diff --git a/misc/msvc12/cgame.def b/misc/msvc12/cgame.def
new file mode 100644
index 00000000..48b77433
--- /dev/null
+++ b/misc/msvc12/cgame.def
@@ -0,0 +1,3 @@
+EXPORTS
+ vmMain
+ dllEntry
\ No newline at end of file
diff --git a/misc/msvc12/cgame.vcxproj b/misc/msvc12/cgame.vcxproj
new file mode 100644
index 00000000..6aa1afce
--- /dev/null
+++ b/misc/msvc12/cgame.vcxproj
@@ -0,0 +1,604 @@
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\ No newline at end of file
diff --git a/misc/msvc12/game.def b/misc/msvc12/game.def
new file mode 100644
index 00000000..65631961
--- /dev/null
+++ b/misc/msvc12/game.def
@@ -0,0 +1,3 @@
+EXPORTS
+ dllEntry
+ vmMain
\ No newline at end of file
diff --git a/misc/msvc12/game.vcxproj b/misc/msvc12/game.vcxproj
new file mode 100644
index 00000000..abd03969
--- /dev/null
+++ b/misc/msvc12/game.vcxproj
@@ -0,0 +1,695 @@
+
+
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+
+
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+ WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions)
+
+
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions)
+ true
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions)
+ true
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions)
+
+
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions)
+ true
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions)
+ true
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions)
+
+
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions)
+ true
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions)
+ true
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions)
+
+
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions)
+ true
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions)
+ true
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions)
+
+
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions)
+ true
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions)
+ true
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions)
+
+
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions)
+ true
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions)
+ true
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions)
+
+
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions)
+ true
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions)
+ true
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions)
+
+
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions)
+ true
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions)
+ true
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions)
+
+
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions)
+ true
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions)
+ true
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions)
+
+
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions)
+ true
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions)
+ true
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions)
+
+
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions)
+ true
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions)
+ true
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions)
+
+
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions)
+ true
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions)
+ true
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions)
+
+
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions)
+ true
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions)
+ true
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions)
+
+
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions)
+ true
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions)
+ true
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions)
+
+
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions)
+ true
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions)
+ true
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions)
+
+
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions)
+ true
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions)
+ true
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions)
+
+
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions)
+ true
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions)
+ true
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions)
+
+
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions)
+ true
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions)
+ true
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions)
+
+
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions)
+ true
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions)
+ true
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions)
+
+
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions)
+ true
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions)
+ true
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions)
+
+
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions)
+ true
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions)
+ true
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions)
+
+
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions)
+ true
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions)
