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Add hack to allow server the setting of game cvar values that are important for playerstate prediction for legacy gamecode.
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2 changed files with 9 additions and 3 deletions
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@ -417,9 +417,15 @@ void CL_SystemInfoChanged( void ) {
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// If this cvar may not be modified by a server discard the value.
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// If this cvar may not be modified by a server discard the value.
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if(!(cvar_flags & (CVAR_SYSTEMINFO | CVAR_SERVER_CREATED | CVAR_USER_CREATED)))
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if(!(cvar_flags & (CVAR_SYSTEMINFO | CVAR_SERVER_CREATED | CVAR_USER_CREATED)))
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{
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{
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#ifndef STANDALONE
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if(Q_stricmp(key, "g_synchronousClients") && Q_stricmp(key, "pmove_fixed") &&
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Q_stricmp(key, "pmove_msec"))
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#endif
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{
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Com_Printf(S_COLOR_YELLOW "WARNING: server is not allowed to set %s=%s\n", key, value);
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Com_Printf(S_COLOR_YELLOW "WARNING: server is not allowed to set %s=%s\n", key, value);
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continue;
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continue;
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}
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}
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}
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Cvar_SetSafe(key, value);
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Cvar_SetSafe(key, value);
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}
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}
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@ -629,7 +629,7 @@ void Cvar_SetSafe( const char *var_name, const char *value )
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{
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{
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int flags = Cvar_Flags( var_name );
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int flags = Cvar_Flags( var_name );
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if( flags != CVAR_NONEXISTENT && flags & CVAR_PROTECTED )
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if((flags != CVAR_NONEXISTENT) && (flags & CVAR_PROTECTED))
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{
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{
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if( value )
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if( value )
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Com_Error( ERR_DROP, "Restricted source tried to set "
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Com_Error( ERR_DROP, "Restricted source tried to set "
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