From 36c30f678215b402247c686eb99aa8247fde8fdc Mon Sep 17 00:00:00 2001 From: Zack Middleton <zturtleman@gmail.com> Date: Mon, 29 Oct 2012 19:18:06 +0000 Subject: [PATCH] Remove initializing "sv_mapname" cvar in game. It's set to "" and never used. --- code/game/g_main.c | 1 - 1 file changed, 1 deletion(-) diff --git a/code/game/g_main.c b/code/game/g_main.c index 99df91e6..276c2c50 100644 --- a/code/game/g_main.c +++ b/code/game/g_main.c @@ -103,7 +103,6 @@ static cvarTable_t gameCvarTable[] = { { NULL, "gamename", GAMEVERSION , CVAR_SERVERINFO | CVAR_ROM, 0, qfalse }, { NULL, "gamedate", __DATE__ , CVAR_ROM, 0, qfalse }, { &g_restarted, "g_restarted", "0", CVAR_ROM, 0, qfalse }, - { NULL, "sv_mapname", "", CVAR_SERVERINFO | CVAR_ROM, 0, qfalse }, // latched vars { &g_gametype, "g_gametype", "0", CVAR_SERVERINFO | CVAR_USERINFO | CVAR_LATCH, 0, qfalse },