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https://github.com/UberGames/lilium-voyager.git
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Add renderercommon/tr_common.h
This commit is contained in:
parent
3b0d355bf3
commit
2da0fd6de8
16 changed files with 98 additions and 477 deletions
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@ -19,7 +19,7 @@ along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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===========================================================================
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*/
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*/
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#include "../renderergl1/tr_local.h"
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#include "tr_common.h"
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qboolean ( * qwglSwapIntervalEXT)( int interval );
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qboolean ( * qwglSwapIntervalEXT)( int interval );
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75
code/renderercommon/tr_common.h
Normal file
75
code/renderercommon/tr_common.h
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@ -0,0 +1,75 @@
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#ifndef TR_COMMON_H
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#define TR_COMMON_H
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#include "../qcommon/q_shared.h"
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/*#include "../qcommon/qfiles.h"*/
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/*#include "../qcommon/qcommon.h"*/
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#include "../renderercommon/tr_public.h"
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#include "qgl.h"
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extern refimport_t ri;
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extern glconfig_t glConfig; // outside of TR since it shouldn't be cleared during ref re-init
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// These variables should live inside glConfig but can't because of
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// compatibility issues to the original ID vms. If you release a stand-alone
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// game and your mod uses tr_types.h from this build you can safely move them
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// to the glconfig_t struct.
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extern qboolean textureFilterAnisotropic;
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extern int maxAnisotropy;
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extern float displayAspect;
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//
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// cvars
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//
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extern cvar_t *r_stencilbits; // number of desired stencil bits
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extern cvar_t *r_depthbits; // number of desired depth bits
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extern cvar_t *r_colorbits; // number of desired color bits, only relevant for fullscreen
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extern cvar_t *r_texturebits; // number of desired texture bits
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extern cvar_t *r_ext_multisample;
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// 0 = use framebuffer depth
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// 16 = use 16-bit textures
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// 32 = use 32-bit textures
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// all else = error
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extern cvar_t *r_mode; // video mode
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extern cvar_t *r_noborder;
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extern cvar_t *r_fullscreen;
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extern cvar_t *r_ignorehwgamma; // overrides hardware gamma capabilities
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extern cvar_t *r_drawBuffer;
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extern cvar_t *r_swapInterval;
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extern cvar_t *r_allowExtensions; // global enable/disable of OpenGL extensions
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extern cvar_t *r_ext_compressed_textures; // these control use of specific extensions
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extern cvar_t *r_ext_multitexture;
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extern cvar_t *r_ext_compiled_vertex_array;
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extern cvar_t *r_ext_texture_env_add;
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extern cvar_t *r_ext_texture_filter_anisotropic;
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extern cvar_t *r_ext_max_anisotropy;
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extern cvar_t *r_stereoEnabled;
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qboolean R_GetModeInfo( int *width, int *height, float *windowAspect, int mode );
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/*
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====================================================================
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IMPLEMENTATION SPECIFIC FUNCTIONS
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====================================================================
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*/
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void GLimp_Init( void );
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void GLimp_Shutdown( void );
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void GLimp_EndFrame( void );
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void GLimp_LogComment( char *comment );
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void GLimp_Minimize(void);
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void GLimp_SetGamma( unsigned char red[256],
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unsigned char green[256],
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unsigned char blue[256] );
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#endif
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@ -20,7 +20,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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===========================================================================
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*/
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*/
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#include "../renderergl1/tr_local.h"
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#include "tr_common.h"
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typedef struct
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typedef struct
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{
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{
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@ -20,7 +20,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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===========================================================================
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*/
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*/
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#include "../renderergl1/tr_local.h"
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#include "tr_common.h"
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/*
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/*
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* Include file for users of JPEG library.
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* Include file for users of JPEG library.
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@ -21,7 +21,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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===========================================================================
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*/
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*/
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#include "../renderergl1/tr_local.h"
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#include "tr_common.h"
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/*
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/*
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========================================================================
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========================================================================
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@ -19,7 +19,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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===========================================================================
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===========================================================================
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*/
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*/
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#include "../renderergl1/tr_local.h"
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#include "tr_common.h"
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#include "../qcommon/puff.h"
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#include "../qcommon/puff.h"
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@ -20,7 +20,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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===========================================================================
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*/
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*/
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#include "../renderergl1/tr_local.h"
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#include "tr_common.h"
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/*
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/*
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========================================================================
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========================================================================
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@ -20,7 +20,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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===========================================================================
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*/
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*/
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// tr_noise.c
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// tr_noise.c
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#include "../renderergl1/tr_local.h"
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#include "tr_common.h"
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#define NOISE_SIZE 256
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#define NOISE_SIZE 256
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#define NOISE_MASK ( NOISE_SIZE - 1 )
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#define NOISE_MASK ( NOISE_SIZE - 1 )
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@ -1287,6 +1287,9 @@ void RE_Shutdown( qboolean destroyWindow ) {
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// shut down platform specific OpenGL stuff
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// shut down platform specific OpenGL stuff
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if ( destroyWindow ) {
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if ( destroyWindow ) {
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GLimp_Shutdown();
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GLimp_Shutdown();
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Com_Memset( &glConfig, 0, sizeof( glConfig ) );
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Com_Memset( &glState, 0, sizeof( glState ) );
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}
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}
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tr.registered = qfalse;
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tr.registered = qfalse;
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@ -28,8 +28,9 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#include "../qcommon/qfiles.h"
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#include "../qcommon/qfiles.h"
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#include "../qcommon/qcommon.h"
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#include "../qcommon/qcommon.h"
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#include "../renderercommon/tr_public.h"
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#include "../renderercommon/tr_public.h"
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#include "qgl.h"
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#include "../renderercommon/tr_common.h"
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#include "../renderercommon/iqm.h"
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#include "../renderercommon/iqm.h"
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#include "../renderercommon/qgl.h"
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#define GL_INDEX_TYPE GL_UNSIGNED_INT
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#define GL_INDEX_TYPE GL_UNSIGNED_INT
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typedef unsigned int glIndex_t;
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typedef unsigned int glIndex_t;
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@ -801,7 +802,6 @@ void R_ModelBounds( qhandle_t handle, vec3_t mins, vec3_t maxs );
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void R_Modellist_f (void);
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void R_Modellist_f (void);
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//====================================================
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//====================================================
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extern refimport_t ri;
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#define MAX_DRAWIMAGES 2048
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#define MAX_DRAWIMAGES 2048
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#define MAX_SKINS 1024
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#define MAX_SKINS 1024
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@ -868,7 +868,6 @@ typedef struct {
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unsigned long glStateBits;
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unsigned long glStateBits;
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} glstate_t;
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} glstate_t;
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typedef struct {
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typedef struct {
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int c_surfaces, c_shaders, c_vertexes, c_indexes, c_totalIndexes;
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int c_surfaces, c_shaders, c_vertexes, c_indexes, c_totalIndexes;
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float c_overDraw;
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float c_overDraw;
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@ -996,17 +995,8 @@ typedef struct {
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extern backEndState_t backEnd;
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extern backEndState_t backEnd;
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extern trGlobals_t tr;
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extern trGlobals_t tr;
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extern glconfig_t glConfig; // outside of TR since it shouldn't be cleared during ref re-init
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extern glstate_t glState; // outside of TR since it shouldn't be cleared during ref re-init
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extern glstate_t glState; // outside of TR since it shouldn't be cleared during ref re-init
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// These two variables should live inside glConfig but can't because of compatibility issues to the original ID vms.
