diff --git a/misc/msvc12/cgame.def b/misc/msvc12/cgame.def new file mode 100644 index 00000000..48b77433 --- /dev/null +++ b/misc/msvc12/cgame.def @@ -0,0 +1,3 @@ +EXPORTS + vmMain + dllEntry \ No newline at end of file diff --git a/misc/msvc12/cgame.vcxproj b/misc/msvc12/cgame.vcxproj new file mode 100644 index 00000000..6aa1afce --- /dev/null +++ b/misc/msvc12/cgame.vcxproj @@ -0,0 +1,604 @@ + + + + + Debug TA + Win32 + + + Debug + Win32 + + + Release TA + Win32 + + + Release + Win32 + + + + {C878E295-CB82-4B40-8ECF-5CE5525466FA} + cgame + + + + DynamicLibrary + v120 + false + + + DynamicLibrary + v120 + false + + + DynamicLibrary + v120 + false + + + DynamicLibrary + v120 + false + + + + + + + + + + + + + + + + + + + <_ProjectFileVersion>12.0.30501.0 + + + ..\..\build\release_ta-msvc12-x86\missionpack\ + ..\..\build\release_ta-msvc12-x86\missionpack\cgame\ + false + cgamex86 + + + ..\..\build\debug-msvc12-x86\baseq3\ + ..\..\build\debug-msvc12-x86\baseq3\cgame\ + true + cgamex86 + + + ..\..\build\release-msvc12-x86\baseq3\ + ..\..\build\release-msvc12-x86\baseq3\cgame\ + false + cgamex86 + + + ..\..\build\debug_ta-msvc12-x86\missionpack\ + ..\..\build\debug_ta-msvc12-x86\missionpack\cgame\ + true + cgamex86 + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\$(IntDir)cgame.tlb + + + + MaxSpeed + OnlyExplicitInline + WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;MISSIONPACK;%(PreprocessorDefinitions) + true + MultiThreaded + true + + $(IntDir)cgame.pch + $(IntDir) + $(IntDir) + $(IntDir) + Level4 + true + CompileAsC + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(OutDir)cgamex86.dll + true + .\cgame.def + $(IntDir)cgamex86.pdb + true + $(IntDir)cgamex86.map + Windows + 0x30000000 + false + + $(IntDir)cgamex86.lib + MachineX86 + + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\Debug/cgame.tlb + + + + Disabled + WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions) + MultiThreadedDebug + + $(IntDir)cgame.pch + $(IntDir) + $(IntDir) + $(IntDir) + true + Level3 + true + EditAndContinue + CompileAsC + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(OutDir)cgamex86.dll + true + .\cgame.def + true + $(IntDir)cgamex86.pdb + true + $(IntDir)cgamex86.map + Windows + 0x30000000 + false + + $(IntDir)cgamex86.lib + MachineX86 + + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\Release/cgame.tlb + + + + MaxSpeed + OnlyExplicitInline + WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions) + true + MultiThreaded + true + + $(IntDir)cgame.pch + $(IntDir) + $(IntDir) + $(IntDir) + Level4 + true + CompileAsC + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(OutDir)cgamex86.dll + true + .\cgame.def + $(IntDir)cgamex86.pdb + true + $(IntDir)cgamex86.map + Windows + 0x30000000 + false + + $(IntDir)cgamex86.lib + MachineX86 + + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\Debug_TA/cgame.tlb + + + + Disabled + WIN32;_DEBUG;_WINDOWS;MISSIONPACK;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions) + MultiThreadedDebug + + $(IntDir)cgame.pch + $(IntDir) + $(IntDir) + $(IntDir) + true + Level3 + true + EditAndContinue + CompileAsC + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(OutDir)cgamex86.dll + true + .\cgame.def + true + $(IntDir)cgamex86.pdb + true + $(IntDir)cgamex86.map + Windows + 0x30000000 + false + + $(IntDir)cgamex86.lib + MachineX86 + + + + + Disabled + WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) 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WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + + + true + Disabled + WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + true + true + Disabled + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + true + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + + + + + Disabled + WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/misc/msvc12/game.def b/misc/msvc12/game.def new file mode 100644 index 00000000..65631961 --- /dev/null +++ b/misc/msvc12/game.def @@ -0,0 +1,3 @@ +EXPORTS + dllEntry + vmMain \ No newline at end of file diff --git a/misc/msvc12/game.vcxproj b/misc/msvc12/game.vcxproj new file mode 100644 index 00000000..abd03969 --- /dev/null +++ b/misc/msvc12/game.vcxproj @@ -0,0 +1,695 @@ + + + + + Debug TA + Win32 + + + Debug + Win32 + + + Release TA + Win32 + + + Release + Win32 + + + + {F9EE10DA-2404-4154-B904-F93C936C040A} + + + + DynamicLibrary + v120 + false + + + DynamicLibrary + v120 + false + + + DynamicLibrary + v120 + false + + + DynamicLibrary + v120 + false + + + + + + + + + + + + + + + + + + + <_ProjectFileVersion>12.0.30501.0 + + + ..\..\build\release_ta-msvc12-x86\missionpack\ + ..\..\build\release_ta-msvc12-x86\missionpack\game\ + false + qagamex86 + + + ..\..\build\debug-msvc12-x86\baseq3\ + ..\..\build\debug-msvc12-x86\baseq3\game\ + true + qagamex86 + + + ..\..\build\release-msvc12-x86\baseq3\ + ..\..\build\release-msvc12-x86\baseq3\game\ + false + qagamex86 + + + ..\..\build\debug_ta-msvc12-x86\missionpack\ + ..\..\build\debug_ta-msvc12-x86\missionpack\game\ + true + qagamex86 + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\Debug_TA/game.tlb + + + + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions) + MultiThreadedDebug + + $(IntDir)game.pch + $(IntDir) + $(IntDir) + $(IntDir) + true + Level3 + true + EditAndContinue + CompileAsC + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + winmm.lib;%(AdditionalDependencies) + $(OutDir)qagamex86.dll + true + .