From 360310208878ee890d4c7fb4b4b558525542a42f Mon Sep 17 00:00:00 2001 From: Anthony Pesch Date: Tue, 14 Jan 2014 13:19:15 -0800 Subject: [PATCH] don't call va each frame in GLSL_VertexAttribPointers --- code/renderergl2/tr_glsl.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/code/renderergl2/tr_glsl.c b/code/renderergl2/tr_glsl.c index 3b6f6306..2212c4fe 100644 --- a/code/renderergl2/tr_glsl.c +++ b/code/renderergl2/tr_glsl.c @@ -1647,7 +1647,10 @@ void GLSL_VertexAttribPointers(uint32_t attribBits) } // don't just call LogComment, or we will get a call to va() every frame! - GLimp_LogComment(va("--- GL_VertexAttribPointers( %s ) ---\n", vbo->name)); + if(r_logFile->integer) + { + GLimp_LogComment(va("--- GL_VertexAttribPointers( %s ) ---\n", vbo->name)); + } // position/normal/tangent are always set in case of animation oldFrame = glState.vertexAttribsOldFrame;