This commit is contained in:
Thilo Schulz 2010-06-21 20:20:04 +00:00
parent 1434fd1845
commit 31b3acf587

View file

@ -19,7 +19,7 @@ this readme. Since the code on how to handle those MDR files was released
under a GPL licence a long time ago, I was able to implement this format for
Quake3 and do some efficiency improvements.
To enable the support for this model format, go to qcommon/qfiles.h,
remove the comment slashes for #define RAVENMDR and then compile the engine.
remove the comment slashes for #define RAVENMD4 and then compile the engine.
Including finished MDR models in your projects is easy: just load the model
files in your cgame code as you would normally load an MD3 model. The engine