mirror of
https://github.com/UberGames/lilium-voyager.git
synced 2024-12-12 13:12:07 +00:00
Update msvc10/11 for SDL2
update AdditionalIncludeDirectories to use SDL2 update AdditionalDependencies to use SDL2 add AdditionalLibraryDirectory to SDL2 libs set sub-system as console
This commit is contained in:
parent
40e9a31470
commit
1d83dcca3e
2 changed files with 64 additions and 48 deletions
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@ -162,7 +162,7 @@
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<ClCompile>
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<Optimization>MaxSpeed</Optimization>
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<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
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<AdditionalIncludeDirectories>..\..\code\SDL12\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\code\SDL2\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_WIN32;WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;USE_INTERNAL_JPEG;HAVE_CONFIG_H;MISSIONPACK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<StringPooling>true</StringPooling>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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@ -183,14 +183,14 @@
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<Culture>0x0409</Culture>
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</ResourceCompile>
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<Link>
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<AdditionalDependencies>user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDLmain.lib;SDL.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDL2main.lib;SDL2.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<GenerateDebugInformation>false</GenerateDebugInformation>
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<ProgramDatabaseFile>$(IntDir)quake3.pdb</ProgramDatabaseFile>
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<GenerateMapFile>true</GenerateMapFile>
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<MapFileName>$(IntDir)quake3.map</MapFileName>
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<SubSystem>Windows</SubSystem>
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<SubSystem>Console</SubSystem>
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<StackReserveSize>8388608</StackReserveSize>
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<RandomizedBaseAddress>false</RandomizedBaseAddress>
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<DataExecutionPrevention>
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@ -198,6 +198,7 @@
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<TargetMachine>MachineX86</TargetMachine>
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<IgnoreSpecificDefaultLibraries>libcmt.lib</IgnoreSpecificDefaultLibraries>
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<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
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<AdditionalLibraryDirectories>..\..\code\libs\win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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</Link>
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<PostBuildEvent>
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<Message>Post build processing..</Message>
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@ -216,7 +217,7 @@
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<ClCompile>
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<Optimization>MaxSpeed</Optimization>
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<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
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<AdditionalIncludeDirectories>..\..\code\SDL12\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\code\SDL2\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_WIN32;WIN32;_WIN64;__WIN64__;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;USE_INTERNAL_JPEG;HAVE_CONFIG_H;MISSIONPACK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<StringPooling>true</StringPooling>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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@ -237,20 +238,21 @@
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<Culture>0x0409</Culture>
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</ResourceCompile>
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<Link>
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<AdditionalDependencies>user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDLmain.lib;SDL.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDL2main.lib;SDL2.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<GenerateDebugInformation>false</GenerateDebugInformation>
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<ProgramDatabaseFile>$(IntDir)quake3.pdb</ProgramDatabaseFile>
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<GenerateMapFile>true</GenerateMapFile>
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<MapFileName>$(IntDir)quake3.map</MapFileName>
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<SubSystem>Windows</SubSystem>
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<SubSystem>Console</SubSystem>
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<StackReserveSize>8388608</StackReserveSize>
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<RandomizedBaseAddress>false</RandomizedBaseAddress>
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<DataExecutionPrevention>
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</DataExecutionPrevention>
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<IgnoreSpecificDefaultLibraries>libcmt.lib</IgnoreSpecificDefaultLibraries>
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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<AdditionalLibraryDirectories>..\..\code\libs\win64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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</Link>
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<PostBuildEvent>
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<Message>Post build processing..</Message>
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@ -269,7 +271,7 @@
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</Midl>
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>..\..\code\SDL12\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\code\SDL2\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_WIN32;WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;USE_INTERNAL_JPEG;HAVE_CONFIG_H;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<PrecompiledHeader>
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@ -292,7 +294,7 @@
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<ResourceOutputFileName>..\winquake.res</ResourceOutputFileName>
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</ResourceCompile>
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<Link>
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<AdditionalDependencies>user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDLmain.lib;SDL.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDL2main.lib;SDL2.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<IgnoreSpecificDefaultLibraries>
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@ -301,13 +303,14 @@
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<ProgramDatabaseFile>$(IntDir)quake3.pdb</ProgramDatabaseFile>
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<GenerateMapFile>true</GenerateMapFile>
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<MapFileName>$(IntDir)quake3.map</MapFileName>
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<SubSystem>Windows</SubSystem>
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<SubSystem>Console</SubSystem>
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<StackReserveSize>8388608</StackReserveSize>
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<RandomizedBaseAddress>false</RandomizedBaseAddress>
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<DataExecutionPrevention>
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</DataExecutionPrevention>
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<TargetMachine>MachineX86</TargetMachine>
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<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
