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Call sound files 'audio' not 'wav' in debug messages.
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1 changed files with 2 additions and 2 deletions
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@ -219,11 +219,11 @@ qboolean S_LoadSound( sfx_t *sfx )
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return qfalse;
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if ( info.width == 1 ) {
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Com_DPrintf(S_COLOR_YELLOW "WARNING: %s is a 8 bit wav file\n", sfx->soundName);
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Com_DPrintf(S_COLOR_YELLOW "WARNING: %s is a 8 bit audio file\n", sfx->soundName);
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}
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if ( info.rate != 22050 ) {
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Com_DPrintf(S_COLOR_YELLOW "WARNING: %s is not a 22kHz wav file\n", sfx->soundName);
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Com_DPrintf(S_COLOR_YELLOW "WARNING: %s is not a 22kHz audio file\n", sfx->soundName);
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}
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samples = Hunk_AllocateTempMemory(info.samples * sizeof(short) * 2);
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