+ true
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/misc/msvc12/glsl_stringify.vbs b/misc/msvc12/glsl_stringify.vbs
new file mode 100644
index 00000000..34e49553
--- /dev/null
+++ b/misc/msvc12/glsl_stringify.vbs
@@ -0,0 +1,18 @@
+Dim fso, infile, outfile, line
+Set fso = CreateObject("Scripting.FileSystemObject")
+Set infile = fso.OpenTextFile(WScript.Arguments(0))
+Set outfile = fso.CreateTextFile(WScript.Arguments(1), True)
+
+outfile.WriteLine("const char *fallbackShader_" & fso.GetBaseName(WScript.Arguments(0)) & " =")
+While Not infile.AtEndOfStream
+ line = infile.ReadLine
+ line = Replace(line, "\", "\\")
+ line = Replace(line, Chr(9), "\t")
+ line = Replace(line, Chr(34), "\" & chr(34))
+ line = Chr(34) & line & "\n" & Chr(34)
+ outfile.WriteLine(line)
+Wend
+outfile.WriteLine(";")
+
+infile.Close
+outfile.Close
\ No newline at end of file
diff --git a/misc/msvc12/ioq3.sln b/misc/msvc12/ioq3.sln
new file mode 100644
index 00000000..c158f022
--- /dev/null
+++ b/misc/msvc12/ioq3.sln
@@ -0,0 +1,83 @@
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 2013
+VisualStudioVersion = 12.0.40629.0
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cgame", "cgame.vcxproj", "{C878E295-CB82-4B40-8ECF-5CE5525466FA}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "game", "game.vcxproj", "{F9EE10DA-2404-4154-B904-F93C936C040A}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "q3_ui", "q3_ui.vcxproj", "{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "quake3", "quake3.vcxproj", "{81CB51C4-B434-4E12-B69B-BAEE102F2852}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ui", "ui.vcxproj", "{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "opengl2", "opengl2.vcxproj", "{F7B397A4-8111-421B-A23B-B9A2CE509183}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "opengl1", "opengl1.vcxproj", "{CD289B03-887C-4602-BDCE-AB6785A7489E}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug TA|Win32 = Debug TA|Win32
+ Debug|Win32 = Debug|Win32
+ Release TA|Win32 = Release TA|Win32
+ Release|Win32 = Release|Win32
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
+ {C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug TA|Win32.Build.0 = Debug TA|Win32
+ {C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug|Win32.ActiveCfg = Debug|Win32
+ {C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug|Win32.Build.0 = Debug|Win32
+ {C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release TA|Win32.ActiveCfg = Release TA|Win32
+ {C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release TA|Win32.Build.0 = Release TA|Win32
+ {C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release|Win32.ActiveCfg = Release|Win32
+ {C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release|Win32.Build.0 = Release|Win32
+ {F9EE10DA-2404-4154-B904-F93C936C040A}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
+ {F9EE10DA-2404-4154-B904-F93C936C040A}.Debug TA|Win32.Build.0 = Debug TA|Win32
+ {F9EE10DA-2404-4154-B904-F93C936C040A}.Debug|Win32.ActiveCfg = Debug|Win32
+ {F9EE10DA-2404-4154-B904-F93C936C040A}.Debug|Win32.Build.0 = Debug|Win32
+ {F9EE10DA-2404-4154-B904-F93C936C040A}.Release TA|Win32.ActiveCfg = Release TA|Win32
+ {F9EE10DA-2404-4154-B904-F93C936C040A}.Release TA|Win32.Build.0 = Release TA|Win32
+ {F9EE10DA-2404-4154-B904-F93C936C040A}.Release|Win32.ActiveCfg = Release|Win32
+ {F9EE10DA-2404-4154-B904-F93C936C040A}.Release|Win32.Build.0 = Release|Win32
+ {D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
+ {D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug|Win32.ActiveCfg = Debug|Win32
+ {D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug|Win32.Build.0 = Debug|Win32
+ {D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release TA|Win32.ActiveCfg = Release TA|Win32
+ {D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release|Win32.ActiveCfg = Release|Win32
+ {D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release|Win32.Build.0 = Release|Win32
+ {81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
+ {81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug TA|Win32.Build.0 = Debug TA|Win32
+ {81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug|Win32.ActiveCfg = Debug|Win32
+ {81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug|Win32.Build.0 = Debug|Win32
+ {81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release TA|Win32.ActiveCfg = Release TA|Win32
+ {81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release TA|Win32.Build.0 = Release TA|Win32
+ {81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release|Win32.ActiveCfg = Release|Win32
+ {81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release|Win32.Build.0 = Release|Win32
+ {A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
+ {A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug TA|Win32.Build.0 = Debug TA|Win32
+ {A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug|Win32.ActiveCfg = Debug|Win32
+ {A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release TA|Win32.ActiveCfg = Release TA|Win32
+ {A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release TA|Win32.Build.0 = Release TA|Win32
+ {A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release|Win32.ActiveCfg = Release|Win32
