mirror of
https://github.com/UberGames/lilium-voyager.git
synced 2024-12-13 13:40:56 +00:00
IQM skin support and print limit info, make other limit info consistent, patch by Zack Middleton (#4978)
This commit is contained in:
parent
45824008d9
commit
2ae1bf3dcd
4 changed files with 54 additions and 15 deletions
2
Makefile
2
Makefile
|
@ -1423,12 +1423,12 @@ Q3OBJ = \
|
|||
$(B)/client/tr_image_tga.o \
|
||||
$(B)/client/tr_image_pcx.o \
|
||||
$(B)/client/tr_init.o \
|
||||
$(B)/client/tr_model_iqm.o \
|
||||
$(B)/client/tr_light.o \
|
||||
$(B)/client/tr_main.o \
|
||||
$(B)/client/tr_marks.o \
|
||||
$(B)/client/tr_mesh.o \
|
||||
$(B)/client/tr_model.o \
|
||||
$(B)/client/tr_model_iqm.o \
|
||||
$(B)/client/tr_noise.o \
|
||||
$(B)/client/tr_scene.o \
|
||||
$(B)/client/tr_shade.o \
|
||||
|
|
|
@ -668,6 +668,7 @@ typedef struct {
|
|||
// inter-quake-model surface
|
||||
typedef struct srfIQModel_s {
|
||||
surfaceType_t surfaceType;
|
||||
char name[MAX_QPATH];
|
||||
shader_t *shader;
|
||||
iqmData_t *data;
|
||||
int first_vertex, num_vertexes;
|
||||
|
|
|
@ -466,12 +466,14 @@ static qboolean R_LoadMD3 (model_t *mod, int lod, void *buffer, const char *mod_
|
|||
LL(surf->ofsEnd);
|
||||
|
||||
if ( surf->numVerts > SHADER_MAX_VERTEXES ) {
|
||||
ri.Error (ERR_DROP, "R_LoadMD3: %s has more than %i verts on a surface (%i)",
|
||||
ri.Printf(PRINT_WARNING, "R_LoadMD3: %s has more than %i verts on a surface (%i).\n",
|
||||
mod_name, SHADER_MAX_VERTEXES, surf->numVerts );
|
||||
return qfalse;
|
||||
}
|
||||
if ( surf->numTriangles*3 > SHADER_MAX_INDEXES ) {
|
||||
ri.Error (ERR_DROP, "R_LoadMD3: %s has more than %i triangles on a surface (%i)",
|
||||
ri.Printf(PRINT_WARNING, "R_LoadMD3: %s has more than %i triangles on a surface (%i).\n",
|
||||
mod_name, SHADER_MAX_INDEXES / 3, surf->numTriangles );
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
// change to surface identifier
|
||||
|
@ -742,13 +744,13 @@ static qboolean R_LoadMDR( model_t *mod, void *buffer, int filesize, const char
|
|||
// now do the checks that may fail.
|
||||
if ( surf->numVerts > SHADER_MAX_VERTEXES )
|
||||
{
|
||||
ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has more than %i verts on a surface (%i)",
|
||||
ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has more than %i verts on a surface (%i).\n",
|
||||
mod_name, SHADER_MAX_VERTEXES, surf->numVerts );
|
||||
return qfalse;
|
||||
}
|
||||
if ( surf->numTriangles*3 > SHADER_MAX_INDEXES )
|
||||
{
|
||||
ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has more than %i triangles on a surface (%i)",
|
||||
ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has more than %i triangles on a surface (%i).\n",
|
||||
mod_name, SHADER_MAX_INDEXES / 3, surf->numTriangles );
|
||||
return qfalse;
|
||||
}
|
||||
|
@ -957,12 +959,14 @@ static qboolean R_LoadMD4( model_t *mod, void *buffer, const char *mod_name ) {
|
|||
LL(surf->ofsEnd);
|
||||
|
||||
if ( surf->numVerts > SHADER_MAX_VERTEXES ) {
|
||||
ri.Error (ERR_DROP, "R_LoadMD3: %s has more than %i verts on a surface (%i)",
|
||||
ri.Printf(PRINT_WARNING, "R_LoadMD4: %s has more than %i verts on a surface (%i).\n",
|
||||
mod_name, SHADER_MAX_VERTEXES, surf->numVerts );
|
||||
return qfalse;
|
||||
}
|
||||
if ( surf->numTriangles*3 > SHADER_MAX_INDEXES ) {
|
||||
ri.Error (ERR_DROP, "R_LoadMD3: %s has more than %i triangles on a surface (%i)",
|
||||
ri.Printf(PRINT_WARNING, "R_LoadMD4: %s has more than %i triangles on a surface (%i).\n",
|
||||
mod_name, SHADER_MAX_INDEXES / 3, surf->numTriangles );
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
// change to surface identifier
|
||||
|
|
|
@ -193,6 +193,13 @@ qboolean R_LoadIQM( model_t *mod, void *buffer, int filesize, const char *mod_na
|
|||
LL( header->num_extensions );
|
||||
LL( header->ofs_extensions );
|
||||
|
||||
// check ioq3 joint limit
|
||||
if ( header->num_joints > IQM_MAX_JOINTS ) {
|
||||
ri.Printf(PRINT_WARNING, "R_LoadIQM: %s has more than %d joints (%d).\n",
