OpenGL2: Some tr_image.c cleanup.

This commit is contained in:
SmileTheory 2015-12-16 07:12:30 -08:00
parent cbfc3471bc
commit 336419235a

View file

@ -1451,7 +1451,7 @@ RawImage_ScaleToPower2
===============
*/
static void RawImage_ScaleToPower2( byte **data, int *inout_width, int *inout_height, int *inout_scaled_width, int *inout_scaled_height, imgType_t type, imgFlags_t flags, byte **resampledBuffer)
static qboolean RawImage_ScaleToPower2( byte **data, int *inout_width, int *inout_height, imgType_t type, imgFlags_t flags, byte **resampledBuffer)
{
int width = *inout_width;
int height = *inout_height;
@ -1460,6 +1460,7 @@ static void RawImage_ScaleToPower2( byte **data, int *inout_width, int *inout_he
qboolean picmip = flags & IMGFLAG_PICMIP;
qboolean mipmap = flags & IMGFLAG_MIPMAP;
qboolean clampToEdge = flags & IMGFLAG_CLAMPTOEDGE;
qboolean notScaled;
//
// convert to exact power of 2 sizes
@ -1506,22 +1507,9 @@ static void RawImage_ScaleToPower2( byte **data, int *inout_width, int *inout_he
*resampledBuffer = ri.Hunk_AllocateTempMemory( finalwidth * finalheight * 4 );
if (scaled_width != width || scaled_height != height)
{
ResampleTexture (*data, width, height, *resampledBuffer, scaled_width, scaled_height);
}
else
{
byte *inbyte, *outbyte;
int i;
inbyte = *data;
outbyte = *resampledBuffer;
for (i = width * height * 4; i > 0; i--)
{
*outbyte++ = *inbyte++;
}
}
Com_Memcpy(*resampledBuffer, *data, width * height * 4);
if (type == IMGTYPE_COLORALPHA)
RGBAtoYCoCgA(*resampledBuffer, *resampledBuffer, scaled_width, scaled_height);
@ -1535,33 +1523,28 @@ static void RawImage_ScaleToPower2( byte **data, int *inout_width, int *inout_he
}
if (type == IMGTYPE_COLORALPHA)
{
YCoCgAtoRGBA(*resampledBuffer, *resampledBuffer, scaled_width, scaled_height);
}
else if (type == IMGTYPE_NORMAL || type == IMGTYPE_NORMALHEIGHT)
{
FillInNormalizedZ(*resampledBuffer, *resampledBuffer, scaled_width, scaled_height);
}
//endTime = ri.Milliseconds();
//ri.Printf(PRINT_ALL, "upsampled %dx%d to %dx%d in %dms\n", width, height, scaled_width, scaled_height, endTime - startTime);
*data = *resampledBuffer;
width = scaled_width;
height = scaled_height;
}
else if ( scaled_width != width || scaled_height != height ) {
else if ( scaled_width != width || scaled_height != height )
{
if (data && resampledBuffer)
{
*resampledBuffer = ri.Hunk_AllocateTempMemory( scaled_width * scaled_height * 4 );
ResampleTexture (*data, width, height, *resampledBuffer, scaled_width, scaled_height);
*data = *resampledBuffer;
}
}
width = scaled_width;
height = scaled_height;
}
//
// perform optional picmip operation
@ -1571,16 +1554,6 @@ static void RawImage_ScaleToPower2( byte **data, int *inout_width, int *inout_he
scaled_height >>= r_picmip->integer;
}
//
// clamp to minimum size
//
if (scaled_width < 1) {
scaled_width = 1;
}
if (scaled_height < 1) {
scaled_height = 1;
}
//
// clamp to the current upper OpenGL limit
// scale both axis down equally so we don't have to
@ -1592,10 +1565,35 @@ static void RawImage_ScaleToPower2( byte **data, int *inout_width, int *inout_he
scaled_height >>= 1;
}
//
// clamp to minimum size
//
scaled_width = MAX(1, scaled_width);
scaled_height = MAX(1, scaled_height);
notScaled = (width == scaled_width) && (height == scaled_height);
//
// rescale texture to new size using existing mipmap functions
//
if (data)
{
while (width > scaled_width || height > scaled_height)
{
if (type == IMGTYPE_NORMAL || type == IMGTYPE_NORMALHEIGHT)
R_MipMapNormalHeight(*data, *data, width, height, qfalse);
else
R_MipMapsRGB(*data, width, height);
width = MAX(1, width >> 1);
height = MAX(1, height >> 1);
}
}
*inout_width = width;
*inout_height = height;
*inout_scaled_width = scaled_width;
*inout_scaled_height = scaled_height;
return notScaled;
}
@ -1950,23 +1948,30 @@ Upload32
===============
*/
static void Upload32( byte *data, int width, int height, imgType_t type, imgFlags_t flags,
qboolean lightMap, GLenum internalFormat, int *pUploadWidth, int *pUploadHeight)
static void Upload32(byte *data, int x, int y, int width, int height, image_t *image)