\game.def + true + $(IntDir)qagamex86.pdb + true + $(IntDir)qagamex86.map + Windows + 0x20000000 + false + + $(IntDir)qagamex86.lib + MachineX86 + + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\Debug/game.tlb + + + + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions) + MultiThreadedDebug + + $(IntDir)game.pch + $(IntDir) + $(IntDir) + $(IntDir) + true + Level3 + true + EditAndContinue + CompileAsC + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + winmm.lib;%(AdditionalDependencies) + $(OutDir)qagamex86.dll + true + .\game.def + true + $(IntDir)qagamex86.pdb + true + $(IntDir)qagamex86.map + Windows + 0x20000000 + false + + $(IntDir)qagamex86.lib + MachineX86 + + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\Release/game.tlb + + + + MaxSpeed + OnlyExplicitInline + WIN32;NDEBUG;_WINDOWS;GLOBALRANK;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions) + true + MultiThreaded + true + + $(IntDir)game.pch + $(IntDir) + $(IntDir) + $(IntDir) + Level4 + true + CompileAsC + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + winmm.lib;%(AdditionalDependencies) + $(OutDir)qagamex86.dll + true + .\game.def + $(IntDir)qagamex86.pdb + true + $(IntDir)qagamex86.map + Windows + 0x20000000 + false + + $(IntDir)qagamex86.lib + MachineX86 + + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\Release_TA/game.tlb + + + + MaxSpeed + OnlyExplicitInline + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions) + true + MultiThreaded + true + + $(IntDir)game.pch + $(IntDir) + $(IntDir) + $(IntDir) + Level4 + true + CompileAsC + + + 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MaxSpeed + WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions) + true + Disabled + WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions) + MaxSpeed + WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions) + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/misc/msvc12/glsl_stringify.vbs b/misc/msvc12/glsl_stringify.vbs new file mode 100644 index 00000000..34e49553 --- /dev/null +++ b/misc/msvc12/glsl_stringify.vbs @@ -0,0 +1,18 @@ +Dim fso, infile, outfile, line +Set fso = CreateObject("Scripting.FileSystemObject") +Set infile = fso.OpenTextFile(WScript.Arguments(0)) +Set outfile = fso.CreateTextFile(WScript.Arguments(1), True) + +outfile.WriteLine("const char *fallbackShader_" & fso.GetBaseName(WScript.Arguments(0)) & " =") +While Not infile.AtEndOfStream + line = infile.ReadLine + line = Replace(line, "\", "\\") + line = Replace(line, Chr(9), "\t") + line = Replace(line, Chr(34), "\" & chr(34)) + line = Chr(34) & line & "\n" & Chr(34) + outfile.WriteLine(line) +Wend +outfile.WriteLine(";") + +infile.Close +outfile.Close \ No newline at end of file diff --git a/misc/msvc12/ioq3.sln b/misc/msvc12/ioq3.sln new file mode 100644 index 00000000..c158f022 --- /dev/null +++ b/misc/msvc12/ioq3.sln @@ -0,0 +1,83 @@ +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio 2013 +VisualStudioVersion = 12.0.40629.0 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cgame", "cgame.vcxproj", "{C878E295-CB82-4B40-8ECF-5CE5525466FA}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "game", "game.vcxproj", "{F9EE10DA-2404-4154-B904-F93C936C040A}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "q3_ui", "q3_ui.vcxproj", "{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "quake3", "quake3.vcxproj", "{81CB51C4-B434-4E12-B69B-BAEE102F2852}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ui", "ui.vcxproj", "{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "opengl2", "opengl2.vcxproj", "{F7B397A4-8111-421B-A23B-B9A2CE509183}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "opengl1", "opengl1.vcxproj", "{CD289B03-887C-4602-BDCE-AB6785A7489E}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug TA|Win32 = Debug TA|Win32 + Debug|Win32 = Debug|Win32 + Release TA|Win32 = Release TA|Win32 + Release|Win32 = Release|Win32 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug TA|Win32.ActiveCfg = Debug TA|Win32 + {C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug TA|Win32.Build.0 = Debug TA|Win32 + {C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug|Win32.ActiveCfg = Debug|Win32 + {C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug|Win32.Build.0 = Debug|Win32 + {C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release TA|Win32.ActiveCfg = Release TA|Win32 + {C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release TA|Win32.Build.0 = Release TA|Win32 + {C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release|Win32.ActiveCfg = Release|Win32 + {C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release|Win32.Build.0 = Release|Win32 + {F9EE10DA-2404-4154-B904-F93C936C040A}.Debug TA|Win32.ActiveCfg = Debug TA|Win32 + {F9EE10DA-2404-4154-B904-F93C936C040A}.Debug TA|Win32.Build.0 = Debug TA|Win32 + {F9EE10DA-2404-4154-B904-F93C936C040A}.Debug|Win32.ActiveCfg = Debug|Win32 + {F9EE10DA-2404-4154-B904-F93C936C040A}.Debug|Win32.Build.0 = Debug|Win32 + {F9EE10DA-2404-4154-B904-F93C936C040A}.Release TA|Win32.ActiveCfg = Release TA|Win32 + {F9EE10DA-2404-4154-B904-F93C936C040A}.Release TA|Win32.Build.0 = Release TA|Win32 + {F9EE10DA-2404-4154-B904-F93C936C040A}.Release|Win32.ActiveCfg = Release|Win32 + {F9EE10DA-2404-4154-B904-F93C936C040A}.Release|Win32.Build.0 = Release|Win32 + {D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug TA|Win32.ActiveCfg = Debug TA|Win32 + {D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug|Win32.ActiveCfg = Debug|Win32 + {D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug|Win32.Build.0 = Debug|Win32 + {D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release TA|Win32.ActiveCfg = Release TA|Win32 + {D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release|Win32.ActiveCfg = Release|Win32 + {D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release|Win32.Build.0 = Release|Win32 + {81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug TA|Win32.ActiveCfg = Debug TA|Win32 + {81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug TA|Win32.Build.0 = Debug TA|Win32 + {81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug|Win32.ActiveCfg = Debug|Win32 + {81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug|Win32.Build.0 = Debug|Win32 + {81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release TA|Win32.ActiveCfg = Release TA|Win32 + {81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release TA|Win32.Build.0 = Release TA|Win32 + {81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release|Win32.ActiveCfg = Release|Win32 + {81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release|Win32.Build.0 = Release|Win32 + {A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug TA|Win32.ActiveCfg = Debug TA|Win32 + {A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug TA|Win32.Build.0 = Debug TA|Win32 + {A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug|Win32.ActiveCfg = Debug|Win32 + {A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release TA|Win32.ActiveCfg = Release TA|Win32 + {A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release TA|Win32.Build.0 = Release TA|Win32 + {A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release|Win32.ActiveCfg = Release|Win32 + {F7B397A4-8111-421B-A23B-B9A2CE509183}.Debug TA|Win32.ActiveCfg = Debug TA|Win32 + {F7B397A4-8111-421B-A23B-B9A2CE509183}.Debug TA|Win32.Build.0 = Debug TA|Win32 + {F7B397A4-8111-421B-A23B-B9A2CE509183}.Debug|Win32.ActiveCfg = Debug|Win32 + {F7B397A4-8111-421B-A23B-B9A2CE509183}.Debug|Win32.Build.0 = Debug|Win32 + {F7B397A4-8111-421B-A23B-B9A2CE509183}.Release TA|Win32.ActiveCfg = Release TA|Win32 + {F7B397A4-8111-421B-A23B-B9A2CE509183}.Release TA|Win32.Build.0 = Release TA|Win32 + {F7B397A4-8111-421B-A23B-B9A2CE509183}.Release|Win32.ActiveCfg = Release|Win32 + {F7B397A4-8111-421B-A23B-B9A2CE509183}.Release|Win32.Build.0 = Release|Win32 + {CD289B03-887C-4602-BDCE-AB6785A7489E}.Debug TA|Win32.ActiveCfg = Debug TA|Win32 + {CD289B03-887C-4602-BDCE-AB6785A7489E}.Debug TA|Win32.Build.0 = Debug TA|Win32 + {CD289B03-887C-4602-BDCE-AB6785A7489E}.Debug|Win32.ActiveCfg = Debug|Win32 + {CD289B03-887C-4602-BDCE-AB6785A7489E}.Debug|Win32.Build.0 = Debug|Win32 + {CD289B03-887C-4602-BDCE-AB6785A7489E}.Release TA|Win32.ActiveCfg = Release TA|Win32 + {CD289B03-887C-4602-BDCE-AB6785A7489E}.Release TA|Win32.Build.0 = Release TA|Win32 + {CD289B03-887C-4602-BDCE-AB6785A7489E}.Release|Win32.ActiveCfg = Release|Win32 + {CD289B03-887C-4602-BDCE-AB6785A7489E}.Release|Win32.Build.0 = Release|Win32 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal diff --git a/misc/msvc12/opengl1.vcxproj b/misc/msvc12/opengl1.vcxproj new file mode 100644 index 00000000..5427d376 --- /dev/null +++ b/misc/msvc12/opengl1.vcxproj @@ -0,0 +1,428 @@ + + + + + Debug TA + Win32 + + + Debug + Win32 + + + Release TA + Win32 + + + Release + Win32 + + + + {CD289B03-887C-4602-BDCE-AB6785A7489E} + + + + DynamicLibrary + v120 + false + + + DynamicLibrary + v120 + false + + + DynamicLibrary + v120 + false + + + DynamicLibrary + v120 + false + + + + + + + + + + + + + + + + + + + <_ProjectFileVersion>12.0.30501.0 + + + ..\..\build\release_ta-msvc12-x86\ + ..\..\build\release_ta-msvc12-x86\opengl1\ + false + renderer_opengl1_x86 + + + ..\..\build\debug-msvc12-x86\ + ..\..\build\debug-msvc12-x86\opengl1\ + true + renderer_opengl1_x86 + + + ..\..\build\release-msvc12-x86\ + ..\..\build\release-msvc12-x86\opengl1\ + false + renderer_opengl1_x86 + + + ..\..\build\debug_ta-msvc12-x86\ + ..\..\build\debug_ta-msvc12-x86\opengl1\ + true + renderer_opengl1_x86 + + + + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + Win32 + $(IntDir)opengl1.tlb + + + + MaxSpeed + AnySuitable + ..\..\code\SDL2\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories) + _WIN32;WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;MISSIONPACK;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions) + true + MultiThreaded + true + + $(IntDir)opengl1.pch + $(IntDir) + $(IntDir) + $(IntDir) + Level4 + true + CompileAsC + Fast + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + user32.lib;advapi32.lib;winmm.lib;wsock32.lib;ws2_32.lib;SDL2.lib;OpenGL32.lib;msvcrt.lib;psapi.lib;%(AdditionalDependencies) + $(OutDir)renderer_opengl1_x86.dll + true + ..\..\code\libs\win32;%(AdditionalLibraryDirectories) + false + $(IntDir)opengl1.pdb + true + $(IntDir)opengl1.map + Windows + 8388608 + false + + MachineX86 + + + Post build processing.. + rem bash -c "perl ./unix/cons -- release-TA" + + + + + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + Win32 + $(IntDir)opengl1.tlb + + + + Disabled + ..