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don't call va each frame in GLSL_VertexAttribPointers
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1 changed files with 4 additions and 1 deletions
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@ -1647,7 +1647,10 @@ void GLSL_VertexAttribPointers(uint32_t attribBits)
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}
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}
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// don't just call LogComment, or we will get a call to va() every frame!
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// don't just call LogComment, or we will get a call to va() every frame!
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GLimp_LogComment(va("--- GL_VertexAttribPointers( %s ) ---\n", vbo->name));
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if(r_logFile->integer)
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{
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GLimp_LogComment(va("--- GL_VertexAttribPointers( %s ) ---\n", vbo->name));
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}
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// position/normal/tangent are always set in case of animation
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// position/normal/tangent are always set in case of animation
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oldFrame = glState.vertexAttribsOldFrame;
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oldFrame = glState.vertexAttribsOldFrame;
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