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Finally fix missionpack compiling for STANDALONE=1, yes, this is tested.
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f5759d3c68
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2 changed files with 2 additions and 3 deletions
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@ -456,9 +456,7 @@ int CL_GetPingQueueCount( void );
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void CL_ShutdownRef( void );
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void CL_ShutdownRef( void );
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void CL_InitRef( void );
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void CL_InitRef( void );
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#ifndef STANDALONE
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qboolean CL_CDKeyValidate( const char *key, const char *checksum );
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qboolean CL_CDKeyValidate( const char *key, const char *checksum );
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#endif
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int CL_ServerStatus( char *serverAddress, char *serverStatusString, int maxLen );
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int CL_ServerStatus( char *serverAddress, char *serverStatusString, int maxLen );
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qboolean CL_CheckPaused(void);
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qboolean CL_CheckPaused(void);
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@ -37,7 +37,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#else
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#else
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#define PRODUCT_NAME "ioq3"
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#define PRODUCT_NAME "ioq3"
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#define BASEGAME "baseq3"
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#define BASEGAME "baseq3"
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#define BASETA "missionpack"
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#define CLIENT_WINDOW_TITLE "ioquake3"
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#define CLIENT_WINDOW_TITLE "ioquake3"
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#define CLIENT_WINDOW_MIN_TITLE "ioq3"
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#define CLIENT_WINDOW_MIN_TITLE "ioq3"
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#define GAMENAME_FOR_MASTER "Quake3Arena"
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#define GAMENAME_FOR_MASTER "Quake3Arena"
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@ -45,6 +44,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#define FLATLINE_FOR_MASTER HEARTBEAT_FOR_MASTER
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#define FLATLINE_FOR_MASTER HEARTBEAT_FOR_MASTER
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#endif
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#endif
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#define BASETA "missionpack"
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#ifdef _MSC_VER
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#ifdef _MSC_VER
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#define PRODUCT_VERSION "1.35"
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#define PRODUCT_VERSION "1.35"
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#endif
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#endif
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