Don't link to libGL at compile time

Get all OpenGL functions using SDL_GL_GetProcAddress(). This makes it
easier to cross-arch compile on Linux and add support for OpenGL ES
in the future.

Users still have to supply their own libSDL2 for cross-arch compiling
on Linux. But now the user does not have to re-install libgl1-mesa-dev
package for i386 or amd64 on Debian when switching between compiling
ioquake3 for x86 and x86_64.
This commit is contained in:
Zack Middleton 2017-10-01 18:59:01 -05:00
parent 51e9aa2df0
commit 20573bce43
4 changed files with 163 additions and 348 deletions

View file

@ -381,7 +381,7 @@ ifneq (,$(findstring "$(PLATFORM)", "linux" "gnu_kfreebsd" "kfreebsd-gnu" "gnu")
AUTOUPDATER_LIBS += -ldl AUTOUPDATER_LIBS += -ldl
CLIENT_LIBS=$(SDL_LIBS) CLIENT_LIBS=$(SDL_LIBS)
RENDERER_LIBS = $(SDL_LIBS) -lGL RENDERER_LIBS = $(SDL_LIBS)
ifeq ($(USE_OPENAL),1) ifeq ($(USE_OPENAL),1)
ifneq ($(USE_OPENAL_DLOPEN),1) ifneq ($(USE_OPENAL_DLOPEN),1)
@ -613,7 +613,7 @@ ifdef MINGW
CLIENT_LDFLAGS += -mwindows CLIENT_LDFLAGS += -mwindows
endif endif
CLIENT_LIBS = -lgdi32 -lole32 CLIENT_LIBS = -lgdi32 -lole32
RENDERER_LIBS = -lgdi32 -lole32 -lopengl32 -static-libgcc RENDERER_LIBS = -lgdi32 -lole32 -static-libgcc
ifeq ($(USE_FREETYPE),1) ifeq ($(USE_FREETYPE),1)
FREETYPE_CFLAGS = -Ifreetype2 FREETYPE_CFLAGS = -Ifreetype2
@ -699,7 +699,7 @@ ifeq ($(PLATFORM),freebsd)
CLIENT_LIBS = CLIENT_LIBS =
CLIENT_LIBS += $(SDL_LIBS) CLIENT_LIBS += $(SDL_LIBS)
RENDERER_LIBS = $(SDL_LIBS) -lGL RENDERER_LIBS = $(SDL_LIBS)
# optional features/libraries # optional features/libraries
ifeq ($(USE_OPENAL),1) ifeq ($(USE_OPENAL),1)
@ -790,7 +790,7 @@ ifeq ($(PLATFORM),openbsd)
CLIENT_LIBS = CLIENT_LIBS =
CLIENT_LIBS += $(SDL_LIBS) CLIENT_LIBS += $(SDL_LIBS)
RENDERER_LIBS = $(SDL_LIBS) -lGL RENDERER_LIBS = $(SDL_LIBS)
ifeq ($(USE_OPENAL),1) ifeq ($(USE_OPENAL),1)
ifneq ($(USE_OPENAL_DLOPEN),1) ifneq ($(USE_OPENAL_DLOPEN),1)
@ -853,7 +853,7 @@ ifeq ($(PLATFORM),irix64)
