From 36c30f678215b402247c686eb99aa8247fde8fdc Mon Sep 17 00:00:00 2001
From: Zack Middleton <zturtleman@gmail.com>
Date: Mon, 29 Oct 2012 19:18:06 +0000
Subject: [PATCH] Remove initializing "sv_mapname" cvar in game. It's set to ""
 and never used.

---
 code/game/g_main.c | 1 -
 1 file changed, 1 deletion(-)

diff --git a/code/game/g_main.c b/code/game/g_main.c
index 99df91e6..276c2c50 100644
--- a/code/game/g_main.c
+++ b/code/game/g_main.c
@@ -103,7 +103,6 @@ static cvarTable_t		gameCvarTable[] = {
 	{ NULL, "gamename", GAMEVERSION , CVAR_SERVERINFO | CVAR_ROM, 0, qfalse  },
 	{ NULL, "gamedate", __DATE__ , CVAR_ROM, 0, qfalse  },
 	{ &g_restarted, "g_restarted", "0", CVAR_ROM, 0, qfalse  },
-	{ NULL, "sv_mapname", "", CVAR_SERVERINFO | CVAR_ROM, 0, qfalse  },
 
 	// latched vars
 	{ &g_gametype, "g_gametype", "0", CVAR_SERVERINFO | CVAR_USERINFO | CVAR_LATCH, 0, qfalse  },