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// If you release a stand-alone game and your mod uses tr_types.h from this build you can safely move them to
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// the glconfig_t struct.
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extern qboolean textureFilterAnisotropic;
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extern int maxAnisotropy;
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extern float displayAspect;
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//
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//
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// cvars
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// cvars
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//
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//
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extern cvar_t *r_zproj; // z distance of projection plane
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extern cvar_t *r_zproj; // z distance of projection plane
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extern cvar_t *r_stereoSeparation; // separation of cameras for stereo rendering
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extern cvar_t *r_stereoSeparation; // separation of cameras for stereo rendering
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extern cvar_t *r_stencilbits; // number of desired stencil bits
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extern cvar_t *r_depthbits; // number of desired depth bits
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extern cvar_t *r_colorbits; // number of desired color bits, only relevant for fullscreen
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extern cvar_t *r_texturebits; // number of desired texture bits
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extern cvar_t *r_ext_multisample;
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// 0 = use framebuffer depth
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// 16 = use 16-bit textures
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// 32 = use 32-bit textures
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// all else = error
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extern cvar_t *r_measureOverdraw; // enables stencil buffer overdraw measurement
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extern cvar_t *r_measureOverdraw; // enables stencil buffer overdraw measurement
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extern cvar_t *r_lodbias; // push/pull LOD transitions
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extern cvar_t *r_lodbias; // push/pull LOD transitions
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extern cvar_t *r_nocurves;
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extern cvar_t *r_nocurves;
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extern cvar_t *r_showcluster;
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extern cvar_t *r_showcluster;
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extern cvar_t *r_mode; // video mode
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extern cvar_t *r_fullscreen;
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extern cvar_t *r_noborder;
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extern cvar_t *r_gamma;
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extern cvar_t *r_gamma;
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extern cvar_t *r_ignorehwgamma; // overrides hardware gamma capabilities
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extern cvar_t *r_allowExtensions; // global enable/disable of OpenGL extensions
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extern cvar_t *r_ext_compressed_textures; // these control use of specific extensions
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extern cvar_t *r_ext_multitexture;
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extern cvar_t *r_ext_compiled_vertex_array;
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extern cvar_t *r_ext_texture_env_add;
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extern cvar_t *r_ext_texture_filter_anisotropic;
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extern cvar_t *r_ext_max_anisotropy;
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extern cvar_t *r_nobind; // turns off binding to appropriate textures
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extern cvar_t *r_nobind; // turns off binding to appropriate textures
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extern cvar_t *r_singleShader; // make most world faces use default shader
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extern cvar_t *r_singleShader; // make most world faces use default shader
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extern cvar_t *r_colorMipLevels; // development aid to see texture mip usage
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extern cvar_t *r_colorMipLevels; // development aid to see texture mip usage
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extern cvar_t *r_picmip; // controls picmip values
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extern cvar_t *r_picmip; // controls picmip values
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extern cvar_t *r_finish;
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extern cvar_t *r_finish;