# FIXME: The X libraries probably aren't necessary? # FIXME: The X libraries probably aren't necessary?
CLIENT_LIBS=-L/usr/X11/$(LIB) $(SDL_LIBS) \ CLIENT_LIBS=-L/usr/X11/$(LIB) $(SDL_LIBS) \
-lX11 -lXext -lm -lX11 -lXext -lm
RENDERER_LIBS = $(SDL_LIBS) -lGL RENDERER_LIBS = $(SDL_LIBS)
else # ifeq IRIX else # ifeq IRIX
@ -909,7 +909,7 @@ ifeq ($(PLATFORM),sunos)
BOTCFLAGS=-O0 BOTCFLAGS=-O0
CLIENT_LIBS +=$(SDL_LIBS) -lX11 -lXext -liconv -lm CLIENT_LIBS +=$(SDL_LIBS) -lX11 -lXext -liconv -lm
RENDERER_LIBS = $(SDL_LIBS) -lGL RENDERER_LIBS = $(SDL_LIBS)
else # ifeq sunos else # ifeq sunos

View file

@ -42,342 +42,80 @@ extern void (APIENTRYP qglUnlockArraysEXT) (void);
//=========================================================================== //===========================================================================
#define qglAccum glAccum
#define qglAlphaFunc glAlphaFunc
#define qglAreTexturesResident glAreTexturesResident
#define qglArrayElement glArrayElement
#define qglBegin glBegin
#define qglBindTexture glBindTexture
#define qglBitmap glBitmap
#define qglBlendFunc glBlendFunc
#define qglCallList glCallList
#define qglCallLists glCallLists
#define qglClear glClear
#define qglClearAccum glClearAccum
#define qglClearColor glClearColor
#define qglClearDepth glClearDepth
#define qglClearIndex glClearIndex
#define qglClearStencil glClearStencil
#define qglClipPlane glClipPlane
#define qglColor3b glColor3b
#define qglColor3bv glColor3bv
#define qglColor3d glColor3d
#define qglColor3dv glColor3dv
#define qglColor3f glColor3f
#define qglColor3fv glColor3fv
#define qglColor3i glColor3i
#define qglColor3iv glColor3iv
#define qglColor3s glColor3s
#define qglColor3sv glColor3sv
#define qglColor3ub glColor3ub
#define qglColor3ubv glColor3ubv
#define qglColor3ui glColor3ui
#define qglColor3uiv glColor3uiv
#define qglColor3us glColor3us
#define qglColor3usv glColor3usv
#define qglColor4b glColor4b
#define qglColor4bv glColor4bv
#define qglColor4d glColor4d
#define qglColor4dv glColor4dv
#define qglColor4f glColor4f
#define qglColor4fv glColor4fv
#define qglColor4i glColor4i
#define qglColor4iv glColor4iv
#define qglColor4s glColor4s
#define qglColor4sv glColor4sv
#define qglColor4ub glColor4ub
#define qglColor4ubv glColor4ubv
#define qglColor4ui glColor4ui
#define qglColor4uiv glColor4uiv
#define qglColor4us glColor4us
#define qglColor4usv glColor4usv
#define qglColorMask glColorMask
#define qglColorMaterial glColorMaterial
#define qglColorPointer glColorPointer
#define qglCopyPixels glCopyPixels
#define qglCopyTexImage1D glCopyTexImage1D
#define qglCopyTexImage2D glCopyTexImage2D
#define qglCopyTexSubImage1D glCopyTexSubImage1D
#define qglCopyTexSubImage2D glCopyTexSubImage2D
#define qglCullFace glCullFace
#define qglDeleteLists glDeleteLists
#define qglDeleteTextures glDeleteTextures
#define qglDepthFunc glDepthFunc
#define qglDepthMask glDepthMask
#define qglDepthRange glDepthRange
#define qglDisable glDisable
#define qglDisableClientState glDisableClientState
#define qglDrawArrays glDrawArrays
#define qglDrawBuffer glDrawBuffer
#define qglDrawElements glDrawElements
#define qglDrawPixels glDrawPixels
#define qglEdgeFlag glEdgeFlag
#define qglEdgeFlagPointer glEdgeFlagPointer
#define qglEdgeFlagv glEdgeFlagv
#define qglEnable glEnable
#define qglEnableClientState glEnableClientState
#define qglEnd glEnd
#define qglEndList glEndList
#define qglEvalCoord1d glEvalCoord1d
#define qglEvalCoord1dv glEvalCoord1dv
#define qglEvalCoord1f glEvalCoord1f
#define qglEvalCoord1fv glEvalCoord1fv
#define qglEvalCoord2d glEvalCoord2d
