );
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ri.Printf( PRINT_ALL, "GL_VERSION: %s\n", glConfig.version_string );
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ri.Printf( PRINT_ALL, "GL_VERSION: %s\n", glConfig.version_string );
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// this was really bugging me
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ri.Printf( PRINT_ALL, "GL_EXTENSIONS: " );
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if (strlen(glConfig.extensions_string) > 1008)
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R_PrintLongString( glConfig.extensions_string );
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{
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ri.Printf( PRINT_ALL, "\n" );
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char buffer[1024];
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char *p;
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int size = strlen(glConfig.extensions_string);
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ri.Printf( PRINT_ALL, "GL_EXTENSIONS: ");
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p = glConfig.extensions_string;
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while(size > 0)
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{
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Q_strncpyz(buffer, p, 1024);
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ri.Printf( PRINT_ALL, "%s", buffer );
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p += 1023;
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size -= 1023;
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}
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ri.Printf( PRINT_ALL, "\n" );
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}
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else
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{
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ri.Printf( PRINT_ALL, "GL_EXTENSIONS: %s\n", glConfig.extensions_string );
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}
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ri.Printf( PRINT_ALL, "GL_MAX_TEXTURE_SIZE: %d\n", glConfig.maxTextureSize );
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ri.Printf( PRINT_ALL, "GL_MAX_TEXTURE_SIZE: %d\n", glConfig.maxTextureSize );
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ri.Printf( PRINT_ALL, "GL_MAX_TEXTURE_UNITS_ARB: %d\n", glConfig.numTextureUnits );
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ri.Printf( PRINT_ALL, "GL_MAX_TEXTURE_UNITS_ARB: %d\n", glConfig.numTextureUnits );
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ri.Printf( PRINT_ALL, "\nPIXELFORMAT: color(%d-bits) Z(%d-bit) stencil(%d-bits)\n", glConfig.colorBits, glConfig.depthBits, glConfig.stencilBits );
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ri.Printf( PRINT_ALL, "\nPIXELFORMAT: color(%d-bits) Z(%d-bit) stencil(%d-bits)\n", glConfig.colorBits, glConfig.depthBits, glConfig.stencilBits );
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@ -879,6 +879,27 @@ void GL_SetDefaultState( void )
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qglDisable( GL_BLEND );
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qglDisable( GL_BLEND );
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}
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}
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/*
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================
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R_PrintLongString
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Workaround for ri.Printf's 1024 characters buffer limit.
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================
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*/
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void R_PrintLongString(const char *string) {
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char buffer[1024];
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const char *p;
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int size = strlen(string);
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p = string;
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while(size > 0)
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{
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Q_strncpyz(buffer, p, sizeof (buffer) );
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ri.Printf( PRINT_ALL, "%s", buffer );
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p += 1023;
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size -= 1023;
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}
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}
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/*
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/*
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================
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================
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@ -901,7 +922,9 @@ void GfxInfo_f( void )
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ri.Printf( PRINT_ALL, "\nGL_VENDOR: %s\n", glConfig.vendor_string );
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ri.Printf( PRINT_ALL, "\nGL_VENDOR: %s\n", glConfig.vendor_string );
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ri.Printf( PRINT_ALL, "GL_RENDERER: %s\n", glConfig.renderer_string );
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ri.Printf( PRINT_ALL, "GL_RENDERER: %s\n", glConfig.renderer_string );
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ri.Printf( PRINT_ALL, "GL_VERSION: %s\n", glConfig.version_string );
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ri.Printf( PRINT_ALL, "GL_VERSION: %s\n", glConfig.version_string );
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ri.Printf( PRINT_ALL, "GL_EXTENSIONS: %s\n", glConfig.extensions_string );
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ri.Printf( PRINT_ALL, "GL_EXTENSIONS: " );
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R_PrintLongString( glConfig.extensions_string );
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ri.Printf( PRINT_ALL, "\n" );
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ri.Printf( PRINT_ALL, "GL_MAX_TEXTURE_SIZE: %d\n", glConfig.maxTextureSize );
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ri.Printf( PRINT_ALL, "GL_MAX_TEXTURE_SIZE: %d\n", glConfig.maxTextureSize );
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ri.Printf( PRINT_ALL, "GL_MAX_TEXTURE_UNITS_ARB: %d\n", glConfig.numTextureUnits );
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ri.Printf( PRINT_ALL, "GL_MAX_TEXTURE_UNITS_ARB: %d\n", glConfig.numTextureUnits );
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ri.Printf( PRINT_ALL, "\nPIXELFORMAT: color(%d-bits) Z(%d-bit) stencil(%d-bits)\n", glConfig.colorBits, glConfig.depthBits, glConfig.stencilBits );
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ri.Printf( PRINT_ALL, "\nPIXELFORMAT: color(%d-bits) Z(%d-bit) stencil(%d-bits)\n", glConfig.colorBits, glConfig.depthBits, glConfig.stencilBits );
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