\..\code\SDL2\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories) + _WIN32;WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions) + MultiThreadedDebugDLL + + $(IntDir)opengl1.pch + $(IntDir) + $(IntDir) + $(IntDir) + true + $(IntDir) + Level3 + true + EditAndContinue + CompileAsC + Fast + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + ..\winquake.res + + + user32.lib;advapi32.lib;winmm.lib;wsock32.lib;ws2_32.lib;SDL2.lib;OpenGL32.lib;msvcrt.lib;psapi.lib;%(AdditionalDependencies) + $(OutDir)renderer_opengl1_x86.dll + true + ..\..\code\libs\win32;%(AdditionalLibraryDirectories) + true + $(IntDir)opengl1.pdb + true + $(IntDir)opengl1.map + Windows + 8388608 + false + + MachineX86 + + + Post build processing.. + rem bash -c "perl ./unix/cons -- debug" + + + + + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + Win32 + $(IntDir)opengl1.tlb + + + + MaxSpeed + AnySuitable + ..\..\code\SDL2\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories) + _WIN32;WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions) + true + MultiThreaded + true + + $(IntDir)opengl1.pch + $(IntDir) + $(IntDir) + $(IntDir) + Level4 + true + CompileAsC + Fast + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + user32.lib;advapi32.lib;winmm.lib;wsock32.lib;ws2_32.lib;SDL2.lib;OpenGL32.lib;msvcrt.lib;psapi.lib;%(AdditionalDependencies) + $(OutDir)renderer_opengl1_x86.dll + true + ..\..\code\libs\win32;%(AdditionalLibraryDirectories) + false + $(IntDir)opengl1.pdb + true + $(IntDir)opengl1.map + Windows + 8388608 + false + + MachineX86 + + + + + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + Win32 + $(IntDir)opengl1.tlb + + + + Disabled + ..\..\code\SDL2\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories) + _WIN32;WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;MISSIONPACK;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions) + MultiThreadedDebugDLL + + $(IntDir)opengl1.pch + $(IntDir) + $(IntDir) + $(IntDir) + true + $(IntDir) + Level3 + true + EditAndContinue + CompileAsC + Fast + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + ..\winquake.res + + + user32.lib;advapi32.lib;winmm.lib;wsock32.lib;ws2_32.lib;SDL2.lib;OpenGL32.lib;msvcrt.lib;psapi.lib;%(AdditionalDependencies) + $(OutDir)renderer_opengl1_x86.dll + true + ..\..\code\libs\win32;%(AdditionalLibraryDirectories) + true + $(IntDir)opengl1.pdb + true + $(IntDir)opengl1.map + Windows + 8388608 + false + + MachineX86 + + + Post build processing.. + rem bash -c "perl ./unix/cons -- debug-TA" + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/misc/msvc12/opengl1.vcxproj.filters b/misc/msvc12/opengl1.vcxproj.filters new file mode 100644 index 00000000..82f5def4 --- /dev/null +++ b/misc/msvc12/opengl1.vcxproj.filters @@ -0,0 +1,260 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + zlib + + + zlib + + + zlib + + + zlib + + + zlib + + + zlib + + + + + + + + + + + + + + + + + + + + + + + + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + + + {390df156-440d-42db-b71a-087565e4a5f4} + + + {33273ef7-ef3c-4823-905c-a0c8676fc7cf} + + + \ No newline at end of file diff --git a/misc/msvc12/opengl2.vcxproj b/misc/msvc12/opengl2.vcxproj new file mode 100644 index 00000000..d66ea9b3 --- /dev/null +++ b/misc/msvc12/opengl2.vcxproj @@ -0,0 +1,588 @@ + + + + + Debug TA + Win32 + + + Debug + Win32 + + + Release TA + Win32 + + + Release + Win32 + + + + {F7B397A4-8111-421B-A23B-B9A2CE509183} + opengl2 + + + + DynamicLibrary + v120 + false + + + DynamicLibrary + v120 + false + + + DynamicLibrary + v120 + false + + + DynamicLibrary + v120 + false + + + + + + + + + + + + + + + + + + + <_ProjectFileVersion>12.0.30501.0 + + + ..\..\build\release_ta-msvc12-x86\ + ..\..\build\release_ta-msvc12-x86\opengl2\ + false + renderer_opengl2_x86 + + + ..\..\build\debug-msvc12-x86\ + ..\..\build\debug-msvc12-x86\opengl2\ + true + renderer_opengl2_x86 + + + ..\..\build\release-msvc12-x86\ + ..\..\build\release-msvc12-x86\opengl2\ + false + renderer_opengl2_x86 + + + ..\..\build\debug_ta-msvc12-x86\ + ..\..\build\debug_ta-msvc12-x86\opengl2\ + true + renderer_opengl2_x86 + + + + Stringify GLSL files + mkdir ..\..\build\dynamic +mkdir ..\..\build\dynamic\renderergl2 +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\bokeh_fp.glsl ..\..\build\dynamic\renderergl2\bokeh_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\bokeh_vp.glsl ..\..\build\dynamic\renderergl2\bokeh_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\calclevels4x_fp.glsl ..\..\build\dynamic\renderergl2\calclevels4x_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\calclevels4x_vp.glsl ..\..\build\dynamic\renderergl2\calclevels4x_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_fp.glsl ..\..\build\dynamic\renderergl2\depthblur_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_vp.glsl ..\..\build\dynamic\renderergl2\depthblur_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_fp.glsl ..\..\build\dynamic\renderergl2\dlight_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_vp.glsl ..\..\build\dynamic\renderergl2\dlight_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_fp.glsl ..\..\build\dynamic\renderergl2\down4x_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_vp.glsl ..\..