{
byte *scaledBuffer = NULL;
byte *resampledBuffer = NULL;
int scaled_width, scaled_height;
int i, c;
byte *scan;
RawImage_ScaleToPower2(&data, &width, &height, &scaled_width, &scaled_height, type, flags, &resampledBuffer);
imgType_t type = image->type;
imgFlags_t flags = image->flags;
GLenum internalFormat = image->internalFormat;
qboolean subtexture = (x != 0) || (y != 0) || (width != image->width) || (height != image->height);
qboolean notScaled = qtrue;
qboolean mipmap = !!(flags & IMGFLAG_MIPMAP);
scaledBuffer = ri.Hunk_AllocateTempMemory( sizeof( unsigned ) * scaled_width * scaled_height );
if (!data)
{
RawImage_ScaleToPower2(NULL, &width, &height, type, flags, NULL);
RawImage_UploadTexture(NULL, 0, 0, width, height, internalFormat, type, flags, qfalse);
goto done;
}
else if (!subtexture)
{
notScaled = RawImage_ScaleToPower2(&data, &width, &height, type, flags, &resampledBuffer);
}
//
// scan the texture for each channel's max values
// and verify if the alpha channel is being used or not
//
c = width*height;
scan = data;
@ -1992,100 +1997,28 @@ static void Upload32( byte *data, int width, int height, imgType_t type, imgFlag
}
if (glRefConfig.swizzleNormalmap && (type == IMGTYPE_NORMAL || type == IMGTYPE_NORMALHEIGHT))
{
RawImage_SwizzleRA(data, width, height);
}
// copy or resample data as appropriate for first MIP level
if ( ( scaled_width == width ) &&
( scaled_height == height ) ) {
if (!(flags & IMGFLAG_MIPMAP))
// This corresponds to what the OpenGL1 renderer does
if (!(flags & IMGFLAG_NOLIGHTSCALE) && (!notScaled || mipmap))
R_LightScaleTexture(data, width, height, !mipmap);
if (subtexture)
{
RawImage_UploadTexture( data, 0, 0, scaled_width, scaled_height, internalFormat, type, flags, qfalse );
//qglTexImage2D (GL_TEXTURE_2D, 0, internalFormat, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
*pUploadWidth = scaled_width;
*pUploadHeight = scaled_height;
goto done;
}
Com_Memcpy (scaledBuffer, data, width*height*4);
}
else
{
// use the normal mip-mapping function to go down from here
while ( width > scaled_width || height > scaled_height ) {
if (type == IMGTYPE_NORMAL || type == IMGTYPE_NORMALHEIGHT)
{
R_MipMapNormalHeight( data, data, width, height, glRefConfig.swizzleNormalmap );
}
else
{
R_MipMapsRGB( data, width, height );
// FIXME: Incorrect if original texture was not a power of 2 texture or picmipped
RawImage_UploadTexture(data, x, y, width, height, internalFormat, type, flags, qtrue);
GL_CheckErrors();
return;
}
width >>= 1;
height >>= 1;
if ( width < 1 ) {
width = 1;
}
if ( height < 1 ) {
height = 1;
}
}
Com_Memcpy( scaledBuffer, data, width * height * 4 );
}
if (!(flags & IMGFLAG_NOLIGHTSCALE))
R_LightScaleTexture (scaledBuffer, scaled_width, scaled_height, !(flags & IMGFLAG_MIPMAP) );
*pUploadWidth = scaled_width;
*pUploadHeight = scaled_height;
RawImage_UploadTexture(scaledBuffer, 0, 0, scaled_width, scaled_height, internalFormat, type, flags, qfalse);
RawImage_UploadTexture(data, 0, 0, width, height, internalFormat, type, flags, qfalse);
done:
if (flags & IMGFLAG_MIPMAP)
{
if ( textureFilterAnisotropic )
qglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT,
(GLint)Com_Clamp( 1, maxAnisotropy, r_ext_max_anisotropy->integer ) );
image->uploadWidth = width;
image->uploadHeight = height;
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
}
else
{
if ( textureFilterAnisotropic )
qglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1 );
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
}
GL_CheckErrors();
if ( scaledBuffer != 0 )
ri.Hunk_FreeTempMemory( scaledBuffer );
if ( resampledBuffer != 0 )
ri.Hunk_FreeTempMemory( resampledBuffer );
}
static void EmptyTexture( int width, int height, imgType_t type, imgFlags_t flags,
qboolean lightMap, GLenum internalFormat, int *pUploadWidth, int *pUploadHeight )
{
int scaled_width, scaled_height;
RawImage_ScaleToPower2(NULL, &width, &height, &scaled_width, &scaled_height, type, flags, NULL);
*pUploadWidth = scaled_width;
*pUploadHeight = scaled_height;
