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VOIP: Added cvar cl_voipCaptureMult to boost gain on recorded bits.
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3 changed files with 15 additions and 1 deletions
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@ -39,6 +39,7 @@ cvar_t *cl_voipVADThreshold;
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cvar_t *cl_voipSend;
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cvar_t *cl_voipSendTarget;
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cvar_t *cl_voipGainDuringCapture;
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cvar_t *cl_voipCaptureMult;
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cvar_t *cl_voipShowMeter;
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cvar_t *voip;
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#endif
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@ -268,6 +269,7 @@ Record more audio from the hardware if required and encode it into Speex
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static
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void CL_CaptureVoip(void)
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{
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const float audioMult = cl_voipCaptureMult->value;
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const qboolean useVad = (cl_voipUseVAD->integer != 0);
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qboolean initialFrame = qfalse;
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qboolean finalFrame = qfalse;
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@ -304,6 +306,8 @@ void CL_CaptureVoip(void)
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dontCapture = qtrue; // playing back a demo.
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else if ( voip->integer == 0 )
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dontCapture = qtrue; // client has VoIP support disabled.
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else if ( audioMult == 0.0f )
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dontCapture = qtrue; // basically silenced incoming audio.
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cl_voipSend->modified = qfalse;
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@ -362,8 +366,10 @@ void CL_CaptureVoip(void)
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// check the "power" of this packet...
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for (i = 0; i < clc.speexFrameSize; i++) {
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const float s = fabs((float) sampptr[i]);
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const float flsamp = (float) sampptr[i];
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const float s = fabs(flsamp);
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voipPower += s * s;
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sampptr[i] = (int16_t) ((flsamp) * audioMult);
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}
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// encode raw audio samples into Speex data...
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@ -3089,6 +3095,7 @@ void CL_Init( void ) {
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cl_voipSend = Cvar_Get ("cl_voipSend", "0", 0);
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cl_voipSendTarget = Cvar_Get ("cl_voipSendTarget", "all", 0);
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cl_voipGainDuringCapture = Cvar_Get ("cl_voipGainDuringCapture", "0.2", CVAR_ARCHIVE);
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cl_voipCaptureMult = Cvar_Get ("cl_voipCaptureMult", "2.0", CVAR_ARCHIVE);
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cl_voipUseVAD = Cvar_Get ("cl_voipUseVAD", "0", CVAR_ARCHIVE);
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cl_voipVADThreshold = Cvar_Get ("cl_voipVADThreshold", "0.25", CVAR_ARCHIVE);
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cl_voipShowMeter = Cvar_Get ("cl_voipShowMeter", "1", CVAR_ARCHIVE);
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@ -416,6 +416,7 @@ extern cvar_t *cl_voipVADThreshold;
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extern cvar_t *cl_voipSend;
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extern cvar_t *cl_voipSendTarget;
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extern cvar_t *cl_voipGainDuringCapture;
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extern cvar_t *cl_voipCaptureMult;
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extern cvar_t *cl_voipShowMeter;
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extern cvar_t *voip;
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#endif
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@ -94,6 +94,12 @@ cl_voipShowMeter: Set to "1" (the default) to show a volume meter as you are
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game can "hear" you. Set to "0" to disable the display of
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the meter.
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cl_voipCaptureMult: Multiply recorded audio by this value after denoising.
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Defaults to 2.0 to _double_ the volume of your voice.
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This is to make you more audible if denoising eats away
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too much data. Set this to 1.0 to get no change, less to
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be quieter.
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Console commands:
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