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extern cvar_t *r_drawBuffer;
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extern cvar_t *r_swapInterval;
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extern cvar_t *r_textureMode;
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extern cvar_t *r_textureMode;
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extern cvar_t *r_offsetFactor;
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extern cvar_t *r_offsetFactor;
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extern cvar_t *r_offsetUnits;
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extern cvar_t *r_offsetUnits;
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extern cvar_t *r_lodCurveError;
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extern cvar_t *r_lodCurveError;
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extern cvar_t *r_skipBackEnd;
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extern cvar_t *r_skipBackEnd;
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extern cvar_t *r_stereoEnabled;
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extern cvar_t *r_anaglyphMode;
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extern cvar_t *r_anaglyphMode;
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extern cvar_t *r_greyscale;
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extern cvar_t *r_greyscale;
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image_t *R_CreateImage( const char *name, const byte *pic, int width, int height, qboolean mipmap
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image_t *R_CreateImage( const char *name, const byte *pic, int width, int height, qboolean mipmap
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, qboolean allowPicmip, int wrapClampMode );
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, qboolean allowPicmip, int wrapClampMode );
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qboolean R_GetModeInfo( int *width, int *height, float *windowAspect, int mode );
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void R_SetColorMappings( void );
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void R_SetColorMappings( void );
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void R_GammaCorrect( byte *buffer, int bufSize );
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void R_GammaCorrect( byte *buffer, int bufSize );
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void R_ShaderList_f( void );
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void R_ShaderList_f( void );
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void R_RemapShader(const char *oldShader, const char *newShader, const char *timeOffset);
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void R_RemapShader(const char *oldShader, const char *newShader, const char *timeOffset);
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/*
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====================================================================
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IMPLEMENTATION SPECIFIC FUNCTIONS
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====================================================================
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*/
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void GLimp_Init( void );
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void GLimp_Shutdown( void );
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void GLimp_EndFrame( void );
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void GLimp_LogComment( char *comment );
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void GLimp_Minimize(void);
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// NOTE TTimo linux works with float gamma value, not the gamma table
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// the params won't be used, getting the r_gamma cvar directly
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void GLimp_SetGamma( unsigned char red[256],
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unsigned char green[256],
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unsigned char blue[256] );
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/*
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/*
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====================================================================
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====================================================================
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@ -23,21 +23,10 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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** QGL.H
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** QGL.H
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*/
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*/
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#ifndef __QGL_H__
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#ifndef __QGL2_H__
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#define __QGL_H__
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#define __QGL2_H__
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#ifdef USE_LOCAL_HEADERS
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#include "../renderercommon/qgl.h"
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# include "SDL_opengl.h"