#define qglEvalCoord2dv glEvalCoord2dv
#define qglEvalCoord2f glEvalCoord2f
#define qglEvalCoord2fv glEvalCoord2fv
#define qglEvalMesh1 glEvalMesh1
#define qglEvalMesh2 glEvalMesh2
#define qglEvalPoint1 glEvalPoint1
#define qglEvalPoint2 glEvalPoint2
#define qglFeedbackBuffer glFeedbackBuffer
#define qglFinish glFinish
#define qglFlush glFlush
#define qglFogf glFogf
#define qglFogfv glFogfv
#define qglFogi glFogi
#define qglFogiv glFogiv
#define qglFrontFace glFrontFace
#define qglFrustum glFrustum
#define qglGenLists glGenLists
#define qglGenTextures glGenTextures
#define qglGetBooleanv glGetBooleanv
#define qglGetClipPlane glGetClipPlane
#define qglGetDoublev glGetDoublev
#define qglGetError glGetError
#define qglGetFloatv glGetFloatv
#define qglGetIntegerv glGetIntegerv
#define qglGetLightfv glGetLightfv
#define qglGetLightiv glGetLightiv
#define qglGetMapdv glGetMapdv
#define qglGetMapfv glGetMapfv
#define qglGetMapiv glGetMapiv
#define qglGetMaterialfv glGetMaterialfv
#define qglGetMaterialiv glGetMaterialiv
#define qglGetPixelMapfv glGetPixelMapfv
#define qglGetPixelMapuiv glGetPixelMapuiv
#define qglGetPixelMapusv glGetPixelMapusv
#define qglGetPointerv glGetPointerv
#define qglGetPolygonStipple glGetPolygonStipple
#define qglGetString glGetString
#define qglGetTexGendv glGetTexGendv
#define qglGetTexGenfv glGetTexGenfv
#define qglGetTexGeniv glGetTexGeniv
#define qglGetTexImage glGetTexImage
#define qglGetTexLevelParameterfv glGetTexLevelParameterfv
#define qglGetTexLevelParameteriv glGetTexLevelParameteriv
#define qglGetTexParameterfv glGetTexParameterfv
#define qglGetTexParameteriv glGetTexParameteriv
#define qglHint glHint
#define qglIndexMask glIndexMask
#define qglIndexPointer glIndexPointer
#define qglIndexd glIndexd
#define qglIndexdv glIndexdv
#define qglIndexf glIndexf
#define qglIndexfv glIndexfv
#define qglIndexi glIndexi
#define qglIndexiv glIndexiv
#define qglIndexs glIndexs
#define qglIndexsv glIndexsv
#define qglIndexub glIndexub
#define qglIndexubv glIndexubv
#define qglInitNames glInitNames
#define qglInterleavedArrays glInterleavedArrays
#define qglIsEnabled glIsEnabled
#define qglIsList glIsList
#define qglIsTexture glIsTexture
#define qglLightModelf glLightModelf
#define qglLightModelfv glLightModelfv
#define qglLightModeli glLightModeli
#define qglLightModeliv glLightModeliv
#define qglLightf glLightf
#define qglLightfv glLightfv
#define qglLighti glLighti
#define qglLightiv glLightiv
#define qglLineStipple glLineStipple
#define qglLineWidth glLineWidth
#define qglListBase glListBase
#define qglLoadIdentity glLoadIdentity
#define qglLoadMatrixd glLoadMatrixd
#define qglLoadMatrixf glLoadMatrixf
#define qglLoadName glLoadName
#define qglLogicOp glLogicOp
#define qglMap1d glMap1d
#define qglMap1f glMap1f
#define qglMap2d glMap2d
#define qglMap2f glMap2f
#define qglMapGrid1d glMapGrid1d
#define qglMapGrid1f glMapGrid1f
#define qglMapGrid2d glMapGrid2d
#define qglMapGrid2f glMapGrid2f
#define qglMaterialf glMaterialf
#define qglMaterialfv glMaterialfv
#define qglMateriali glMateriali
#define qglMaterialiv glMaterialiv
#define qglMatrixMode glMatrixMode
#define qglMultMatrixd glMultMatrixd
#define qglMultMatrixf glMultMatrixf
#define qglNewList glNewList
#define qglNormal3b glNormal3b
#define qglNormal3bv glNormal3bv
#define qglNormal3d glNormal3d
#define qglNormal3dv glNormal3dv
#define qglNormal3f glNormal3f
#define qglNormal3fv glNormal3fv
#define qglNormal3i glNormal3i
#define qglNormal3iv glNormal3iv
#define qglNormal3s glNormal3s
#define qglNormal3sv glNormal3sv
#define qglNormalPointer glNormalPointer
