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Fix "Going to CS_ZOMBIE for [clientname]" developer message
Client name was cleared before printing the message resulting in a blank name.
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1 changed files with 3 additions and 5 deletions
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@ -671,12 +671,7 @@ void SV_DropClient( client_t *drop, const char *reason ) {
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if ( isBot ) {
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if ( isBot ) {
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SV_BotFreeClient( drop - svs.clients );
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SV_BotFreeClient( drop - svs.clients );
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}
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// nuke user info
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SV_SetUserinfo( drop - svs.clients, "" );
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if ( isBot ) {
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// bots shouldn't go zombie, as there's no real net connection.
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// bots shouldn't go zombie, as there's no real net connection.
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drop->state = CS_FREE;
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drop->state = CS_FREE;
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} else {
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} else {
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@ -684,6 +679,9 @@ void SV_DropClient( client_t *drop, const char *reason ) {
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drop->state = CS_ZOMBIE; // become free in a few seconds
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drop->state = CS_ZOMBIE; // become free in a few seconds
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}
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}
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// nuke user info
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SV_SetUserinfo( drop - svs.clients, "" );
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// if this was the last client on the server, send a heartbeat
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// if this was the last client on the server, send a heartbeat
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// to the master so it is known the server is empty
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// to the master so it is known the server is empty
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// send a heartbeat now so the master will get up to date info
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// send a heartbeat now so the master will get up to date info
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