|
||||
mod_name, IQM_MAX_JOINTS, header->num_joints);
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
// check and swap vertex arrays
|
||||
if( IQM_CheckRange( header, header->ofs_vertexarrays,
|
||||
header->num_vertexarrays,
|
||||
|
@ -305,7 +312,21 @@ qboolean R_LoadIQM( model_t *mod, void *buffer, int filesize, const char *mod_na
|
|||
LL( mesh->num_vertexes );
|
||||
LL( mesh->first_triangle );
|
||||
LL( mesh->num_triangles );
|
||||
|
||||
|
||||
// check ioq3 limits
|
||||
if ( mesh->num_vertexes > SHADER_MAX_VERTEXES )
|
||||
{
|
||||
ri.Printf(PRINT_WARNING, "R_LoadIQM: %s has more than %i verts on a surface (%i).\n",
|
||||
mod_name, SHADER_MAX_VERTEXES, mesh->num_vertexes );
|
||||
return qfalse;
|
||||
}
|
||||
if ( mesh->num_triangles*3 > SHADER_MAX_INDEXES )
|
||||
{
|
||||
ri.Printf(PRINT_WARNING, "R_LoadIQM: %s has more than %i triangles on a surface (%i).\n",
|
||||
mod_name, SHADER_MAX_INDEXES / 3, mesh->num_triangles );
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
if( mesh->first_vertex >= header->num_vertexes ||
|
||||
mesh->first_vertex + mesh->num_vertexes > header->num_vertexes ||
|
||||
mesh->first_triangle >= header->num_triangles ||
|
||||
|
@ -319,8 +340,7 @@ qboolean R_LoadIQM( model_t *mod, void *buffer, int filesize, const char *mod_na
|
|||
}
|
||||
|
||||
// check and swap joints
|
||||
if( header->num_joints > IQM_MAX_JOINTS ||
|
||||
IQM_CheckRange( header, header->ofs_joints,
|
||||
if( IQM_CheckRange( header, header->ofs_joints,
|
||||
header->num_joints, sizeof(iqmJoint_t) ) ) {
|
||||
return qfalse;
|
||||
}
|
||||
|
@ -542,6 +562,7 @@ qboolean R_LoadIQM( model_t *mod, void *buffer, int filesize, const char *mod_na
|
|||
str = (char *)header + header->ofs_text;
|
||||
for( i = 0; i < header->num_meshes; i++, mesh++, surface++ ) {
|
||||
surface->surfaceType = SF_IQM;
|
||||
Q_strncpyz(surface->name, str + mesh->name, sizeof (surface->name));
|
||||
surface->shader = R_FindShader( str + mesh->material, LIGHTMAP_NONE, qtrue );
|
||||
if( surface->shader->defaultShader )
|
||||
surface->shader = tr.defaultShader;
|
||||
|
@ -550,7 +571,7 @@ qboolean R_LoadIQM( model_t *mod, void *buffer, int filesize, const char *mod_na
|
|||
surface->num_vertexes = mesh->num_vertexes;
|
||||
surface->first_triangle = mesh->first_triangle;
|
||||
surface->num_triangles = mesh->num_triangles;
|
||||
}
|
||||
}
|
||||
|
||||
// copy vertexarrays and indexes
|
||||
vertexarray = (iqmVertexArray_t *)((byte *)header + header->ofs_vertexarrays);
|
||||
|
@ -734,11 +755,12 @@ Add all surfaces of this model
|
|||
void R_AddIQMSurfaces( trRefEntity_t *ent ) {
|
||||
iqmData_t *data;
|
||||
srfIQModel_t *surface;
|
||||
int i;
|
||||
int i, j;
|
||||
qboolean personalModel;
|
||||
int cull;
|
||||
int fogNum;
|
||||
shader_t *shader;
|
||||
skin_t *skin;
|
||||
|
||||
data = tr.currentModel->modelData;
|
||||
surface = data->surfaces;
|
||||
|
@ -790,8 +812,21 @@ void R_AddIQMSurfaces( trRefEntity_t *ent ) {
|
|||
fogNum = R_ComputeIQMFogNum( data, ent );
|
||||
|
||||
for ( i = 0 ; i < data->num_surfaces ; i++ ) {
|
||||
if( ent->e.customShader ) {
|
||||
if(ent->e.customShader)
|
||||
shader = R_GetShaderByHandle( ent->e.customShader );
|
||||
else if(ent->e.customSkin > 0 && ent->e.customSkin < tr.numSkins)
|
||||
{
|
||||
skin = R_GetSkinByHandle(ent->e.customSkin);
|
||||
shader = tr.defaultShader;
|
||||
|
||||
for(j = 0; j < skin->numSurfaces; j++)
|
||||
{
|
||||
if (!strcmp(skin->surfaces[j]->name, surface->name))
|
||||
{
|
||||
shader = skin->surfaces[j]->shader;
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
shader = surface->shader;
|
||||
}
|
||||
|
@ -816,8 +851,7 @@ void R_AddIQMSurfaces( trRefEntity_t *ent ) {
|
|||
}
|
||||
|
||||
if( !personalModel ) {
|
||||
R_AddDrawSurf( &surface->surfaceType,
|
||||
shader, fogNum, 0 );
|
||||
R_AddDrawSurf( (void *)surface, shader, fogNum, 0 );
|
||||
}
|
||||
|
||||
surface++;
|
||||
|
|
Loading…
Reference in a new issue