#define qglOrtho glOrtho
#define qglPassThrough glPassThrough
#define qglPixelMapfv glPixelMapfv
#define qglPixelMapuiv glPixelMapuiv
#define qglPixelMapusv glPixelMapusv
#define qglPixelStoref glPixelStoref
#define qglPixelStorei glPixelStorei
#define qglPixelTransferf glPixelTransferf
#define qglPixelTransferi glPixelTransferi
#define qglPixelZoom glPixelZoom
#define qglPointSize glPointSize
#define qglPolygonMode glPolygonMode
#define qglPolygonOffset glPolygonOffset
#define qglPolygonStipple glPolygonStipple
#define qglPopAttrib glPopAttrib
#define qglPopClientAttrib glPopClientAttrib
#define qglPopMatrix glPopMatrix
#define qglPopName glPopName
#define qglPrioritizeTextures glPrioritizeTextures
#define qglPushAttrib glPushAttrib
#define qglPushClientAttrib glPushClientAttrib
#define qglPushMatrix glPushMatrix
#define qglPushName glPushName
#define qglRasterPos2d glRasterPos2d
#define qglRasterPos2dv glRasterPos2dv
#define qglRasterPos2f glRasterPos2f
#define qglRasterPos2fv glRasterPos2fv
#define qglRasterPos2i glRasterPos2i
#define qglRasterPos2iv glRasterPos2iv
#define qglRasterPos2s glRasterPos2s
#define qglRasterPos2sv glRasterPos2sv
#define qglRasterPos3d glRasterPos3d
#define qglRasterPos3dv glRasterPos3dv
#define qglRasterPos3f glRasterPos3f
#define qglRasterPos3fv glRasterPos3fv
#define qglRasterPos3i glRasterPos3i
#define qglRasterPos3iv glRasterPos3iv
#define qglRasterPos3s glRasterPos3s
#define qglRasterPos3sv glRasterPos3sv
#define qglRasterPos4d glRasterPos4d
#define qglRasterPos4dv glRasterPos4dv
#define qglRasterPos4f glRasterPos4f
#define qglRasterPos4fv glRasterPos4fv
#define qglRasterPos4i glRasterPos4i
#define qglRasterPos4iv glRasterPos4iv
#define qglRasterPos4s glRasterPos4s
#define qglRasterPos4sv glRasterPos4sv
#define qglReadBuffer glReadBuffer
#define qglReadPixels glReadPixels
#define qglRectd glRectd
#define qglRectdv glRectdv
#define qglRectf glRectf
#define qglRectfv glRectfv
#define qglRecti glRecti
#define qglRectiv glRectiv
#define qglRects glRects
#define qglRectsv glRectsv
#define qglRenderMode glRenderMode
#define qglRotated glRotated
#define qglRotatef glRotatef
#define qglScaled glScaled
#define qglScalef glScalef
#define qglScissor glScissor
#define qglSelectBuffer glSelectBuffer
#define qglShadeModel glShadeModel
#define qglStencilFunc glStencilFunc
#define qglStencilMask glStencilMask
#define qglStencilOp glStencilOp
#define qglTexCoord1d glTexCoord1d
#define qglTexCoord1dv glTexCoord1dv
#define qglTexCoord1f glTexCoord1f
#define qglTexCoord1fv glTexCoord1fv
#define qglTexCoord1i glTexCoord1i
#define qglTexCoord1iv glTexCoord1iv
#define qglTexCoord1s glTexCoord1s
#define qglTexCoord1sv glTexCoord1sv
#define qglTexCoord2d glTexCoord2d
#define qglTexCoord2dv glTexCoord2dv
#define qglTexCoord2f glTexCoord2f
#define qglTexCoord2fv glTexCoord2fv
#define qglTexCoord2i glTexCoord2i
#define qglTexCoord2iv glTexCoord2iv
#define qglTexCoord2s glTexCoord2s
#define qglTexCoord2sv glTexCoord2sv
#define qglTexCoord3d glTexCoord3d
#define qglTexCoord3dv glTexCoord3dv
#define qglTexCoord3f glTexCoord3f
#define qglTexCoord3fv glTexCoord3fv
#define qglTexCoord3i glTexCoord3i
#define qglTexCoord3iv glTexCoord3iv
#define qglTexCoord3s glTexCoord3s
#define qglTexCoord3sv glTexCoord3sv
#define qglTexCoord4d glTexCoord4d
#define qglTexCoord4dv glTexCoord4dv
#define qglTexCoord4f glTexCoord4f
#define qglTexCoord4fv glTexCoord4fv
#define qglTexCoord4i glTexCoord4i
#define qglTexCoord4iv glTexCoord4iv
#define qglTexCoord4s glTexCoord4s
#define qglTexCoord4sv glTexCoord4sv