+ {F7B397A4-8111-421B-A23B-B9A2CE509183}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
+ {F7B397A4-8111-421B-A23B-B9A2CE509183}.Debug TA|Win32.Build.0 = Debug TA|Win32
+ {F7B397A4-8111-421B-A23B-B9A2CE509183}.Debug|Win32.ActiveCfg = Debug|Win32
+ {F7B397A4-8111-421B-A23B-B9A2CE509183}.Debug|Win32.Build.0 = Debug|Win32
+ {F7B397A4-8111-421B-A23B-B9A2CE509183}.Release TA|Win32.ActiveCfg = Release TA|Win32
+ {F7B397A4-8111-421B-A23B-B9A2CE509183}.Release TA|Win32.Build.0 = Release TA|Win32
+ {F7B397A4-8111-421B-A23B-B9A2CE509183}.Release|Win32.ActiveCfg = Release|Win32
+ {F7B397A4-8111-421B-A23B-B9A2CE509183}.Release|Win32.Build.0 = Release|Win32
+ {CD289B03-887C-4602-BDCE-AB6785A7489E}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
+ {CD289B03-887C-4602-BDCE-AB6785A7489E}.Debug TA|Win32.Build.0 = Debug TA|Win32
+ {CD289B03-887C-4602-BDCE-AB6785A7489E}.Debug|Win32.ActiveCfg = Debug|Win32
+ {CD289B03-887C-4602-BDCE-AB6785A7489E}.Debug|Win32.Build.0 = Debug|Win32
+ {CD289B03-887C-4602-BDCE-AB6785A7489E}.Release TA|Win32.ActiveCfg = Release TA|Win32
+ {CD289B03-887C-4602-BDCE-AB6785A7489E}.Release TA|Win32.Build.0 = Release TA|Win32
+ {CD289B03-887C-4602-BDCE-AB6785A7489E}.Release|Win32.ActiveCfg = Release|Win32
+ {CD289B03-887C-4602-BDCE-AB6785A7489E}.Release|Win32.Build.0 = Release|Win32
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+EndGlobal
diff --git a/misc/msvc12/opengl1.vcxproj b/misc/msvc12/opengl1.vcxproj
new file mode 100644
index 00000000..5427d376
--- /dev/null
+++ b/misc/msvc12/opengl1.vcxproj
@@ -0,0 +1,428 @@
+
+
+
+
+ Debug TA
+ Win32
+
+
+ Debug
+ Win32
+
+
+ Release TA
+ Win32
+
+
+ Release
+ Win32
+
+
+
+ {CD289B03-887C-4602-BDCE-AB6785A7489E}
+
+
+
+ DynamicLibrary
+ v120
+ false
+
+
+ DynamicLibrary
+ v120
+ false
+
+
+ DynamicLibrary
+ v120
+ false
+
+
+ DynamicLibrary
+ v120
+ false
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ <_ProjectFileVersion>12.0.30501.0
+
+
+ ..\..\build\release_ta-msvc12-x86\
+ ..\..\build\release_ta-msvc12-x86\opengl1\
+ false
+ renderer_opengl1_x86
+
+
+ ..\..\build\debug-msvc12-x86\
+ ..\..\build\debug-msvc12-x86\opengl1\
+ true
+ renderer_opengl1_x86
+
+
+ ..\..\build\release-msvc12-x86\
+ ..\..\build\release-msvc12-x86\opengl1\
+ false
+ renderer_opengl1_x86
+
+
+ ..\..\build\debug_ta-msvc12-x86\
+ ..\..\build\debug_ta-msvc12-x86\opengl1\
+ true
+ renderer_opengl1_x86
+
+
+
+
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+ $(IntDir)opengl1.tlb
+
+
+
+ MaxSpeed
+ AnySuitable
+ ..\..\code\SDL2\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)
+ _WIN32;WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;MISSIONPACK;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions)
+ true
+ MultiThreaded
+ true
+
+ $(IntDir)opengl1.pch
+ $(IntDir)
+ $(IntDir)
+ $(IntDir)
+ Level4
+ true
+ CompileAsC
+ Fast
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ user32.lib;advapi32.lib;winmm.lib;wsock32.lib;ws2_32.lib;SDL2.lib;OpenGL32.lib;msvcrt.lib;psapi.lib;%(AdditionalDependencies)
+ $(OutDir)renderer_opengl1_x86.dll
+ true
+ ..\..\code\libs\win32;%(AdditionalLibraryDirectories)
+ false
+ $(IntDir)opengl1.pdb
+ true
+ $(IntDir)opengl1.map
+ Windows
+ 8388608
+ false
+
+ MachineX86
+
+
+ Post build processing..
+ rem bash -c "perl ./unix/cons -- release-TA"
+
+
+
+
+
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+ $(IntDir)opengl1.tlb
+
+
+
+ Disabled
+ ..\..\code\SDL2\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)
+ _WIN32;WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions)
+ MultiThreadedDebugDLL
+
+ $(IntDir)opengl1.pch
+ $(IntDir)
+ $(IntDir)
+ $(IntDir)
+ true
+ $(IntDir)
+ Level3
+ true
+ EditAndContinue
+ CompileAsC
+ Fast
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ 0x0409
+ ..\winquake.res
+
+
+ user32.lib;advapi32.lib;winmm.lib;wsock32.lib;ws2_32.lib;SDL2.lib;OpenGL32.lib;msvcrt.lib;psapi.lib;%(AdditionalDependencies)
+ $(OutDir)renderer_opengl1_x86.dll
+ true
+ ..\..\code\libs\win32;%(AdditionalLibraryDirectories)
+ true
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+ MachineX86
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+ Disabled
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new file mode 100644
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diff --git a/misc/msvc12/opengl2.vcxproj b/misc/msvc12/opengl2.vcxproj
new file mode 100644
index 00000000..d66ea9b3
--- /dev/null
+++ b/misc/msvc12/opengl2.vcxproj
@@ -0,0 +1,588 @@
+
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+ Debug TA
+ Win32
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+
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+ ..\..\build\debug-msvc12-x86\
+ ..\..\build\debug-msvc12-x86\opengl2\
+ true
+ renderer_opengl2_x86
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+ false
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+
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+ ..\..\build\debug_ta-msvc12-x86\
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+ true
+ renderer_opengl2_x86
+
+
+
+ Stringify GLSL files
+ mkdir ..\..\build\dynamic
+mkdir ..\..\build\dynamic\renderergl2