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<AdditionalLibraryDirectories>..\..\code\libs\win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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</Link>
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<PostBuildEvent>
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<Message>Post build processing..</Message>
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@ -325,7 +328,7 @@
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</Midl>
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>..\..\code\SDL12\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\code\SDL2\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_WIN32;WIN32;_WIN64;__WIN64__;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;USE_INTERNAL_JPEG;HAVE_CONFIG_H;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<PrecompiledHeader>
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@ -349,7 +352,7 @@
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<ResourceOutputFileName>..\winquake.res</ResourceOutputFileName>
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</ResourceCompile>
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<Link>
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<AdditionalDependencies>user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDLmain.lib;SDL.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDL2main.lib;SDL2.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<IgnoreSpecificDefaultLibraries>
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@ -358,11 +361,12 @@
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<ProgramDatabaseFile>$(IntDir)quake3.pdb</ProgramDatabaseFile>
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<GenerateMapFile>true</GenerateMapFile>
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<MapFileName>$(IntDir)quake3.map</MapFileName>
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<SubSystem>Windows</SubSystem>
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<SubSystem>Console</SubSystem>
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<StackReserveSize>8388608</StackReserveSize>
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<RandomizedBaseAddress>false</RandomizedBaseAddress>
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<DataExecutionPrevention>
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</DataExecutionPrevention>
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<AdditionalLibraryDirectories>..\..\code\libs\win64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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</Link>
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<PostBuildEvent>
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<Message>Post build processing..</Message>
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@ -382,7 +386,7 @@
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<ClCompile>
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<Optimization>MaxSpeed</Optimization>
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<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
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<AdditionalIncludeDirectories>..\..\code\SDL12\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\code\SDL2\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_WIN32;WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;USE_INTERNAL_JPEG;HAVE_CONFIG_H;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<StringPooling>true</StringPooling>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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@ -403,14 +407,14 @@
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<Culture>0x0409</Culture>
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</ResourceCompile>
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<Link>
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<AdditionalDependencies>user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDLmain.lib;SDL.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDL2main.lib;SDL2.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<GenerateDebugInformation>false</GenerateDebugInformation>
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<ProgramDatabaseFile>$(IntDir)quake3.pdb</ProgramDatabaseFile>
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<GenerateMapFile>true</GenerateMapFile>
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<MapFileName>$(IntDir)quake3.map</MapFileName>
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<SubSystem>Windows</SubSystem>
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<SubSystem>Console</SubSystem>
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<StackReserveSize>8388608</StackReserveSize>
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<RandomizedBaseAddress>false</RandomizedBaseAddress>
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<DataExecutionPrevention>
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@ -418,6 +422,7 @@
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<TargetMachine>MachineX86</TargetMachine>
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<IgnoreSpecificDefaultLibraries>libcmt.lib</IgnoreSpecificDefaultLibraries>
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<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
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<AdditionalLibraryDirectories>..\..\code\libs\win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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@ -432,7 +437,7 @@
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<ClCompile>
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<Optimization>MaxSpeed</Optimization>
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<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
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<AdditionalIncludeDirectories>..\..\code\SDL12\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\code\SDL2\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_WIN32;WIN32;_WIN64;__WIN64__;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;USE_INTERNAL_JPEG;HAVE_CONFIG_H;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<StringPooling>true</StringPooling>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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@ -453,19 +458,20 @@
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<Culture>0x0409</Culture>
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</ResourceCompile>
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<Link>
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<AdditionalDependencies>user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDLmain.lib;SDL.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDL2main.lib;SDL2.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<GenerateDebugInformation>false</GenerateDebugInformation>
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<ProgramDatabaseFile>$(IntDir)quake3.pdb</ProgramDatabaseFile>
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<GenerateMapFile>true</GenerateMapFile>
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<MapFileName>$(IntDir)quake3.map</MapFileName>
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<SubSystem>Windows</SubSystem>
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<SubSystem>Console</SubSystem>
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<StackReserveSize>8388608</StackReserveSize>
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<RandomizedBaseAddress>false</RandomizedBaseAddress>
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<DataExecutionPrevention>
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</DataExecutionPrevention>
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<IgnoreSpecificDefaultLibraries>libcmt.lib</IgnoreSpecificDefaultLibraries>
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<AdditionalLibraryDirectories>..\..\code\libs\win64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">
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@ -480,7 +486,7 @@
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</Midl>
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>..\..\code\SDL12\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\code\SDL2\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_WIN32;WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;USE_INTERNAL_JPEG;HAVE_CONFIG_H;MISSIONPACK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<PrecompiledHeader>