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#else
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# include <SDL_opengl.h>
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#endif
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extern void (APIENTRYP qglActiveTextureARB) (GLenum texture);
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extern void (APIENTRYP qglClientActiveTextureARB) (GLenum texture);
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extern void (APIENTRYP qglMultiTexCoord2fARB) (GLenum target, GLfloat s, GLfloat t);
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extern void (APIENTRYP qglLockArraysEXT) (GLint first, GLsizei count);
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extern void (APIENTRYP qglUnlockArraysEXT) (void);
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// GL_EXT_draw_range_elements
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// GL_EXT_draw_range_elements
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extern void (APIENTRY * qglDrawRangeElementsEXT) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
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extern void (APIENTRY * qglDrawRangeElementsEXT) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
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@ -415,341 +404,4 @@ extern HGLRC(APIENTRY * qwglCreateContextAttribsARB) (HDC hdC, HGLRC hS
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extern GLXContext (APIENTRY * qglXCreateContextAttribsARB) (Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list);
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extern GLXContext (APIENTRY * qglXCreateContextAttribsARB) (Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list);
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#endif
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#endif
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//===========================================================================
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#define qglAccum glAccum
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#define qglAlphaFunc glAlphaFunc
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#define qglAreTexturesResident glAreTexturesResident
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#define qglArrayElement glArrayElement
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|
||||||
#define qglBegin glBegin
|
|
||||||
#define qglBindTexture glBindTexture
|
|
||||||
#define qglBitmap glBitmap
|
|
||||||
#define qglBlendFunc glBlendFunc
|
|
||||||
#define qglCallList glCallList
|
|
||||||
#define qglCallLists glCallLists
|
|
||||||
#define qglClear glClear
|
|
||||||
#define qglClearAccum glClearAccum
|
|
||||||
#define qglClearColor glClearColor
|
|
||||||
#define qglClearDepth glClearDepth
|
|
||||||
#define qglClearIndex glClearIndex
|
|
||||||
#define qglClearStencil glClearStencil
|
|
||||||
#define qglClipPlane glClipPlane
|
|
||||||
#define qglColor3b glColor3b
|
|
||||||
#define qglColor3bv glColor3bv
|
|
||||||
#define qglColor3d glColor3d
|
|
||||||
#define qglColor3dv glColor3dv
|
|
||||||
#define qglColor3f glColor3f
|
|
||||||
#define qglColor3fv glColor3fv
|
|
||||||
#define qglColor3i glColor3i
|
|
||||||
#define qglColor3iv glColor3iv
|
|
||||||
#define qglColor3s glColor3s
|
|
||||||
#define qglColor3sv glColor3sv
|
|
||||||
#define qglColor3ub glColor3ub
|
|
||||||
#define qglColor3ubv glColor3ubv
|
|
||||||
#define qglColor3ui glColor3ui
|
|
||||||
#define qglColor3uiv glColor3uiv
|
|
||||||
#define qglColor3us glColor3us
|
|
||||||
#define qglColor3usv glColor3usv
|
|
||||||
#define qglColor4b glColor4b
|
|
||||||
#define qglColor4bv glColor4bv
|
|
||||||
#define qglColor4d glColor4d
|
|
||||||
#define qglColor4dv glColor4dv
|
|
||||||
#define qglColor4f glColor4f
|
|
||||||
#define qglColor4fv glColor4fv
|
|
||||||
#define qglColor4i glColor4i
|
|
||||||
#define qglColor4iv glColor4iv
|
|
||||||
#define qglColor4s glColor4s
|
|
||||||
#define qglColor4sv glColor4sv
|
|
||||||
#define qglColor4ub glColor4ub
|
|
||||||
#define qglColor4ubv glColor4ubv
|
|
||||||
#define qglColor4ui glColor4ui
|
|
||||||
#define qglColor4uiv glColor4uiv
|
|
||||||
#define qglColor4us glColor4us
|
|
||||||
#define qglColor4usv glColor4usv
|
|
||||||
#define qglColorMask glColorMask
|
|
||||||
#define qglColorMaterial glColorMaterial
|
|
||||||
#define qglColorPointer glColorPointer
|
|
||||||
#define qglCopyPixels glCopyPixels
|
|
||||||
#define qglCopyTexImage1D glCopyTexImage1D
|
|
||||||
#define qglCopyTexImage2D glCopyTexImage2D
|
|
||||||
#define qglCopyTexSubImage1D glCopyTexSubImage1D
|
|
||||||
#define qglCopyTexSubImage2D glCopyTexSubImage2D
|
|
||||||
#define qglCullFace glCullFace
|
|
||||||
#define qglDeleteLists glDeleteLists
|
|
||||||
#define qglDeleteTextures glDeleteTextures
|
|
||||||
#define qglDepthFunc glDepthFunc
|
|
||||||
#define qglDepthMask glDepthMask
|
|
||||||
#define qglDepthRange glDepthRange
|
|
||||||
#define qglDisable glDisable
|
|
||||||
#define qglDisableClientState glDisableClientState
|
|
||||||
#define qglDrawArrays glDrawArrays
|
|
||||||
#define qglDrawBuffer glDrawBuffer
|
|
||||||
#define qglDrawElements glDrawElements
|
|
||||||
#define qglDrawPixels glDrawPixels
|
|
||||||
#define qglEdgeFlag glEdgeFlag
|
|
||||||
#define qglEdgeFlagPointer glEdgeFlagPointer
|
|
||||||