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\bokeh_fp.glsl ..\..\build\dynamic\renderergl2\bokeh_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\bokeh_vp.glsl ..\..\build\dynamic\renderergl2\bokeh_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\calclevels4x_fp.glsl ..\..\build\dynamic\renderergl2\calclevels4x_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\calclevels4x_vp.glsl ..\..\build\dynamic\renderergl2\calclevels4x_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_fp.glsl ..\..\build\dynamic\renderergl2\depthblur_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_vp.glsl ..\..\build\dynamic\renderergl2\depthblur_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_fp.glsl ..\..\build\dynamic\renderergl2\dlight_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_vp.glsl ..\..\build\dynamic\renderergl2\dlight_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_fp.glsl ..\..\build\dynamic\renderergl2\down4x_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_vp.glsl ..\..\build\dynamic\renderergl2\down4x_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\fogpass_fp.glsl ..\..\build\dynamic\renderergl2\fogpass_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\fogpass_vp.glsl ..\..\build\dynamic\renderergl2\fogpass_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\generic_fp.glsl ..\..\build\dynamic\renderergl2\generic_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\generic_vp.glsl ..\..\build\dynamic\renderergl2\generic_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_fp.glsl ..\..\build\dynamic\renderergl2\lightall_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_vp.glsl ..\..\build\dynamic\renderergl2\lightall_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\pshadow_fp.glsl ..\..\build\dynamic\renderergl2\pshadow_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\pshadow_vp.glsl ..\..\build\dynamic\renderergl2\pshadow_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_fp.glsl ..\..\build\dynamic\renderergl2\shadowfill_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_vp.glsl ..\..\build\dynamic\renderergl2\shadowfill_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_fp.glsl ..\..\build\dynamic\renderergl2\shadowmask_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_vp.glsl ..\..\build\dynamic\renderergl2\shadowmask_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_fp.glsl ..\..\build\dynamic\renderergl2\ssao_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_vp.glsl ..\..\build\dynamic\renderergl2\ssao_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_fp.glsl ..\..\build\dynamic\renderergl2\texturecolor_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_vp.glsl ..\..\build\dynamic\renderergl2\texturecolor_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_fp.glsl ..\..\build\dynamic\renderergl2\tonemap_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_vp.glsl ..\..\build\dynamic\renderergl2\tonemap_vp.c
+
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+ $(IntDir)opengl2.tlb
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+
+
+ MaxSpeed
+ AnySuitable
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+ true
+ MultiThreaded
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+ $(IntDir)
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+ CompileAsC
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+ 0x0409
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+ user32.lib;advapi32.lib;winmm.lib;wsock32.lib;ws2_32.lib;SDL2.lib;OpenGL32.lib;msvcrt.lib;psapi.lib;%(AdditionalDependencies)
+ $(OutDir)renderer_opengl2_x86.dll
+ true
+ ..\..\code\libs\win32;%(AdditionalLibraryDirectories)
+ false
+ $(IntDir)opengl2.pdb
+ true
+ $(IntDir)opengl2.map
+ Windows
+ 8388608
+ false
+
+ MachineX86
+
+
+ Post build processing..
+ rem bash -c "perl ./unix/cons -- release-TA"
+
+
+
+
+ Stringify GLSL files
+ mkdir ..\..\build\dynamic
+mkdir ..\..\build\dynamic\renderergl2
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\bokeh_fp.glsl ..\..\build\dynamic\renderergl2\bokeh_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\bokeh_vp.glsl ..\..\build\dynamic\renderergl2\bokeh_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\calclevels4x_fp.glsl ..\..\build\dynamic\renderergl2\calclevels4x_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\calclevels4x_vp.glsl ..\..\build\dynamic\renderergl2\calclevels4x_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_fp.glsl ..\..\build\dynamic\renderergl2\depthblur_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_vp.glsl ..\..\build\dynamic\renderergl2\depthblur_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_fp.glsl ..\..\build\dynamic\renderergl2\dlight_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_vp.glsl ..\..\build\dynamic\renderergl2\dlight_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_fp.glsl ..\..\build\dynamic\renderergl2\down4x_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_vp.glsl ..\..\build\dynamic\renderergl2\down4x_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\fogpass_fp.glsl ..\..\build\dynamic\renderergl2\fogpass_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\fogpass_vp.glsl ..\..\build\dynamic\renderergl2\fogpass_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\generic_fp.glsl ..\..