\build\dynamic\renderergl2\down4x_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\fogpass_fp.glsl ..\..\build\dynamic\renderergl2\fogpass_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\fogpass_vp.glsl ..\..\build\dynamic\renderergl2\fogpass_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\generic_fp.glsl ..\..\build\dynamic\renderergl2\generic_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\generic_vp.glsl ..\..\build\dynamic\renderergl2\generic_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_fp.glsl ..\..\build\dynamic\renderergl2\lightall_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_vp.glsl ..\..\build\dynamic\renderergl2\lightall_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\pshadow_fp.glsl ..\..\build\dynamic\renderergl2\pshadow_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\pshadow_vp.glsl ..\..\build\dynamic\renderergl2\pshadow_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_fp.glsl ..\..\build\dynamic\renderergl2\shadowfill_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_vp.glsl ..\..\build\dynamic\renderergl2\shadowfill_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_fp.glsl ..\..\build\dynamic\renderergl2\shadowmask_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_vp.glsl ..\..\build\dynamic\renderergl2\shadowmask_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_fp.glsl ..\..\build\dynamic\renderergl2\ssao_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_vp.glsl ..\..\build\dynamic\renderergl2\ssao_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_fp.glsl ..\..\build\dynamic\renderergl2\texturecolor_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_vp.glsl ..\..\build\dynamic\renderergl2\texturecolor_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_fp.glsl ..\..\build\dynamic\renderergl2\tonemap_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_vp.glsl ..\..\build\dynamic\renderergl2\tonemap_vp.c + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + Win32 + $(IntDir)opengl2.tlb + + + + MaxSpeed + AnySuitable + ..\..\code\SDL2\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories) + _WIN32;WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;MISSIONPACK;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions) + true + MultiThreaded + true + + $(IntDir)opengl2.pch + $(IntDir) + $(IntDir) + $(IntDir) + Level4 + true + CompileAsC + Fast + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + user32.lib;advapi32.lib;winmm.lib;wsock32.lib;ws2_32.lib;SDL2.lib;OpenGL32.lib;msvcrt.lib;psapi.lib;%(AdditionalDependencies) + $(OutDir)renderer_opengl2_x86.dll + true + ..\..\code\libs\win32;%(AdditionalLibraryDirectories) + false + $(IntDir)opengl2.pdb + true + $(IntDir)opengl2.map + Windows + 8388608 + false + + MachineX86 + + + Post build processing.. + rem bash -c "perl ./unix/cons -- release-TA" + + + + + Stringify GLSL files + mkdir ..\..\build\dynamic +mkdir ..\..\build\dynamic\renderergl2 +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\bokeh_fp.glsl ..\..\build\dynamic\renderergl2\bokeh_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\bokeh_vp.glsl ..\..\build\dynamic\renderergl2\bokeh_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\calclevels4x_fp.glsl ..\..\build\dynamic\renderergl2\calclevels4x_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\calclevels4x_vp.glsl ..\..\build\dynamic\renderergl2\calclevels4x_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_fp.glsl ..\..\build\dynamic\renderergl2\depthblur_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_vp.glsl ..\..\build\dynamic\renderergl2\depthblur_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_fp.glsl ..\..\build\dynamic\renderergl2\dlight_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_vp.glsl ..\..\build\dynamic\renderergl2\dlight_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_fp.glsl ..\..\build\dynamic\renderergl2\down4x_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_vp.glsl ..\..\build\dynamic\renderergl2\down4x_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\fogpass_fp.glsl ..\..\build\dynamic\renderergl2\fogpass_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\fogpass_vp.glsl ..\..\build\dynamic\renderergl2\fogpass_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\generic_fp.glsl ..\..\build\dynamic\renderergl2\generic_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\generic_vp.glsl ..\..\build\dynamic\renderergl2\generic_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_fp.glsl ..\..\build\dynamic\renderergl2\lightall_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_vp.glsl ..\..\build\dynamic\renderergl2\lightall_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\pshadow_fp.glsl ..\..\build\dynamic\renderergl2\pshadow_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\pshadow_vp.glsl ..\..\build\dynamic\renderergl2\pshadow_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_fp.glsl ..\..\build\dynamic\renderergl2\shadowfill_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_vp.glsl ..\..\build\dynamic\renderergl2\shadowfill_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_fp.glsl ..\..\build\dynamic\renderergl2\shadowmask_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_vp.glsl ..\..\build\dynamic\renderergl2\shadowmask_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_fp.glsl ..