#define qglEdgeFlagv glEdgeFlagv
|
|
||||||
#define qglEnable glEnable
|
|
||||||
#define qglEnableClientState glEnableClientState
|
|
||||||
#define qglEnd glEnd
|
|
||||||
#define qglEndList glEndList
|
|
||||||
#define qglEvalCoord1d glEvalCoord1d
|
|
||||||
#define qglEvalCoord1dv glEvalCoord1dv
|
|
||||||
#define qglEvalCoord1f glEvalCoord1f
|
|
||||||
#define qglEvalCoord1fv glEvalCoord1fv
|
|
||||||
#define qglEvalCoord2d glEvalCoord2d
|
|
||||||
#define qglEvalCoord2dv glEvalCoord2dv
|
|
||||||
#define qglEvalCoord2f glEvalCoord2f
|
|
||||||
#define qglEvalCoord2fv glEvalCoord2fv
|
|
||||||
#define qglEvalMesh1 glEvalMesh1
|
|
||||||
#define qglEvalMesh2 glEvalMesh2
|
|
||||||
#define qglEvalPoint1 glEvalPoint1
|
|
||||||
#define qglEvalPoint2 glEvalPoint2
|
|
||||||
#define qglFeedbackBuffer glFeedbackBuffer
|
|
||||||
#define qglFinish glFinish
|
|
||||||
#define qglFlush glFlush
|
|
||||||
#define qglFogf glFogf
|
|
||||||
#define qglFogfv glFogfv
|
|
||||||
#define qglFogi glFogi
|
|
||||||
#define qglFogiv glFogiv
|
|
||||||
#define qglFrontFace glFrontFace
|
|
||||||
#define qglFrustum glFrustum
|
|
||||||
#define qglGenLists glGenLists
|
|
||||||
#define qglGenTextures glGenTextures
|
|
||||||
#define qglGetBooleanv glGetBooleanv
|
|
||||||
#define qglGetClipPlane glGetClipPlane
|
|
||||||
#define qglGetDoublev glGetDoublev
|
|
||||||
#define qglGetError glGetError
|
|
||||||
#define qglGetFloatv glGetFloatv
|
|
||||||
#define qglGetIntegerv glGetIntegerv
|
|
||||||
#define qglGetLightfv glGetLightfv
|
|
||||||
#define qglGetLightiv glGetLightiv
|
|
||||||
#define qglGetMapdv glGetMapdv
|
|
||||||
#define qglGetMapfv glGetMapfv
|
|
||||||
#define qglGetMapiv glGetMapiv
|
|
||||||
#define qglGetMaterialfv glGetMaterialfv
|
|
||||||
#define qglGetMaterialiv glGetMaterialiv
|
|
||||||
#define qglGetPixelMapfv glGetPixelMapfv
|
|
||||||
#define qglGetPixelMapuiv glGetPixelMapuiv
|
|
||||||
#define qglGetPixelMapusv glGetPixelMapusv
|
|
||||||
#define qglGetPointerv glGetPointerv
|
|
||||||
#define qglGetPolygonStipple glGetPolygonStipple
|
|
||||||
#define qglGetString glGetString
|
|
||||||
#define qglGetTexGendv glGetTexGendv
|
|
||||||
#define qglGetTexGenfv glGetTexGenfv
|
|
||||||
#define qglGetTexGeniv glGetTexGeniv
|
|
||||||
#define qglGetTexImage glGetTexImage
|
|
||||||
#define qglGetTexLevelParameterfv glGetTexLevelParameterfv
|
|
||||||
#define qglGetTexLevelParameteriv glGetTexLevelParameteriv
|
|
||||||
#define qglGetTexParameterfv glGetTexParameterfv
|
|
||||||
#define qglGetTexParameteriv glGetTexParameteriv
|
|
||||||
#define qglHint glHint
|
|
||||||
#define qglIndexMask glIndexMask
|
|
||||||
#define qglIndexPointer glIndexPointer
|
|
||||||
#define qglIndexd glIndexd
|
|
||||||
#define qglIndexdv glIndexdv
|
|
||||||
#define qglIndexf glIndexf
|
|
||||||
#define qglIndexfv glIndexfv
|
|
||||||
#define qglIndexi glIndexi
|
|
||||||
#define qglIndexiv glIndexiv
|
|
||||||
#define qglIndexs glIndexs
|
|
||||||
#define qglIndexsv glIndexsv
|
|
||||||
#define qglIndexub glIndexub
|
|
||||||
#define qglIndexubv glIndexubv
|
|
||||||
#define qglInitNames glInitNames
|
|
||||||
#define qglInterleavedArrays glInterleavedArrays
|
|
||||||
#define qglIsEnabled glIsEnabled
|
|
||||||
#define qglIsList glIsList
|
|
||||||
#define qglIsTexture glIsTexture
|
|
||||||
#define qglLightModelf glLightModelf
|
|
||||||
#define qglLightModelfv glLightModelfv
|
|
||||||
#define qglLightModeli glLightModeli
|
|
||||||
#define qglLightModeliv glLightModeliv
|
|
||||||
#define qglLightf glLightf
|
|
||||||
#define qglLightfv glLightfv
|
|
||||||
#define qglLighti glLighti
|
|
||||||
#define qglLightiv glLightiv
|
|
||||||
#define qglLineStipple glLineStipple
|
|
||||||
#define qglLineWidth glLineWidth
|
|
||||||
#define qglListBase glListBase
|
|
||||||
#define qglLoadIdentity glLoadIdentity
|
|
||||||
#define qglLoadMatrixd glLoadMatrixd
|
|
||||||
#define qglLoadMatrixf glLoadMatrixf
|
|
||||||
#define qglLoadName glLoadName
|
|
||||||
#define qglLogicOp glLogicOp
|
|
||||||
#define qglMap1d glMap1d
|
|
||||||
#define qglMap1f glMap1f
|
|
||||||
#define qglMap2d glMap2d
|
|
||||||
#define qglMap2f glMap2f
|
|
||||||
#define qglMapGrid1d glMapGrid1d
|
|
||||||
#define qglMapGrid1f glMapGrid1f
|
|
||||||
#define qglMapGrid2d glMapGrid2d
|
|
||||||
#define qglMapGrid2f glMapGrid2f
|
|
||||||
#define qglMaterialf glMaterialf
|
|
||||||
#define qglMaterialfv glMaterialfv
|
|
||||||
#define qglMateriali glMateriali
|
|
||||||
#define qglMaterialiv glMaterialiv
|
|
||||||
#define qglMatrixMode glMatrixMode
|
|
||||||
#define qglMultMatrixd glMultMatrixd
|
|
||||||
#define qglMultMatrixf glMultMatrixf
|
|
||||||
#define qglNewList glNewList
|
|
||||||
#define qglNormal3b glNormal3b
|
|
||||||
#define qglNormal3bv glNormal3bv
|
|
||||||
#define qglNormal3d glNormal3d
|
|
||||||
#define qglNormal3dv glNormal3dv
|
|
||||||
#define qglNormal3f glNormal3f
|
|
||||||
#define qglNormal3fv glNormal3fv
|
|
||||||
#define qglNormal3i glNormal3i
|
|
||||||
#define qglNormal3iv glNormal3iv
|
|
||||||
#define qglNormal3s glNormal3s
|
|
||||||
#define qglNormal3sv glNormal3sv
|
|
||||||
#define qglNormalPointer glNormalPointer
|
|
||||||
#define qglOrtho glOrtho
|
|
||||||
#define qglPassThrough glPassThrough
|
|
||||||
#define qglPixelMapfv glPixelMapfv
|
|
||||||
#define qglPixelMapuiv glPixelMapuiv
|
|
||||||
#define qglPixelMapusv glPixelMapusv
|
|
||||||