#define qglTexCoordPointer glTexCoordPointer
#define qglTexEnvf glTexEnvf
#define qglTexEnvfv glTexEnvfv
#define qglTexEnvi glTexEnvi
#define qglTexEnviv glTexEnviv
#define qglTexGend glTexGend
#define qglTexGendv glTexGendv
#define qglTexGenf glTexGenf
#define qglTexGenfv glTexGenfv
#define qglTexGeni glTexGeni
#define qglTexGeniv glTexGeniv
#define qglTexImage1D glTexImage1D
#define qglTexImage2D glTexImage2D
#define qglTexParameterf glTexParameterf
#define qglTexParameterfv glTexParameterfv
#define qglTexParameteri glTexParameteri
#define qglTexParameteriv glTexParameteriv
#define qglTexSubImage1D glTexSubImage1D
#define qglTexSubImage2D glTexSubImage2D
#define qglTranslated glTranslated
#define qglTranslatef glTranslatef
#define qglVertex2d glVertex2d
#define qglVertex2dv glVertex2dv
#define qglVertex2f glVertex2f
#define qglVertex2fv glVertex2fv
#define qglVertex2i glVertex2i
#define qglVertex2iv glVertex2iv
#define qglVertex2s glVertex2s
#define qglVertex2sv glVertex2sv
#define qglVertex3d glVertex3d
#define qglVertex3dv glVertex3dv
#define qglVertex3f glVertex3f
#define qglVertex3fv glVertex3fv
#define qglVertex3i glVertex3i
#define qglVertex3iv glVertex3iv
#define qglVertex3s glVertex3s
#define qglVertex3sv glVertex3sv
#define qglVertex4d glVertex4d
#define qglVertex4dv glVertex4dv
#define qglVertex4f glVertex4f
#define qglVertex4fv glVertex4fv
#define qglVertex4i glVertex4i
#define qglVertex4iv glVertex4iv
#define qglVertex4s glVertex4s
#define qglVertex4sv glVertex4sv
#define qglVertexPointer glVertexPointer
#define qglViewport glViewport
// GL function loader, based on https://gist.github.com/rygorous/16796a0c876cf8a5f542caddb55bce8a // GL function loader, based on https://gist.github.com/rygorous/16796a0c876cf8a5f542caddb55bce8a
// get missing functions from code/SDL2/include/SDL_opengl.h
// OpenGL 1.0
#define QGL_1_0_PROCS \
GLE(void, AlphaFunc, GLenum func, GLclampf ref) \
GLE(void, Begin, GLenum mode) \
GLE(void, BlendFunc, GLenum sfactor, GLenum dfactor) \
GLE(void, ClearColor, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) \
GLE(void, ClearDepth, GLclampd depth) \
GLE(void, Clear, GLbitfield mask) \
GLE(void, ClearStencil, GLint s) \
GLE(void, ClipPlane, GLenum plane, const GLdouble *equation) \
GLE(void, Color3f, GLfloat red, GLfloat green, GLfloat blue) \
GLE(void, Color4f, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) \
GLE(void, Color4ubv, const GLubyte *v) \
GLE(void, ColorMask, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) \
GLE(void, CullFace, GLenum mode) \
GLE(void, DepthFunc, GLenum func) \
GLE(void, DepthMask, GLboolean flag) \
GLE(void, DepthRange, GLclampd near_val, GLclampd far_val) \
GLE(void, Disable, GLenum cap) \
GLE(void, DrawBuffer, GLenum mode) \
GLE(void, Enable, GLenum cap) \
GLE(void, End, void) \
GLE(void, Finish, void) \
GLE(void, Flush, void) \
GLE(void, Frustum, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val) \
GLE(void, GetBooleanv, GLenum pname, GLboolean *params) \
GLE(GLenum, GetError, void) \
GLE(void, GetIntegerv, GLenum pname, GLint *params) \
GLE(const GLubyte *, GetString, GLenum name) \
GLE(void, LineWidth, GLfloat width) \
GLE(void, LoadIdentity, void) \
GLE(void, LoadMatrixf, const GLfloat *m) \
GLE(void, MatrixMode, GLenum mode) \
GLE(void, Ortho, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val) \
GLE(void, PolygonMode, GLenum face, GLenum mode) \
GLE(void, PolygonOffset, GLfloat factor, GLfloat units) \
GLE(void, PopMatrix, void) \
GLE(void, PushMatrix, void) \
GLE(void, ReadPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) \