\build\dynamic\renderergl2\generic_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\generic_vp.glsl ..\..\build\dynamic\renderergl2\generic_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_fp.glsl ..\..\build\dynamic\renderergl2\lightall_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_vp.glsl ..\..\build\dynamic\renderergl2\lightall_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\pshadow_fp.glsl ..\..\build\dynamic\renderergl2\pshadow_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\pshadow_vp.glsl ..\..\build\dynamic\renderergl2\pshadow_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_fp.glsl ..\..\build\dynamic\renderergl2\shadowfill_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_vp.glsl ..\..\build\dynamic\renderergl2\shadowfill_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_fp.glsl ..\..\build\dynamic\renderergl2\shadowmask_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_vp.glsl ..\..\build\dynamic\renderergl2\shadowmask_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_fp.glsl ..\..\build\dynamic\renderergl2\ssao_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_vp.glsl ..\..\build\dynamic\renderergl2\ssao_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_fp.glsl ..\..\build\dynamic\renderergl2\texturecolor_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_vp.glsl ..\..\build\dynamic\renderergl2\texturecolor_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_fp.glsl ..\..\build\dynamic\renderergl2\tonemap_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_vp.glsl ..\..\build\dynamic\renderergl2\tonemap_vp.c
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+
+
+ _DEBUG;%(PreprocessorDefinitions)
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+
+
+ Disabled
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+ MultiThreadedDebugDLL
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+ $(IntDir)opengl2.pch
+ $(IntDir)
+ $(IntDir)
+ $(IntDir)
+ true
+ $(IntDir)
+ Level3
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+ EditAndContinue
+ CompileAsC
+ Fast
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+
+ _DEBUG;%(PreprocessorDefinitions)
+ 0x0409
+ ..\winquake.res
+
+
+ user32.lib;advapi32.lib;winmm.lib;wsock32.lib;ws2_32.lib;SDL2.lib;OpenGL32.lib;msvcrt.lib;psapi.lib;%(AdditionalDependencies)
+ $(OutDir)renderer_opengl2_x86.dll
+ true
+ ..\..\code\libs\win32;%(AdditionalLibraryDirectories)
+ true
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+ true
+ $(IntDir)opengl2.map
+ Windows
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+ MachineX86
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+
+ Post build processing..
+ rem bash -c "perl ./unix/cons -- debug"
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+
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+ Stringify GLSL files
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+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\bokeh_fp.glsl ..\..\build\dynamic\renderergl2\bokeh_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\bokeh_vp.glsl ..\..\build\dynamic\renderergl2\bokeh_vp.c
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+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\calclevels4x_vp.glsl ..\..\build\dynamic\renderergl2\calclevels4x_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_fp.glsl ..\..\build\dynamic\renderergl2\depthblur_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_vp.glsl ..\..\build\dynamic\renderergl2\depthblur_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_fp.glsl ..\..\build\dynamic\renderergl2\dlight_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_vp.glsl ..\..\build\dynamic\renderergl2\dlight_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_fp.glsl ..\..\build\dynamic\renderergl2\down4x_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_vp.glsl ..\..\build\dynamic\renderergl2\down4x_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\fogpass_fp.glsl ..\..\build\dynamic\renderergl2\fogpass_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\fogpass_vp.glsl ..\..\build\dynamic\renderergl2\fogpass_vp.c
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+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\generic_vp.glsl ..\..\build\dynamic\renderergl2\generic_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_fp.glsl ..\..\build\dynamic\renderergl2\lightall_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_vp.glsl ..\..\build\dynamic\renderergl2\lightall_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\pshadow_fp.glsl ..\..\build\dynamic\renderergl2\pshadow_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\pshadow_vp.glsl ..\..\build\dynamic\renderergl2\pshadow_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_fp.glsl ..\..\build\dynamic\renderergl2\shadowfill_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_vp.glsl ..\..\build\dynamic\renderergl2\shadowfill_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_fp.glsl ..\..\build\dynamic\renderergl2\shadowmask_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_vp.glsl ..\..\build\dynamic\renderergl2\shadowmask_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_fp.glsl ..\..\build\dynamic\renderergl2\ssao_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_vp.glsl ..\..\build\dynamic\renderergl2\ssao_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_fp.glsl ..\..\build\dynamic\renderergl2\texturecolor_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_vp.glsl ..\..\build\dynamic\renderergl2\texturecolor_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_fp.glsl ..\..\build\dynamic\renderergl2\tonemap_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_vp.glsl ..\..\build\dynamic\renderergl2\tonemap_vp.c