#define qglPixelStoref glPixelStoref
|
|
||||||
#define qglPixelStorei glPixelStorei
|
|
||||||
#define qglPixelTransferf glPixelTransferf
|
|
||||||
#define qglPixelTransferi glPixelTransferi
|
|
||||||
#define qglPixelZoom glPixelZoom
|
|
||||||
#define qglPointSize glPointSize
|
|
||||||
#define qglPolygonMode glPolygonMode
|
|
||||||
#define qglPolygonOffset glPolygonOffset
|
|
||||||
#define qglPolygonStipple glPolygonStipple
|
|
||||||
#define qglPopAttrib glPopAttrib
|
|
||||||
#define qglPopClientAttrib glPopClientAttrib
|
|
||||||
#define qglPopMatrix glPopMatrix
|
|
||||||
#define qglPopName glPopName
|
|
||||||
#define qglPrioritizeTextures glPrioritizeTextures
|
|
||||||
#define qglPushAttrib glPushAttrib
|
|
||||||
#define qglPushClientAttrib glPushClientAttrib
|
|
||||||
#define qglPushMatrix glPushMatrix
|
|
||||||
#define qglPushName glPushName
|
|
||||||
#define qglRasterPos2d glRasterPos2d
|
|
||||||
#define qglRasterPos2dv glRasterPos2dv
|
|
||||||
#define qglRasterPos2f glRasterPos2f
|
|
||||||
#define qglRasterPos2fv glRasterPos2fv
|
|
||||||
#define qglRasterPos2i glRasterPos2i
|
|
||||||
#define qglRasterPos2iv glRasterPos2iv
|
|
||||||
#define qglRasterPos2s glRasterPos2s
|
|
||||||
#define qglRasterPos2sv glRasterPos2sv
|
|
||||||
#define qglRasterPos3d glRasterPos3d
|
|
||||||
#define qglRasterPos3dv glRasterPos3dv
|
|
||||||
#define qglRasterPos3f glRasterPos3f
|
|
||||||
#define qglRasterPos3fv glRasterPos3fv
|
|
||||||
#define qglRasterPos3i glRasterPos3i
|
|
||||||
#define qglRasterPos3iv glRasterPos3iv
|
|
||||||
#define qglRasterPos3s glRasterPos3s
|
|
||||||
#define qglRasterPos3sv glRasterPos3sv
|
|
||||||
#define qglRasterPos4d glRasterPos4d
|
|
||||||
#define qglRasterPos4dv glRasterPos4dv
|
|
||||||
#define qglRasterPos4f glRasterPos4f
|
|
||||||
#define qglRasterPos4fv glRasterPos4fv
|
|
||||||
#define qglRasterPos4i glRasterPos4i
|
|
||||||
#define qglRasterPos4iv glRasterPos4iv
|
|
||||||
#define qglRasterPos4s glRasterPos4s
|
|
||||||
#define qglRasterPos4sv glRasterPos4sv
|
|
||||||
#define qglReadBuffer glReadBuffer
|
|
||||||
#define qglReadPixels glReadPixels
|
|
||||||
#define qglRectd glRectd
|
|
||||||
#define qglRectdv glRectdv
|
|
||||||
#define qglRectf glRectf
|
|
||||||
#define qglRectfv glRectfv
|
|
||||||
#define qglRecti glRecti
|
|
||||||
#define qglRectiv glRectiv
|
|
||||||
#define qglRects glRects
|
|
||||||
#define qglRectsv glRectsv
|
|
||||||
#define qglRenderMode glRenderMode
|
|
||||||
#define qglRotated glRotated
|
|
||||||
#define qglRotatef glRotatef
|
|
||||||
#define qglScaled glScaled
|
|
||||||
#define qglScalef glScalef
|
|
||||||
#define qglScissor glScissor
|
|
||||||
#define qglSelectBuffer glSelectBuffer
|
|
||||||
#define qglShadeModel glShadeModel
|
|
||||||
#define qglStencilFunc glStencilFunc
|
|
||||||
#define qglStencilMask glStencilMask
|
|
||||||
#define qglStencilOp glStencilOp
|
|
||||||
#define qglTexCoord1d glTexCoord1d
|
|
||||||
#define qglTexCoord1dv glTexCoord1dv
|
|
||||||
#define qglTexCoord1f glTexCoord1f
|
|
||||||
#define qglTexCoord1fv glTexCoord1fv
|
|
||||||
#define qglTexCoord1i glTexCoord1i
|
|
||||||
#define qglTexCoord1iv glTexCoord1iv
|
|
||||||
#define qglTexCoord1s glTexCoord1s
|
|
||||||
#define qglTexCoord1sv glTexCoord1sv
|
|
||||||
#define qglTexCoord2d glTexCoord2d
|
|
||||||
#define qglTexCoord2dv glTexCoord2dv
|
|
||||||
#define qglTexCoord2f glTexCoord2f
|
|
||||||
#define qglTexCoord2fv glTexCoord2fv
|
|
||||||
#define qglTexCoord2i glTexCoord2i
|
|
||||||
#define qglTexCoord2iv glTexCoord2iv
|
|
||||||
#define qglTexCoord2s glTexCoord2s
|
|
||||||
#define qglTexCoord2sv glTexCoord2sv
|
|
||||||
#define qglTexCoord3d glTexCoord3d
|
|
||||||
#define qglTexCoord3dv glTexCoord3dv
|
|
||||||
#define qglTexCoord3f glTexCoord3f
|
|
||||||
#define qglTexCoord3fv glTexCoord3fv
|
|
||||||
#define qglTexCoord3i glTexCoord3i
|
|
||||||
#define qglTexCoord3iv glTexCoord3iv
|
|
||||||
#define qglTexCoord3s glTexCoord3s
|
|
||||||
#define qglTexCoord3sv glTexCoord3sv
|
|
||||||
#define qglTexCoord4d glTexCoord4d
|
|
||||||
#define qglTexCoord4dv glTexCoord4dv
|
|
||||||
#define qglTexCoord4f glTexCoord4f
|
|
||||||
#define qglTexCoord4fv glTexCoord4fv
|
|
||||||
#define qglTexCoord4i glTexCoord4i
|
|
||||||
#define qglTexCoord4iv glTexCoord4iv
|
|
||||||
#define qglTexCoord4s glTexCoord4s
|
|
||||||
#define qglTexCoord4sv glTexCoord4sv
|
|
||||||
#define qglTexCoordPointer glTexCoordPointer
|
|
||||||
#define qglTexEnvf glTexEnvf
|
|
||||||
#define qglTexEnvfv glTexEnvfv
|
|
||||||
#define qglTexEnvi glTexEnvi
|
|
||||||
#define qglTexEnviv glTexEnviv
|
|
||||||
#define qglTexGend glTexGend
|
|
||||||
#define qglTexGendv glTexGendv
|
|
||||||
#define qglTexGenf glTexGenf
|
|
||||||
#define qglTexGenfv glTexGenfv
|
|
||||||
#define qglTexGeni glTexGeni
|
|
||||||
#define qglTexGeniv glTexGeniv
|
|
||||||
#define qglTexImage1D glTexImage1D
|
|
||||||
#define qglTexImage2D glTexImage2D
|
|
||||||
#define qglTexParameterf glTexParameterf
|
|
||||||
#define qglTexParameterfv glTexParameterfv
|
|
||||||
#define qglTexParameteri glTexParameteri
|
|
||||||
#define qglTexParameteriv glTexParameteriv
|
|
||||||
#define qglTexSubImage1D glTexSubImage1D
|
|
||||||
#define qglTexSubImage2D glTexSubImage2D
|
|
||||||
#define qglTranslated glTranslated
|
|
||||||
#define qglTranslatef glTranslatef
|
|
||||||
#define qglVertex2d glVertex2d
|
|
||||||
#define qglVertex2dv glVertex2dv
