- Clear ip address listings after a NET_Restart

- check for oldGameSet instead of the gamename string
This commit is contained in:
Thilo Schulz 2011-06-21 13:31:19 +00:00
parent 95691ded36
commit 2d1187b287
2 changed files with 5 additions and 1 deletions

View File

@ -533,7 +533,7 @@ void CL_ParseGamestate( msg_t *msg ) {
CL_StopRecord_f();
// reinitialize the filesystem if the game directory has changed
if(FS_ConditionalRestart(clc.checksumFeed, qfalse) && !cls.oldGame[0])
if(FS_ConditionalRestart(clc.checksumFeed, qfalse) && !cls.oldGameSet)
{
cls.oldGameSet = qtrue;
Q_strncpyz(cls.oldGame, oldGame, sizeof(cls.oldGame));

View File

@ -1290,6 +1290,8 @@ static void NET_GetLocalAddress(void)
{
struct ifaddrs *ifap, *search;
numIP = 0;
if(getifaddrs(&ifap))
Com_Printf("NET_GetLocalAddress: Unable to get list of network interfaces: %s\n", NET_ErrorString());
else
@ -1312,6 +1314,8 @@ static void NET_GetLocalAddress( void ) {
struct addrinfo hint;
struct addrinfo *res = NULL;
numIP = 0;
if(gethostname( hostname, 256 ) == SOCKET_ERROR)
return;