GLE(void, Scissor, GLint x, GLint y, GLsizei width, GLsizei height) \
GLE(void, ShadeModel, GLenum mode) \
GLE(void, StencilFunc, GLenum func, GLint ref, GLuint mask) \
GLE(void, StencilMask, GLuint mask) \
GLE(void, StencilOp, GLenum fail, GLenum zfail, GLenum zpass) \
GLE(void, TexCoord2f, GLfloat s, GLfloat t) \
GLE(void, TexCoord2fv, const GLfloat *v) \
GLE(void, TexEnvf, GLenum target, GLenum pname, GLfloat param) \
GLE(void, TexImage2D, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) \
GLE(void, TexParameterf, GLenum target, GLenum pname, GLfloat param) \
GLE(void, TexParameteri, GLenum target, GLenum pname, GLint param) \
GLE(void, Translatef, GLfloat x, GLfloat y, GLfloat z) \
GLE(void, Vertex2f, GLfloat x, GLfloat y) \
GLE(void, Vertex3f, GLfloat x, GLfloat y, GLfloat z) \
GLE(void, Vertex3fv, const GLfloat *v) \
GLE(void, Viewport, GLint x, GLint y, GLsizei width, GLsizei height) \
// OpenGL 1.1
#define QGL_1_1_PROCS \
GLE(void, GenTextures, GLsizei n, GLuint *textures ) \
GLE(void, DeleteTextures, GLsizei n, const GLuint *textures) \
GLE(void, BindTexture, GLenum target, GLuint texture) \
GLE(void, EnableClientState, GLenum cap) \
GLE(void, DisableClientState, GLenum cap) \
GLE(void, ArrayElement, GLint i) \
GLE(void, DrawArrays, GLenum mode, GLint first, GLsizei count) \
GLE(void, DrawElements, GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) \
GLE(void, TexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) \
GLE(void, CopyTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) \
GLE(void, VertexPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) \
GLE(void, ColorPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) \
GLE(void, TexCoordPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) \
// OpenGL 1.3, was GL_ARB_texture_compression // OpenGL 1.3, was GL_ARB_texture_compression
#define QGL_1_3_PROCS \ #define QGL_1_3_PROCS \
@ -556,6 +294,8 @@ extern void (APIENTRYP qglUnlockArraysEXT) (void);
GLE(GLvoid, NamedFramebufferRenderbufferEXT, GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) \ GLE(GLvoid, NamedFramebufferRenderbufferEXT, GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) \
#define GLE(ret, name, ...) typedef ret APIENTRY name##proc(__VA_ARGS__); extern name##proc * qgl##name; #define GLE(ret, name, ...) typedef ret APIENTRY name##proc(__VA_ARGS__); extern name##proc * qgl##name;
QGL_1_0_PROCS;
QGL_1_1_PROCS;
QGL_1_3_PROCS; QGL_1_3_PROCS;
QGL_1_5_PROCS; QGL_1_5_PROCS;
QGL_2_0_PROCS; QGL_2_0_PROCS;

View file

@ -1036,7 +1036,7 @@ void GfxInfo_f( void )
GLint numExtensions; GLint numExtensions;
int i; int i;
glGetIntegerv(GL_NUM_EXTENSIONS, &numExtensions); qglGetIntegerv(GL_NUM_EXTENSIONS, &numExtensions);
for (i = 0; i < numExtensions; i++) for (i = 0; i < numExtensions; i++)
{ {
ri.Printf(PRINT_ALL, "%s ", qglGetStringi(GL_EXTENSIONS, i)); ri.Printf(PRINT_ALL, "%s ", qglGetStringi(GL_EXTENSIONS, i));

View file

@ -60,6 +60,11 @@ void (APIENTRYP qglMultiTexCoord2fARB) (GLenum target, GLfloat s, GLfloat t);
void (APIENTRYP qglLockArraysEXT) (GLint first, GLsizei count); void (APIENTRYP qglLockArraysEXT) (GLint first, GLsizei count);
void (APIENTRYP qglUnlockArraysEXT) (void); void (APIENTRYP qglUnlockArraysEXT) (void);
#define GLE(ret, name, ...) name##proc * qgl##name;
QGL_1_0_PROCS;
QGL_1_1_PROCS;
#undef GLE
/* /*
=============== ===============
GLimp_Shutdown GLimp_Shutdown
@ -210,6 +215,50 @@ static void GLimp_DetectAvailableModes(void)
SDL_free( modes ); SDL_free( modes );
} }
/*
===============
GLimp_GetProcAddresses
Get addresses for OpenGL functions.