|
|
||||||
#define qglVertex2f glVertex2f
|
|
||||||
#define qglVertex2fv glVertex2fv
|
|
||||||
#define qglVertex2i glVertex2i
|
|
||||||
#define qglVertex2iv glVertex2iv
|
|
||||||
#define qglVertex2s glVertex2s
|
|
||||||
#define qglVertex2sv glVertex2sv
|
|
||||||
#define qglVertex3d glVertex3d
|
|
||||||
#define qglVertex3dv glVertex3dv
|
|
||||||
#define qglVertex3f glVertex3f
|
|
||||||
#define qglVertex3fv glVertex3fv
|
|
||||||
#define qglVertex3i glVertex3i
|
|
||||||
#define qglVertex3iv glVertex3iv
|
|
||||||
#define qglVertex3s glVertex3s
|
|
||||||
#define qglVertex3sv glVertex3sv
|
|
||||||
#define qglVertex4d glVertex4d
|
|
||||||
#define qglVertex4dv glVertex4dv
|
|
||||||
#define qglVertex4f glVertex4f
|
|
||||||
#define qglVertex4fv glVertex4fv
|
|
||||||
#define qglVertex4i glVertex4i
|
|
||||||
#define qglVertex4iv glVertex4iv
|
|
||||||
#define qglVertex4s glVertex4s
|
|
||||||
#define qglVertex4sv glVertex4sv
|
|
||||||
#define qglVertexPointer glVertexPointer
|
|
||||||
#define qglViewport glViewport
|
|
||||||
|
|
||||||
#endif
|
#endif
|
|
@ -1476,6 +1476,9 @@ void RE_Shutdown( qboolean destroyWindow ) {
|
||||||
// shut down platform specific OpenGL stuff
|
// shut down platform specific OpenGL stuff
|
||||||
if ( destroyWindow ) {
|
if ( destroyWindow ) {
|
||||||
GLimp_Shutdown();
|
GLimp_Shutdown();
|
||||||
|
|
||||||
|
Com_Memset( &glConfig, 0, sizeof( glConfig ) );
|
||||||
|
Com_Memset( &glState, 0, sizeof( glState ) );
|
||||||
}
|
}
|
||||||
|
|
||||||
tr.registered = qfalse;
|
tr.registered = qfalse;
|
||||||
|
|
|
@ -28,12 +28,13 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||||
#include "../qcommon/qfiles.h"
|
#include "../qcommon/qfiles.h"
|
||||||
#include "../qcommon/qcommon.h"
|
#include "../qcommon/qcommon.h"
|
||||||
#include "../renderercommon/tr_public.h"
|
#include "../renderercommon/tr_public.h"
|
||||||
|
#include "../renderercommon/tr_common.h"
|
||||||
#include "tr_extratypes.h"
|
#include "tr_extratypes.h"
|
||||||
#include "tr_extramath.h"
|
#include "tr_extramath.h"
|
||||||
#include "tr_fbo.h"
|
#include "tr_fbo.h"
|
||||||
#include "tr_postprocess.h"
|
#include "tr_postprocess.h"
|
||||||
#include "qgl.h"
|
|
||||||
#include "../renderercommon/iqm.h"
|
#include "../renderercommon/iqm.h"
|
||||||
|
#include "qgl2.h"
|
||||||
|
|
||||||
#define GL_INDEX_TYPE GL_UNSIGNED_INT
|
#define GL_INDEX_TYPE GL_UNSIGNED_INT
|
||||||
typedef unsigned int glIndex_t;
|
typedef unsigned int glIndex_t;
|
||||||
|
@ -1580,7 +1581,6 @@ void R_ModelBounds( qhandle_t handle, vec3_t mins, vec3_t maxs );
|
||||||
void R_Modellist_f (void);
|
void R_Modellist_f (void);
|
||||||
|
|
||||||
//====================================================
|
//====================================================
|
||||||
extern refimport_t ri;
|
|
||||||
|
|
||||||
#define MAX_DRAWIMAGES 2048
|
#define MAX_DRAWIMAGES 2048
|
||||||
#define MAX_SKINS 1024
|
#define MAX_SKINS 1024
|
||||||
|
@ -1945,17 +1945,8 @@ typedef struct {
|
||||||
|
|
||||||
extern backEndState_t backEnd;
|
extern backEndState_t backEnd;
|
||||||
extern trGlobals_t tr;
|
extern trGlobals_t tr;
|
||||||
extern glconfig_t glConfig; // outside of TR since it shouldn't be cleared during ref re-init
|
|
||||||
extern glstate_t glState; // outside of TR since it shouldn't be cleared during ref re-init
|
extern glstate_t glState; // outside of TR since it shouldn't be cleared during ref re-init
|
||||||
|
|
||||||
// These three variables should live inside glConfig but can't because of compatibility issues to the original ID vms.
|
|
||||||
// If you release a stand-alone game and your mod uses tr_types.h from this build you can safely move them to
|
|
||||||
// the glconfig_t struct.
|
|
||||||
extern qboolean textureFilterAnisotropic;
|
|
||||||
extern int maxAnisotropy;
|
|
||||||
extern glRefConfig_t glRefConfig;
|
extern glRefConfig_t glRefConfig;
|
||||||
extern float displayAspect;
|
|
||||||
|
|
||||||
|
|
||||||
//
|
//
|
||||||
// cvars
|
// cvars
|
||||||
|
@ -1977,16 +1968,6 @@ extern cvar_t *r_znear; // near Z clip plane
|
||||||
extern cvar_t *r_zproj; // z distance of projection plane
|
extern cvar_t *r_zproj; // z distance of projection plane
|
||||||
extern cvar_t *r_stereoSeparation; // separation of cameras for stereo rendering
|
extern cvar_t *r_stereoSeparation; // separation of cameras for stereo rendering
|
||||||
|
|
||||||
extern cvar_t *r_stencilbits; // number of desired stencil bits
|
|
||||||
extern cvar_t *r_depthbits; // number of desired depth bits
|
|
||||||
extern cvar_t *r_colorbits; // number of desired color bits, only relevant for fullscreen
|
|
||||||
extern cvar_t *r_texturebits; // number of desired texture bits
|
|
||||||
extern cvar_t *r_ext_multisample;
|
|
||||||
// 0 = use framebuffer depth
|
|
||||||
// 16 = use 16-bit textures
|
|
||||||
// 32 = use 32-bit textures
|
|
||||||
// all else = error
|
|
||||||
|
|
||||||
extern cvar_t *r_measureOverdraw; // enables stencil buffer overdraw measurement
|
extern cvar_t *r_measureOverdraw; // enables stencil buffer overdraw measurement
|
||||||
|
|
||||||
extern cvar_t *r_lodbias; // push/pull LOD transitions
|
extern cvar_t *r_lodbias; // push/pull LOD transitions
|
||||||
|
@ -2009,20 +1990,7 @@ extern cvar_t *r_facePlaneCull; // enables culling of planar surfaces with back
|
||||||
extern cvar_t *r_nocurves;
|
extern cvar_t *r_nocurves;
|
||||||
