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Remove cvar s_alMaxSpeakerDistance for the same task can better be achieved with s_alMaxDistance.
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2 changed files with 2 additions and 6 deletions
2
README
2
README
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@ -125,8 +125,6 @@ New cvars
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source
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s_alGraceDistance - after having passed MaxDistance, length
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until sounds are completely inaudible.
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s_alMaxSpeakerDistance - ET_SPEAKERS beyond this distance are
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culled
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s_alDriver - which OpenAL library to use
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s_alDevice - which OpenAL device to use
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s_alAvailableDevices - list of available OpenAL devices
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@ -42,7 +42,6 @@ cvar_t *s_alGraceDistance;
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cvar_t *s_alDriver;
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cvar_t *s_alDevice;
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cvar_t *s_alAvailableDevices;
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cvar_t *s_alMaxSpeakerDistance;
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/*
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=================
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@ -1096,8 +1095,8 @@ void S_AL_AddRealLoopingSound( int entityNum, const vec3_t origin, const vec3_t
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// There are certain maps (*cough* Q3:TA mpterra*) that have large quantities
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// of ET_SPEAKERS in the PVS at any given time. OpenAL can't cope with mixing
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// large numbers of sounds, so this culls them by distance
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if( DistanceSquared( origin, lastListenerOrigin ) >
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s_alMaxSpeakerDistance->value * s_alMaxSpeakerDistance->value )
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if( DistanceSquared( origin, lastListenerOrigin ) > (s_alMaxDistance->value + s_alGraceDistance->value) *
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(s_alMaxDistance->value + s_alGraceDistance->value) )
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return;
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S_AL_SrcLoop(SRCPRI_AMBIENT, sfx, origin, velocity, entityNum);
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@ -1883,7 +1882,6 @@ qboolean S_AL_Init( soundInterface_t *si )
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s_alMaxDistance = Cvar_Get("s_alMaxDistance", "1024", CVAR_CHEAT);
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s_alRolloff = Cvar_Get( "s_alRolloff", "2", CVAR_CHEAT);
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s_alGraceDistance = Cvar_Get("s_alGraceDistance", "512", CVAR_CHEAT);
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s_alMaxSpeakerDistance = Cvar_Get( "s_alMaxSpeakerDistance", "1024", CVAR_ARCHIVE );
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s_alDriver = Cvar_Get( "s_alDriver", ALDRIVER_DEFAULT, CVAR_ARCHIVE );
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