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Fix map list in Team Arena start server menu after entering SP menu
In September 2017 I moved loading arenas.txt/*.arena files from entering start server menu to at startup to fix running out of memory in Team Arena UI after opening the start server menu several times. However, Team Arena completely replaces the uiInfo.mapList array when switching between single player and start server menus. So after my change, entering single player and then entering start server would only display single player maps. It caused SP endofgame menu to use MP map list for replay/next map since arenas were loaded after gameinfo.txt. Continue loading arena info at start up to avoid reallocating arena info but move setting up uiInfo.mapList to when entering the start server menu.
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dfb49e78b5
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3 changed files with 15 additions and 3 deletions
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@ -138,12 +138,10 @@ void UI_LoadArenas( void ) {
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char filename[128];
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char dirlist[1024];
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char* dirptr;
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int i, n;
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int i;
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int dirlen;
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char *type;
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ui_numArenas = 0;
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uiInfo.mapCount = 0;
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trap_Cvar_Register( &arenasFile, "g_arenasFile", "", CVAR_INIT|CVAR_ROM );
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if( *arenasFile.string ) {
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@ -166,6 +164,18 @@ void UI_LoadArenas( void ) {
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if (UI_OutOfMemory()) {
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trap_Print(S_COLOR_YELLOW"WARNING: not enough memory in pool to load all arenas\n");
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}
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}
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/*
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===============
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UI_LoadArenasIntoMapList
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===============
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*/
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void UI_LoadArenasIntoMapList( void ) {
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int n;
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char *type;
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uiInfo.mapCount = 0;
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for( n = 0; n < ui_numArenas; n++ ) {
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// determine type
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@ -359,6 +359,7 @@ int UI_AdjustTimeByGame(int time);
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void UI_ShowPostGame(qboolean newHigh);
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void UI_ClearScores( void );
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void UI_LoadArenas(void);
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void UI_LoadArenasIntoMapList(void);
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//
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// ui_menu.c
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@ -3268,6 +3268,7 @@ static void UI_RunMenuScript(char **args) {
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trap_Cvar_Set("ui_cdkeyvalid", "CD Key does not appear to be valid.");
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}
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} else if (Q_stricmp(name, "loadArenas") == 0) {
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UI_LoadArenasIntoMapList();
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UI_MapCountByGameType(qfalse);
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Menu_SetFeederSelection(NULL, FEEDER_ALLMAPS, 0, "createserver");
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} else if (Q_stricmp(name, "saveControls") == 0) {
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