extern cvar_t *r_showcluster;
|
extern cvar_t *r_showcluster;
|
||||||
|
|
||||||
extern cvar_t *r_mode; // video mode
|
|
||||||
extern cvar_t *r_fullscreen;
|
|
||||||
extern cvar_t *r_noborder;
|
|
||||||
extern cvar_t *r_gamma;
|
extern cvar_t *r_gamma;
|
||||||
extern cvar_t *r_ignorehwgamma; // overrides hardware gamma capabilities
|
|
||||||
|
|
||||||
extern cvar_t *r_allowExtensions; // global enable/disable of OpenGL extensions
|
|
||||||
extern cvar_t *r_ext_compressed_textures; // these control use of specific extensions
|
|
||||||
extern cvar_t *r_ext_multitexture;
|
|
||||||
extern cvar_t *r_ext_compiled_vertex_array;
|
|
||||||
extern cvar_t *r_ext_texture_env_add;
|
|
||||||
|
|
||||||
extern cvar_t *r_ext_texture_filter_anisotropic;
|
|
||||||
extern cvar_t *r_ext_max_anisotropy;
|
|
||||||
|
|
||||||
extern cvar_t *r_ext_draw_range_elements;
|
extern cvar_t *r_ext_draw_range_elements;
|
||||||
extern cvar_t *r_ext_multi_draw_arrays;
|
extern cvar_t *r_ext_multi_draw_arrays;
|
||||||
|
@ -2037,8 +2005,6 @@ extern cvar_t *r_roundImagesDown;
|
||||||
extern cvar_t *r_colorMipLevels; // development aid to see texture mip usage
|
extern cvar_t *r_colorMipLevels; // development aid to see texture mip usage
|
||||||
extern cvar_t *r_picmip; // controls picmip values
|
extern cvar_t *r_picmip; // controls picmip values
|
||||||
extern cvar_t *r_finish;
|
extern cvar_t *r_finish;
|
||||||
extern cvar_t *r_drawBuffer;
|
|
||||||
extern cvar_t *r_swapInterval;
|
|
||||||
extern cvar_t *r_textureMode;
|
extern cvar_t *r_textureMode;
|
||||||
extern cvar_t *r_offsetFactor;
|
extern cvar_t *r_offsetFactor;
|
||||||
extern cvar_t *r_offsetUnits;
|
extern cvar_t *r_offsetUnits;
|
||||||
|
@ -2067,7 +2033,6 @@ extern cvar_t *r_subdivisions;
|
||||||
extern cvar_t *r_lodCurveError;
|
extern cvar_t *r_lodCurveError;
|
||||||
extern cvar_t *r_skipBackEnd;
|
extern cvar_t *r_skipBackEnd;
|
||||||
|
|
||||||
extern cvar_t *r_stereoEnabled;
|
|
||||||
extern cvar_t *r_anaglyphMode;
|
extern cvar_t *r_anaglyphMode;
|
||||||
|
|
||||||
extern cvar_t *r_mergeMultidraws;
|
extern cvar_t *r_mergeMultidraws;
|
||||||
|
@ -2258,7 +2223,6 @@ void R_Init( void );
|
||||||
image_t *R_FindImageFile( const char *name, imgType_t type, imgFlags_t flags );
|
image_t *R_FindImageFile( const char *name, imgType_t type, imgFlags_t flags );
|
||||||
image_t *R_CreateImage( const char *name, byte *pic, int width, int height, imgType_t type, imgFlags_t flags, int internalFormat );
|
image_t *R_CreateImage( const char *name, byte *pic, int width, int height, imgType_t type, imgFlags_t flags, int internalFormat );
|
||||||
void R_UpdateSubImage( image_t *image, byte *pic, int x, int y, int width, int height );
|
void R_UpdateSubImage( image_t *image, byte *pic, int x, int y, int width, int height );
|
||||||
qboolean R_GetModeInfo( int *width, int *height, float *windowAspect, int mode );
|
|
||||||
|
|
||||||
void R_SetColorMappings( void );
|
void R_SetColorMappings( void );
|
||||||
void R_GammaCorrect( byte *buffer, int bufSize );
|
void R_GammaCorrect( byte *buffer, int bufSize );
|
||||||
|
@ -2305,21 +2269,8 @@ IMPLEMENTATION SPECIFIC FUNCTIONS
|
||||||
====================================================================
|
====================================================================
|
||||||
*/
|
*/
|
||||||
|
|
||||||
void GLimp_Init( void );
|
|
||||||
void GLimp_Shutdown( void );
|
|
||||||
void GLimp_EndFrame( void );
|
|
||||||
|
|
||||||
void GLimp_LogComment( char *comment );
|
|
||||||
void GLimp_Minimize(void);
|
|
||||||
|
|
||||||
// NOTE TTimo linux works with float gamma value, not the gamma table
|
|
||||||
// the params won't be used, getting the r_gamma cvar directly
|
|
||||||
void GLimp_SetGamma( unsigned char red[256],
|
|
||||||
unsigned char green[256],
|
|
||||||
unsigned char blue[256] );
|
|
||||||
|
|
||||||
|
|
||||||
void GLimp_InitExtraExtensions( void );
|
void GLimp_InitExtraExtensions( void );
|
||||||
|
|
||||||
/*
|
/*
|
||||||
====================================================================
|
====================================================================
|
||||||
|
|
||||||
|
|
|
@ -26,7 +26,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||||
# include <SDL.h>
|
# include <SDL.h>
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#include "../renderergl1/tr_local.h"
|
#include "../renderercommon/tr_common.h"
|
||||||
#include "../qcommon/qcommon.h"
|
#include "../qcommon/qcommon.h"
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
|
|
@ -31,8 +31,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||||
#include <stdlib.h>
|
#include <stdlib.h>
|
||||||
#include <math.h>
|
#include <math.h>
|
||||||
|
|
||||||
//FIXME: factor out the bits that are actually needed here into a renderercommon header
|
#include "../renderercommon/tr_common.h"
|
||||||
#include "../renderergl1/tr_local.h"
|
|
||||||
#include "../sys/sys_local.h"
|
#include "../sys/sys_local.h"
|
||||||
#include "sdl_icon.h"
|
#include "sdl_icon.h"
|
||||||
|
|
||||||
|
@ -86,9 +85,6 @@ void GLimp_Shutdown( void )
|
||||||
|
|
||||||
SDL_QuitSubSystem( SDL_INIT_VIDEO );
|
SDL_QuitSubSystem( SDL_INIT_VIDEO );
|
||||||
screen = NULL;
|
screen = NULL;
|
||||||
|
|
||||||
Com_Memset( &glConfig, 0, sizeof( glConfig ) );
|
|
||||||
Com_Memset( &glState, 0, sizeof( glState ) );
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
|
Loading…
Reference in a new issue