\..\build\dynamic\renderergl2\ssao_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_vp.glsl ..\..\build\dynamic\renderergl2\ssao_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_fp.glsl ..\..\build\dynamic\renderergl2\texturecolor_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_vp.glsl ..\..\build\dynamic\renderergl2\texturecolor_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_fp.glsl ..\..\build\dynamic\renderergl2\tonemap_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_vp.glsl ..\..\build\dynamic\renderergl2\tonemap_vp.c + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + Win32 + $(IntDir)opengl2.tlb + + + + Disabled + ..\..\code\SDL2\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories) + _WIN32;WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions) + MultiThreadedDebugDLL + + $(IntDir)opengl2.pch + $(IntDir) + $(IntDir) + $(IntDir) + true + $(IntDir) + Level3 + true + EditAndContinue + CompileAsC + Fast + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + ..\winquake.res + + + user32.lib;advapi32.lib;winmm.lib;wsock32.lib;ws2_32.lib;SDL2.lib;OpenGL32.lib;msvcrt.lib;psapi.lib;%(AdditionalDependencies) + $(OutDir)renderer_opengl2_x86.dll + true + ..\..\code\libs\win32;%(AdditionalLibraryDirectories) + true + $(IntDir)opengl2.pdb + true + $(IntDir)opengl2.map + Windows + 8388608 + false + + MachineX86 + + + Post build processing.. + rem bash -c "perl ./unix/cons -- debug" + + + + + Stringify GLSL files + mkdir ..\..\build\dynamic +mkdir ..\..\build\dynamic\renderergl2 +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\bokeh_fp.glsl ..\..\build\dynamic\renderergl2\bokeh_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\bokeh_vp.glsl ..\..\build\dynamic\renderergl2\bokeh_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\calclevels4x_fp.glsl ..\..\build\dynamic\renderergl2\calclevels4x_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\calclevels4x_vp.glsl ..\..\build\dynamic\renderergl2\calclevels4x_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_fp.glsl ..\..\build\dynamic\renderergl2\depthblur_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_vp.glsl ..\..\build\dynamic\renderergl2\depthblur_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_fp.glsl ..\..\build\dynamic\renderergl2\dlight_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_vp.glsl ..\..\build\dynamic\renderergl2\dlight_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_fp.glsl ..\..\build\dynamic\renderergl2\down4x_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_vp.glsl ..\..\build\dynamic\renderergl2\down4x_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\fogpass_fp.glsl ..\..\build\dynamic\renderergl2\fogpass_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\fogpass_vp.glsl ..\..\build\dynamic\renderergl2\fogpass_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\generic_fp.glsl ..\..\build\dynamic\renderergl2\generic_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\generic_vp.glsl ..\..\build\dynamic\renderergl2\generic_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_fp.glsl ..\..\build\dynamic\renderergl2\lightall_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_vp.glsl ..\..\build\dynamic\renderergl2\lightall_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\pshadow_fp.glsl ..\..\build\dynamic\renderergl2\pshadow_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\pshadow_vp.glsl ..\..\build\dynamic\renderergl2\pshadow_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_fp.glsl ..\..\build\dynamic\renderergl2\shadowfill_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_vp.glsl ..\..\build\dynamic\renderergl2\shadowfill_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_fp.glsl ..\..\build\dynamic\renderergl2\shadowmask_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_vp.glsl ..\..\build\dynamic\renderergl2\shadowmask_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_fp.glsl ..\..\build\dynamic\renderergl2\ssao_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_vp.glsl ..\..\build\dynamic\renderergl2\ssao_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_fp.glsl ..\..\build\dynamic\renderergl2\texturecolor_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_vp.glsl ..\..\build\dynamic\renderergl2\texturecolor_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_fp.glsl ..\..\build\dynamic\renderergl2\tonemap_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_vp.glsl ..\..\build\dynamic\renderergl2\tonemap_vp.c + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + Win32 + $(IntDir)opengl2.tlb + + + + MaxSpeed + AnySuitable + ..\..\code\SDL2\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories) + _WIN32;WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions) + true + MultiThreaded + true + + $(IntDir)opengl2.pch + $(IntDir) + $(IntDir) + $(IntDir) + Level4 + true + CompileAsC + Fast + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + user32.lib;advapi32.lib;winmm.lib;wsock32.lib;ws2_32.lib;SDL2.lib;OpenGL32.lib;msvcrt.lib;psapi.lib;%(AdditionalDependencies) + $(OutDir)renderer_opengl2_x86.dll + true + ..\..\code\libs\win32;%(AdditionalLibraryDirectories) + false + $(IntDir)opengl2.pdb + true + $(IntDir)opengl2.map + Windows + 8388608 + false + + MachineX86 + + + + + Stringify GLSL files + mkdir ..