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Reject OpenGL contexts w/ software renderer when core context requested.
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59b1262b82
commit
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1 changed files with 16 additions and 1 deletions
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@ -499,7 +499,22 @@ static int GLimp_SetMode(int mode, qboolean fullscreen, qboolean noborder, qbool
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}
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}
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else
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else
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{
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{
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ri.Printf(PRINT_ALL, "SDL_GL_CreateContext succeeded, but: %s\n", SDL_GetError());
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const char *renderer;
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ri.Printf(PRINT_ALL, "SDL_GL_CreateContext succeeded.\n");
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renderer = (const char *)qglGetString(GL_RENDERER);
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if (renderer && (strstr(renderer, "Software Renderer") || strstr(renderer, "Software Rasterizer")))
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{
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ri.Printf(PRINT_ALL, "GL_RENDERER is %s, rejecting context\n", renderer);
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SDL_GL_DeleteContext(SDL_glContext);
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SDL_glContext = NULL;
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, profileMask);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, majorVersion);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, minorVersion);
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}
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}
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}
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}
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}
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else
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else
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