+
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+ $(IntDir)opengl2.tlb
+
+
+
+ MaxSpeed
+ AnySuitable
+ ..\..\code\SDL2\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)
+ _WIN32;WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions)
+ true
+ MultiThreaded
+ true
+
+ $(IntDir)opengl2.pch
+ $(IntDir)
+ $(IntDir)
+ $(IntDir)
+ Level4
+ true
+ CompileAsC
+ Fast
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ user32.lib;advapi32.lib;winmm.lib;wsock32.lib;ws2_32.lib;SDL2.lib;OpenGL32.lib;msvcrt.lib;psapi.lib;%(AdditionalDependencies)
+ $(OutDir)renderer_opengl2_x86.dll
+ true
+ ..\..\code\libs\win32;%(AdditionalLibraryDirectories)
+ false
+ $(IntDir)opengl2.pdb
+ true
+ $(IntDir)opengl2.map
+ Windows
+ 8388608
+ false
+
+ MachineX86
+
+
+
+
+ Stringify GLSL files
+ mkdir ..\..\build\dynamic
+mkdir ..\..\build\dynamic\renderergl2
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\bokeh_fp.glsl ..\..\build\dynamic\renderergl2\bokeh_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\bokeh_vp.glsl ..\..\build\dynamic\renderergl2\bokeh_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\calclevels4x_fp.glsl ..\..\build\dynamic\renderergl2\calclevels4x_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\calclevels4x_vp.glsl ..\..\build\dynamic\renderergl2\calclevels4x_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_fp.glsl ..\..\build\dynamic\renderergl2\depthblur_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_vp.glsl ..\..\build\dynamic\renderergl2\depthblur_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_fp.glsl ..\..\build\dynamic\renderergl2\dlight_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_vp.glsl ..\..\build\dynamic\renderergl2\dlight_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_fp.glsl ..\..\build\dynamic\renderergl2\down4x_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_vp.glsl ..\..\build\dynamic\renderergl2\down4x_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\fogpass_fp.glsl ..\..\build\dynamic\renderergl2\fogpass_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\fogpass_vp.glsl ..\..\build\dynamic\renderergl2\fogpass_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\generic_fp.glsl ..\..\build\dynamic\renderergl2\generic_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\generic_vp.glsl ..\..\build\dynamic\renderergl2\generic_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_fp.glsl ..\..\build\dynamic\renderergl2\lightall_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_vp.glsl ..\..\build\dynamic\renderergl2\lightall_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\pshadow_fp.glsl ..\..\build\dynamic\renderergl2\pshadow_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\pshadow_vp.glsl ..\..\build\dynamic\renderergl2\pshadow_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_fp.glsl ..\..\build\dynamic\renderergl2\shadowfill_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_vp.glsl ..\..\build\dynamic\renderergl2\shadowfill_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_fp.glsl ..\..\build\dynamic\renderergl2\shadowmask_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_vp.glsl ..\..\build\dynamic\renderergl2\shadowmask_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_fp.glsl ..\..\build\dynamic\renderergl2\ssao_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_vp.glsl ..\..\build\dynamic\renderergl2\ssao_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_fp.glsl ..\..\build\dynamic\renderergl2\texturecolor_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_vp.glsl ..\..\build\dynamic\renderergl2\texturecolor_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_fp.glsl ..\..\build\dynamic\renderergl2\tonemap_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_vp.glsl ..\..\build\dynamic\renderergl2\tonemap_vp.c
+
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+ $(IntDir)opengl2.tlb
+
+
+
+ Disabled
+ ..\..\code\SDL2\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)
+ _WIN32;WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;MISSIONPACK;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions)
+ MultiThreadedDebugDLL
+
+ $(IntDir)opengl2.pch
+ $(IntDir)
+ $(IntDir)
+ $(IntDir)
+ true
+ $(IntDir)
+ Level3
+ true
+ EditAndContinue
+ CompileAsC
+ Fast
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ 0x0409
+ ..\winquake.res
+
+
+ user32.lib;advapi32.lib;winmm.lib;wsock32.lib;ws2_32.lib;SDL2.lib;OpenGL32.lib;msvcrt.lib;psapi.lib;%(AdditionalDependencies)
+ $(OutDir)renderer_opengl2_x86.dll
+ true
+ ..\..\code\libs\win32;%(AdditionalLibraryDirectories)
+ true
+ $(IntDir)opengl2.pdb
+ true
+ $(IntDir)opengl2.map
+ Windows
+ 8388608
+ false
+
+ MachineX86
+
+
+ Post build processing..