\..\build\dynamic +mkdir ..\..\build\dynamic\renderergl2 +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\bokeh_fp.glsl ..\..\build\dynamic\renderergl2\bokeh_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\bokeh_vp.glsl ..\..\build\dynamic\renderergl2\bokeh_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\calclevels4x_fp.glsl ..\..\build\dynamic\renderergl2\calclevels4x_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\calclevels4x_vp.glsl ..\..\build\dynamic\renderergl2\calclevels4x_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_fp.glsl ..\..\build\dynamic\renderergl2\depthblur_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_vp.glsl ..\..\build\dynamic\renderergl2\depthblur_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_fp.glsl ..\..\build\dynamic\renderergl2\dlight_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_vp.glsl ..\..\build\dynamic\renderergl2\dlight_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_fp.glsl ..\..\build\dynamic\renderergl2\down4x_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_vp.glsl ..\..\build\dynamic\renderergl2\down4x_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\fogpass_fp.glsl ..\..\build\dynamic\renderergl2\fogpass_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\fogpass_vp.glsl ..\..\build\dynamic\renderergl2\fogpass_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\generic_fp.glsl ..\..\build\dynamic\renderergl2\generic_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\generic_vp.glsl ..\..\build\dynamic\renderergl2\generic_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_fp.glsl ..\..\build\dynamic\renderergl2\lightall_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_vp.glsl ..\..\build\dynamic\renderergl2\lightall_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\pshadow_fp.glsl ..\..\build\dynamic\renderergl2\pshadow_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\pshadow_vp.glsl ..\..\build\dynamic\renderergl2\pshadow_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_fp.glsl ..\..\build\dynamic\renderergl2\shadowfill_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_vp.glsl ..\..\build\dynamic\renderergl2\shadowfill_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_fp.glsl ..\..\build\dynamic\renderergl2\shadowmask_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_vp.glsl ..\..\build\dynamic\renderergl2\shadowmask_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_fp.glsl ..\..\build\dynamic\renderergl2\ssao_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_vp.glsl ..\..\build\dynamic\renderergl2\ssao_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_fp.glsl ..\..\build\dynamic\renderergl2\texturecolor_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_vp.glsl ..\..\build\dynamic\renderergl2\texturecolor_vp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_fp.glsl ..\..\build\dynamic\renderergl2\tonemap_fp.c +cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_vp.glsl ..\..\build\dynamic\renderergl2\tonemap_vp.c + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + Win32 + $(IntDir)opengl2.tlb + + + + Disabled + ..\..\code\SDL2\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories) + _WIN32;WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;MISSIONPACK;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions) + MultiThreadedDebugDLL + + $(IntDir)opengl2.pch + $(IntDir) + $(IntDir) + $(IntDir) + true + $(IntDir) + Level3 + true + EditAndContinue + CompileAsC + Fast + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + ..\winquake.res + + + user32.lib;advapi32.lib;winmm.lib;wsock32.lib;ws2_32.lib;SDL2.lib;OpenGL32.lib;msvcrt.lib;psapi.lib;%(AdditionalDependencies) + $(OutDir)renderer_opengl2_x86.dll + true + ..\..\code\libs\win32;%(AdditionalLibraryDirectories) + true + $(IntDir)opengl2.pdb + true + $(IntDir)opengl2.map + Windows + 8388608 + false + + MachineX86 + + + Post build processing.. + rem bash -c "perl ./unix/cons -- debug-TA" + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/misc/msvc12/opengl2.vcxproj.filters b/misc/msvc12/opengl2.vcxproj.filters new file mode 100644 index 00000000..480b8547 --- /dev/null +++ b/misc/msvc12/opengl2.vcxproj.filters @@ -0,0 +1,354 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + jpeg + + + 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jpeg + + + jpeg + + + + + {8da41ebb-15ff-4640-8b12-c2ec23c68e77} + + + {e6c65cf2-d575-4c8e-bdbb-e19a5775e5a8} + + + {3f4484f0-65ac-4160-9569-ba63ede6dfee} + + + \ No newline at end of file diff --git a/misc/msvc12/q3_ui.def b/misc/msvc12/q3_ui.def new file mode 100644 index 00000000..48b77433 --- /dev/null +++ b/misc/msvc12/q3_ui.def @@ -0,0 +1,3 @@ +EXPORTS + vmMain + dllEntry \ No newline at end of file diff --git a/misc/msvc12/q3_ui.vcxproj b/misc/msvc12/q3_ui.vcxproj new file mode 100644 index 00000000..9a345618 --- /dev/null +++ b/misc/msvc12/q3_ui.vcxproj @@ -0,0 +1,967 @@ + + + + + Debug TA + Win32 + + + Debug + Win32 + + + Release TA + Win32 + + + Release + Win32 + + + + {D454C4C7-7765-4149-ABAD-05FDEB9D94F8} + + + + DynamicLibrary + v120 + false + MultiByte + + + DynamicLibrary + v120 + false + MultiByte + + + DynamicLibrary + v120 + false + MultiByte + + + DynamicLibrary + v120 + false + MultiByte + + + + + + + + + + + + + + + + + + + <_ProjectFileVersion>12.0.30501.0 + + + 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+ + + + + Debug TA + Win32 + + + Debug + Win32 + + + Release TA + Win32 + + + Release + Win32 + + + + {A8EAC38E-C7DA-42F8-811D-77FD092B9D19} + + + + DynamicLibrary + v120 + false + MultiByte + + + DynamicLibrary + v120 + false + MultiByte + + + DynamicLibrary + v120 + false + MultiByte + + + DynamicLibrary + v120 + false + MultiByte + + + + + + + + + + + + + + + + + + + <_ProjectFileVersion>12.0.30501.0 + + + ..