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Minor fix for server infostring. Thanks to slacker
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1 changed files with 1 additions and 1 deletions
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@ -296,7 +296,7 @@ static void LAN_GetServerInfo( int source, int n, char *buf, int buflen ) {
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Info_SetValueForKey( info, "game", server->game);
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Info_SetValueForKey( info, "gametype", va("%i",server->gameType));
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Info_SetValueForKey( info, "nettype", va("%i",server->netType));
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Info_SetValueForKey( info, "addr", NET_AdrToString(server->adr));
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Info_SetValueForKey( info, "addr", NET_AdrToStringwPort(server->adr));
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Info_SetValueForKey( info, "punkbuster", va("%i", server->punkbuster));
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Q_strncpyz(buf, info, buflen);
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} else {
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