+ rem bash -c "perl ./unix/cons -- debug-TA"
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
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+
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+
+
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+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
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+
+
+
+
+
+
+
+
+
+
+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/misc/msvc12/opengl2.vcxproj.filters b/misc/msvc12/opengl2.vcxproj.filters
new file mode 100644
index 00000000..480b8547
--- /dev/null
+++ b/misc/msvc12/opengl2.vcxproj.filters
@@ -0,0 +1,354 @@
+
+
+
+
+
+
+
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+
+
+
+
+
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+
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+
+
+
+
+
+
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+
+
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+
+
+
+
+
+
+
+
+
+
+
+ jpeg
+
+
+ jpeg
+
+
+ jpeg
+
+
+ jpeg
+
+
+ jpeg
+
+
+ jpeg
+
+
+ jpeg
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+
+ jpeg
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+
+ jpeg
+
+
+ jpeg
+
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+ jpeg
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+
+ jpeg
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+
+ jpeg
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+
+ jpeg
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+
+ jpeg
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+ jpeg
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+
+ jpeg
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+
+ jpeg
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+
+ jpeg
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+
+ jpeg
+
+
+ jpeg
+
+
+ jpeg
+
+
+ jpeg
+
+
+ jpeg
+
+
+ jpeg
+
+
+ jpeg
+
+
+ jpeg
+
+
+ jpeg
+
+
+ jpeg
+
+
+ jpeg
+
+
+ jpeg
+
+
+ jpeg
+
+
+ jpeg
+
+
+ jpeg
+
+
+ jpeg
+
+
+ jpeg
+
+
+ jpeg
+
+
+ jpeg
+
+
+ jpeg
+
+
+ jpeg
+
+
+ jpeg
+
+
+ jpeg
+
+
+ jpeg
+
+
+ jpeg
+
+
+ jpeg
+
+
+ jpeg
+
+
+ dynamic
+
+
+ dynamic
+
+
+ dynamic
+
+
+ dynamic
+
+
+ dynamic
+
+
+ dynamic
+
+
+ dynamic
+
+
+ dynamic
+
+
+ dynamic
+
+
+ dynamic
+
+
+ dynamic
+
+
+ dynamic
+
+
+ dynamic
+
+
+ dynamic
+
+
+ dynamic
+
+
+ dynamic
+
+
+ dynamic
+
+
+ dynamic
+
+
+ dynamic
+
+
+ dynamic
+
+
+ dynamic
+
+
+ dynamic
+
+
+ dynamic
+
+
+ dynamic
+
+
+ dynamic
+
+
+ dynamic
+
+
+ dynamic
+
+
+ dynamic
+
+
+ zlib
+
+
+ zlib
+
+
+ zlib
+
+
+ zlib
+
+
+ zlib
+
+
+ zlib
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ jpeg
+
+
+ jpeg
+
+
+ jpeg
+
+
+ jpeg
+
+
+ jpeg
+
+
+ jpeg
+
+
+ jpeg
+
+
+ jpeg
+
+
+ jpeg
+
+
+ jpeg
+
+
+ jpeg
+
+
+
+
+ {8da41ebb-15ff-4640-8b12-c2ec23c68e77}
+
+
+ {e6c65cf2-d575-4c8e-bdbb-e19a5775e5a8}
+
+
+ {3f4484f0-65ac-4160-9569-ba63ede6dfee}
+
+
+
\ No newline at end of file
diff --git a/misc/msvc12/q3_ui.def b/misc/msvc12/q3_ui.def
new file mode 100644
index 00000000..48b77433
--- /dev/null
+++ b/misc/msvc12/q3_ui.def
@@ -0,0 +1,3 @@
+EXPORTS
+ vmMain
+ dllEntry
\ No newline at end of file
diff --git a/misc/msvc12/q3_ui.vcxproj b/misc/msvc12/q3_ui.vcxproj
new file mode 100644
index 00000000..9a345618
--- /dev/null
+++ b/misc/msvc12/q3_ui.vcxproj
@@ -0,0 +1,967 @@
+
+
+
+
+ Debug TA
+ Win32
+
+
+ Debug
+ Win32
+
+
+ Release TA
+ Win32
+
+
+ Release
+ Win32
+
+
+
+ {D454C4C7-7765-4149-ABAD-05FDEB9D94F8}
+
+
+
+ DynamicLibrary
+ v120
+ false
+ MultiByte
+
+
+ DynamicLibrary
+ v120
+ false
+ MultiByte
+
+
+ DynamicLibrary
+ v120
+ false
+ MultiByte
+
+
+ DynamicLibrary
+ v120
+ false
+ MultiByte
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ <_ProjectFileVersion>12.0.30501.0
+
+
+ ..\..\build\q3_ui_debug_ta\
+ ..\..\build\q3_ui_debug_ta\
+ true
+
+
+ ..\..\build\q3_ui_release_ta\
+ ..\..\build\q3_ui_release_ta\
+ false
+
+
+ ..\..\build\q3_ui_release\
+ ..\..\build\q3_ui_release\
+ false
+
+
+ ..\..\build\q3_ui_debug\
+ ..\..\build\q3_ui_debug\
+ true
+
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+ .\Debug_TA/q3_ui.tlb
+
+
+
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;_USRDLL;UI_EXPORTS;_CRT_SECURE_NO_DEPRECATE;MISSIONPACK;%(PreprocessorDefinitions)
+ EnableFastChecks
+ MultiThreadedDebug
+
+ $(IntDir)q3_ui.pch
+ $(IntDir)
+ $(IntDir)
+ $(IntDir)
+ true
+ Level3
+ true
+ EditAndContinue
+ CompileAsC