RawImage_UploadTexture(NULL, 0, 0, scaled_width, scaled_height, internalFormat, type, flags, qfalse);
if (flags & IMGFLAG_MIPMAP)
if (mipmap)
{
if ( textureFilterAnisotropic )
qglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT,
@ -2120,6 +2053,9 @@ static void EmptyTexture( int width, int height, imgType_t type, imgFlags_t flag
}
GL_CheckErrors();
if ( resampledBuffer != NULL )
ri.Hunk_FreeTempMemory( resampledBuffer );
}
@ -2185,9 +2121,10 @@ image_t *R_CreateImage( const char *name, byte *pic, int width, int height, imgT
GL_SelectTexture( image->TMU );
}
GL_Bind(image);
if (image->flags & IMGFLAG_CUBEMAP)
{
GL_Bind(image);
qglTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
qglTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
qglTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
@ -2218,20 +2155,7 @@ image_t *R_CreateImage( const char *name, byte *pic, int width, int height, imgT
}
else
{
GL_Bind(image);
if (pic)
{
Upload32( pic, image->width, image->height, image->type, image->flags,
isLightmap, image->internalFormat, &image->uploadWidth,
&image->uploadHeight );
}
else
{
EmptyTexture(image->width, image->height, image->type, image->flags,
isLightmap, image->internalFormat, &image->uploadWidth,
&image->uploadHeight );
}
Upload32( pic, 0, 0, image->width, image->height, image );
qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, glWrapClampMode );
qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, glWrapClampMode );
@ -2248,86 +2172,15 @@ image_t *R_CreateImage( const char *name, byte *pic, int width, int height, imgT
void R_UpdateSubImage( image_t *image, byte *pic, int x, int y, int width, int height )
{
byte *scaledBuffer = NULL;
byte *resampledBuffer = NULL;
int scaled_width, scaled_height, scaled_x, scaled_y;
byte *data = pic;
if (glRefConfig.swizzleNormalmap && (image->type == IMGTYPE_NORMAL || image->type == IMGTYPE_NORMALHEIGHT))
{
RawImage_SwizzleRA(pic, width, height);
}
RawImage_ScaleToPower2(&pic, &width, &height, &scaled_width, &scaled_height, image->type, image->flags, &resampledBuffer);
scaledBuffer = ri.Hunk_AllocateTempMemory( sizeof( unsigned ) * scaled_width * scaled_height );
if ( qglActiveTextureARB ) {
GL_SelectTexture( image->TMU );
if (qglActiveTextureARB) {
GL_SelectTexture(image->TMU);
}
GL_Bind(image);
// copy or resample data as appropriate for first MIP level
if ( ( scaled_width == width ) &&
( scaled_height == height ) ) {
if (!(image->flags & IMGFLAG_MIPMAP))
{
scaled_x = x * scaled_width / width;
scaled_y = y * scaled_height / height;
RawImage_UploadTexture( data, scaled_x, scaled_y, scaled_width, scaled_height, image->internalFormat, image->type, image->flags, qtrue );
//qglTexSubImage2D( GL_TEXTURE_2D, 0, scaled_x, scaled_y, scaled_width, scaled_height, GL_RGBA, GL_UNSIGNED_BYTE, data );
Upload32(pic, x, y, width, height, image);
GL_CheckErrors();
goto done;
}
Com_Memcpy (scaledBuffer, data, width*height*4);
}
else
{
// use the normal mip-mapping function to go down from here
while ( width > scaled_width || height > scaled_height ) {
if (image->type == IMGTYPE_NORMAL || image->type == IMGTYPE_NORMALHEIGHT)
{
R_MipMapNormalHeight( data, data, width, height, glRefConfig.swizzleNormalmap );
}
else
{
R_MipMapsRGB( data, width, height );
}
width >>= 1;
height >>= 1;
x >>= 1;
y >>= 1;
if ( width < 1 ) {
width = 1;
}
if ( height < 1 ) {
height = 1;
}
}
Com_Memcpy( scaledBuffer, data, width * height * 4 );
}
if (!(image->flags & IMGFLAG_NOLIGHTSCALE))
R_LightScaleTexture (scaledBuffer, scaled_width, scaled_height, !(image->flags & IMGFLAG_MIPMAP) );
scaled_x = x * scaled_width / width;
scaled_y = y * scaled_height / height;
RawImage_UploadTexture( (byte *)data, scaled_x, scaled_y, scaled_width, scaled_height, image->internalFormat, image->type, image->flags, qtrue );
done:
GL_SelectTexture( 0 );
GL_CheckErrors();
if ( scaledBuffer != 0 )
ri.Hunk_FreeTempMemory( scaledBuffer );
if ( resampledBuffer != 0 )
ri.Hunk_FreeTempMemory( resampledBuffer );
GL_SelectTexture(0);
}
//===================================================================