\..\build\release_ta-msvc12-x86\missionpack\ + ..\..\build\release_ta-msvc12-x86\missionpack\ui\ + false + uix86 + + + ..\..\build\debug-msvc12-x86\baseq3\ + ..\..\build\debug-msvc12-x86\baseq3\ui\ + true + uix86 + + + ..\..\build\release-msvc12-x86\baseq3\ + ..\..\build\release-msvc12-x86\baseq3\ui\ + false + uix86 + + + ..\..\build\debug_ta-msvc12-x86\missionpack\ + ..\..\build\debug_ta-msvc12-x86\missionpack\ui\ + true + uix86 + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\Release_TA/ui.tlb + + + + MaxSpeed + OnlyExplicitInline + WIN32;NDEBUG;_WINDOWS;_USRDLL;UI_EXPORTS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions) + true + MultiThreaded + true + + $(IntDir)ui.pch + $(IntDir) + $(IntDir) + $(IntDir) + Level3 + true + CompileAsC + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(OutDir)uix86.dll + true + .\ui.def + $(IntDir)uix86.pdb + true + $(IntDir)uix86.map + 0x40000000 + false + + $(IntDir)uix86.lib + MachineX86 + + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\Debug/ui.tlb + + + + Disabled + WIN32;_DEBUG;_WINDOWS;_USRDLL;UI_EXPORTS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions) + EnableFastChecks + MultiThreadedDebug + + $(IntDir)ui.pch + $(IntDir) + $(IntDir) + $(IntDir) + true + Level3 + true + EditAndContinue + CompileAsC + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(OutDir)uix86_new.dll + true + true + $(IntDir)ui.pdb + true + $(IntDir)uix86_new.map + 0x40000000 + false + + $(IntDir)uix86_new.lib + MachineX86 + + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\Release/ui.tlb + + + + MaxSpeed + OnlyExplicitInline + WIN32;NDEBUG;_WINDOWS;_USRDLL;UI_EXPORTS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions) + true + MultiThreaded + true + + $(IntDir)ui.pch + $(IntDir) + $(IntDir) + $(IntDir) + Level3 + true + CompileAsC + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(OutDir)uix86_new.dll + true + $(IntDir)uix86_new.pdb + true + $(IntDir)uix86_new.map + 0x40000000 + false + + $(IntDir)uix86_new.lib + MachineX86 + + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\Debug_TA/ui.tlb + + + + Disabled + WIN32;_DEBUG;_WINDOWS;_USRDLL;UI_EXPORTS;MISSIONPACK;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions) + EnableFastChecks + MultiThreadedDebug + + $(IntDir)ui.pch + $(IntDir) + $(IntDir) + $(IntDir) + true + Level3 + true + EditAndContinue + CompileAsC + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(OutDir)uix86.dll + true + .\ui.def + true + $(IntDir)ui.pdb + true + $(IntDir)uix86.map + 0x40000000 + false + + $(IntDir)uix86.lib + MachineX86 + + + + + true + Disabled + WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;MISSIONPACK;%(PreprocessorDefinitions) + EnableFastChecks + true + true + Disabled + WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + EnableFastChecks + true + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;MISSIONPACK;%(PreprocessorDefinitions) + EnableFastChecks + true + true + Disabled + WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + EnableFastChecks + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + + + true + true + + + true + true + + + Disabled + WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;MISSIONPACK;%(PreprocessorDefinitions) + EnableFastChecks + true + true + Disabled + WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + EnableFastChecks + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;MISSIONPACK;%(PreprocessorDefinitions) + EnableFastChecks + true + true + Disabled + WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + EnableFastChecks + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;MISSIONPACK;%(PreprocessorDefinitions) + EnableFastChecks + true + true + Disabled + WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + EnableFastChecks + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;MISSIONPACK;%(PreprocessorDefinitions) + EnableFastChecks + true + true + Disabled + WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + EnableFastChecks + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;MISSIONPACK;%(PreprocessorDefinitions) + EnableFastChecks + true + true + Disabled + WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + EnableFastChecks + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + + + Disabled + WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;MISSIONPACK;%(PreprocessorDefinitions) + EnableFastChecks + true + Disabled + WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + EnableFastChecks + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + true + MaxSpeed + WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions) + + + + + true + true + + + true + true + + + true + true + + + true + true + + + true + true + + + true + true + + + true + true + + + true + true + + + true + true + + + + + + + + + \ No newline at end of file