===============
*/
static qboolean GLimp_GetProcAddresses( void ) {
qboolean success = qtrue;
#ifdef __SDL_NOGETPROCADDR__
#define GLE( ret, name, ... ) qgl##name = gl#name;
#else
#define GLE( ret, name, ... ) qgl##name = (name##proc *) SDL_GL_GetProcAddress("gl" #name); \
if ( qgl##name == NULL ) { \
ri.Printf( PRINT_ALL, "ERROR: Missing OpenGL function %s\n", "gl" #name ); \
success = qfalse; \
}
#endif
QGL_1_0_PROCS;
QGL_1_1_PROCS;
#undef GLE
return success;
}
/*
===============
GLimp_ClearProcAddresses
Clear addresses for OpenGL functions.
===============
*/
static void GLimp_ClearProcAddresses( void ) {
#define GLE( ret, name, ... ) qgl##name = NULL;
QGL_1_0_PROCS;
QGL_1_1_PROCS;
#undef GLE
}
/* /*
=============== ===============
GLimp_SetMode GLimp_SetMode
@ -309,6 +358,7 @@ static int GLimp_SetMode(int mode, qboolean fullscreen, qboolean noborder, qbool
// Destroy existing state if it exists // Destroy existing state if it exists
if( SDL_glContext != NULL ) if( SDL_glContext != NULL )
{ {
GLimp_ClearProcAddresses();
SDL_GL_DeleteContext( SDL_glContext ); SDL_GL_DeleteContext( SDL_glContext );
SDL_glContext = NULL; SDL_glContext = NULL;
} }
@ -503,11 +553,22 @@ static int GLimp_SetMode(int mode, qboolean fullscreen, qboolean noborder, qbool
ri.Printf(PRINT_ALL, "SDL_GL_CreateContext succeeded.\n"); ri.Printf(PRINT_ALL, "SDL_GL_CreateContext succeeded.\n");
renderer = (const char *)qglGetString(GL_RENDERER); if ( GLimp_GetProcAddresses() )
if (renderer && (strstr(renderer, "Software Renderer") || strstr(renderer, "Software Rasterizer")))
{ {
renderer = (const char *)qglGetString(GL_RENDERER);
}
else
{
ri.Printf( PRINT_ALL, "GLimp_GetProcAddresses() failed for OpenGL 3.2 core context\n" );
renderer = NULL;
}
if (!renderer || (strstr(renderer, "Software Renderer") || strstr(renderer, "Software Rasterizer")))
{
if ( renderer )
ri.Printf(PRINT_ALL, "GL_RENDERER is %s, rejecting context\n", renderer); ri.Printf(PRINT_ALL, "GL_RENDERER is %s, rejecting context\n", renderer);
GLimp_ClearProcAddresses();
SDL_GL_DeleteContext(SDL_glContext); SDL_GL_DeleteContext(SDL_glContext);
SDL_glContext = NULL; SDL_glContext = NULL;
@ -522,12 +583,26 @@ static int GLimp_SetMode(int mode, qboolean fullscreen, qboolean noborder, qbool
SDL_glContext = NULL; SDL_glContext = NULL;
} }
if( !SDL_glContext && ( SDL_glContext = SDL_GL_CreateContext( SDL_window ) ) == NULL ) if ( !SDL_glContext )
{
if( ( SDL_glContext = SDL_GL_CreateContext( SDL_window ) ) == NULL )
{ {
ri.Printf( PRINT_DEVELOPER, "SDL_GL_CreateContext failed: %s\n", SDL_GetError( ) ); ri.Printf( PRINT_DEVELOPER, "SDL_GL_CreateContext failed: %s\n", SDL_GetError( ) );
continue; continue;
} }
if ( !GLimp_GetProcAddresses() )
{
ri.Printf( PRINT_ALL, "GLimp_GetProcAddresses() failed\n" );
GLimp_ClearProcAddresses();
SDL_GL_DeleteContext( SDL_glContext );
SDL_glContext = NULL;
SDL_DestroyWindow( SDL_window );
SDL_window = NULL;
continue;
}
}
qglClearColor( 0, 0, 0, 1 ); qglClearColor( 0, 0, 0, 1 );
qglClear( GL_COLOR_BUFFER_BIT ); qglClear( GL_COLOR_BUFFER_BIT );
SDL_GL_SwapWindow( SDL_window ); SDL_GL_SwapWindow( SDL_window );