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ odbc32.lib;odbccp32.lib;%(AdditionalDependencies)
+ $(OutDir)uix86_old.dll
+ true
+ q3_ui.def
+ true
+ $(IntDir)ui.pdb
+ true
+ $(IntDir)uix86.map
+ 0x40000000
+ false
+
+ $(IntDir)uix86.lib
+ MachineX86
+
+
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+ .\Release_TA/q3_ui.tlb
+
+
+
+ MaxSpeed
+ OnlyExplicitInline
+ WIN32;NDEBUG;_WINDOWS;_USRDLL;Q3_UI_EXPORTS;_CRT_SECURE_NO_DEPRECATE;MISSIONPACK;%(PreprocessorDefinitions)
+ true
+ MultiThreaded
+ true
+
+ $(IntDir)q3_ui.pch
+ $(IntDir)
+ $(IntDir)
+ $(IntDir)
+ Level3
+ true
+ CompileAsC
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ odbc32.lib;odbccp32.lib;%(AdditionalDependencies)
+ $(OutDir)uix86_old.dll
+ true
+ q3_ui.def
+ $(IntDir)uix86_old.pdb
+ false
+
+ $(IntDir)q3_ui.lib
+ MachineX86
+
+
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+ .\Release/q3_ui.tlb
+
+
+
+ MaxSpeed
+ OnlyExplicitInline
+ WIN32;NDEBUG;_WINDOWS;_USRDLL;Q3_UI_EXPORTS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)
+ true
+ MultiThreaded
+ true
+
+ $(IntDir)q3_ui.pch
+
+ $(IntDir)
+ $(IntDir)
+ $(IntDir)
+ Level3
+ true
+ CompileAsC
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ $(OutDir)uix86.dll
+ true
+ .\q3_ui.def
+ $(IntDir)uix86.pdb
+ false
+
+ $(IntDir)uix86.lib
+ MachineX86
+
+
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+ .\q3_ui___Win32_Debug/q3_ui.tlb
+
+
+
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;_USRDLL;UI_EXPORTS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)
+ EnableFastChecks
+ MultiThreadedDebug
+
+ $(IntDir)q3_ui.pch
+ $(IntDir)
+ $(IntDir)
+ $(IntDir)
+ true
+ Level3
+ true
+ EditAndContinue
+ CompileAsC
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ odbc32.lib;odbccp32.lib;%(AdditionalDependencies)
+ $(OutDir)uix86.dll
+ true
+ q3_ui.def
+ true
+ $(IntDir)ui.pdb
+ true
+ $(IntDir)uix86.map
+ 0x40000000
+ false
+
+ $(IntDir)uix86.lib
+ MachineX86
+
+
+
+
+ true
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions)
+ EnableFastChecks
+ true
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions)
+ EnableFastChecks
+ true
+ true
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;%(PreprocessorDefinitions)
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;%(PreprocessorDefinitions)
+
+
+ true
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions)
+ EnableFastChecks
+ true
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions)
+ EnableFastChecks
+ true
+ true
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;%(PreprocessorDefinitions)
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;%(PreprocessorDefinitions)
+
+
+ true
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions)
+ EnableFastChecks
+ true
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions)
+ EnableFastChecks
+ true
+ true
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;%(PreprocessorDefinitions)
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;%(PreprocessorDefinitions)
+
+
+ true
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions)
+ EnableFastChecks
+ true
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions)
+ EnableFastChecks
+ true
+ true
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;%(PreprocessorDefinitions)
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;%(PreprocessorDefinitions)
+
+
+ true
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions)
+ EnableFastChecks
+ true
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions)
+ EnableFastChecks
+ true
+ true
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;%(PreprocessorDefinitions)
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;%(PreprocessorDefinitions)
+
+
+ true
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions)
+ EnableFastChecks
+ true
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions)
+ EnableFastChecks
+ true
+ true
+ MaxSpeed
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diff --git a/misc/msvc12/quake3.vcxproj b/misc/msvc12/quake3.vcxproj
new file mode 100644
index 00000000..cc5171c1
--- /dev/null
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new file mode 100644
index 00000000..0cb1d4b5
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new file mode 100644
index 00000000..48b77433
--- /dev/null
+++ b/misc/msvc12/ui.def
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\ No newline at end of file