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@ -503,14 +509,14 @@
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<ResourceOutputFileName>..\winquake.res</ResourceOutputFileName>
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</ResourceCompile>
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<Link>
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<AdditionalDependencies>user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDLmain.lib;SDL.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDL2main.lib;SDL2.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<ProgramDatabaseFile>$(IntDir)quake3.pdb</ProgramDatabaseFile>
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<GenerateMapFile>true</GenerateMapFile>
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<MapFileName>$(IntDir)quake3.map</MapFileName>
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<SubSystem>Windows</SubSystem>
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<SubSystem>Console</SubSystem>
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<StackReserveSize>8388608</StackReserveSize>
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<RandomizedBaseAddress>false</RandomizedBaseAddress>
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<DataExecutionPrevention>
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<IgnoreSpecificDefaultLibraries>
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</IgnoreSpecificDefaultLibraries>
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<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
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<AdditionalLibraryDirectories>..\..\code\libs\win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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</Link>
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<PostBuildEvent>
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<Message>Post build processing..</Message>
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@ -536,7 +543,7 @@
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</Midl>
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>..\..\code\SDL12\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\code\SDL2\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_WIN32;WIN32;_WIN64;__WIN64__;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;USE_INTERNAL_JPEG;HAVE_CONFIG_H;MISSIONPACK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<PrecompiledHeader>
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<ResourceOutputFileName>..\winquake.res</ResourceOutputFileName>
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</ResourceCompile>
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<Link>
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<AdditionalDependencies>user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDLmain.lib;SDL.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDL2main.lib;SDL2.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<ProgramDatabaseFile>$(IntDir)quake3.pdb</ProgramDatabaseFile>
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<GenerateMapFile>true</GenerateMapFile>
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<MapFileName>$(IntDir)quake3.map</MapFileName>
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<SubSystem>Windows</SubSystem>
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<SubSystem>Console</SubSystem>
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<StackReserveSize>8388608</StackReserveSize>
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<RandomizedBaseAddress>false</RandomizedBaseAddress>
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<DataExecutionPrevention>
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</DataExecutionPrevention>
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<AdditionalLibraryDirectories>..\..\code\libs\win64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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</Link>
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<PostBuildEvent>
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<Message>Post build processing..</Message>
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<ClCompile>
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<Optimization>MaxSpeed</Optimization>
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<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
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<AdditionalIncludeDirectories>..\..\code\SDL12\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>..\..\code\SDL2\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>_WIN32;WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;USE_INTERNAL_JPEG;HAVE_CONFIG_H;MISSIONPACK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
|
@ -191,14 +191,14 @@
|
|||
<Culture>0x0409</Culture>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDLmain.lib;SDL.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDL2main.lib;SDL2.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<ProgramDatabaseFile>$(IntDir)quake3.pdb</ProgramDatabaseFile>
|
||||
<GenerateMapFile>true</GenerateMapFile>
|
||||
<MapFileName>$(IntDir)quake3.map</MapFileName>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<StackReserveSize>8388608</StackReserveSize>
|
||||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
||||
<DataExecutionPrevention>
|
||||
|
@ -206,6 +206,7 @@
|
|||
<TargetMachine>MachineX86</TargetMachine>
|
||||
<IgnoreSpecificDefaultLibraries>libcmt.lib</IgnoreSpecificDefaultLibraries>
|
||||
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
|
||||
<AdditionalLibraryDirectories>..\..\code\libs\win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Message>Post build processing..</Message>
|
||||
|
@ -224,7 +225,7 @@
|
|||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
||||
<AdditionalIncludeDirectories>..\..\code\SDL12\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>..\..\code\SDL2\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>_WIN32;WIN32;_WIN64;__WIN64__;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;USE_INTERNAL_JPEG;HAVE_CONFIG_H;MISSIONPACK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
|
@ -245,20 +246,21 @@
|
|||
<Culture>0x0409</Culture>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDLmain.lib;SDL.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDL2main.lib;SDL2.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<ProgramDatabaseFile>$(IntDir)quake3.pdb</ProgramDatabaseFile>
|
||||
<GenerateMapFile>true</GenerateMapFile>
|
||||
<MapFileName>$(IntDir)quake3.map</MapFileName>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<StackReserveSize>8388608</StackReserveSize>
|
||||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
||||
<DataExecutionPrevention>
|
||||
</DataExecutionPrevention>
|
||||
<IgnoreSpecificDefaultLibraries>libcmt.lib</IgnoreSpecificDefaultLibraries>
|
||||
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
|
||||
<AdditionalLibraryDirectories>..\..\code\libs\win64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Message>Post build processing..</Message>
|
||||
|
@ -277,7 +279,7 @@
|
|||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..\code\SDL12\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>..\..\code\SDL2\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>_WIN32;WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;USE_INTERNAL_JPEG;HAVE_CONFIG_H;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<PrecompiledHeader>
|
||||
|
@ -300,7 +302,7 @@
|
|||
<ResourceOutputFileName>..\winquake.res</ResourceOutputFileName>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDLmain.lib;SDL.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDL2main.lib;SDL2.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<IgnoreSpecificDefaultLibraries>
|
||||
|
@ -309,13 +311,14 @@
|
|||
<ProgramDatabaseFile>$(IntDir)quake3.pdb</ProgramDatabaseFile>
|
||||
<GenerateMapFile>true</GenerateMapFile>
|
||||
<MapFileName>$(IntDir)quake3.map</MapFileName>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<StackReserveSize>8388608</StackReserveSize>
|
||||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
||||
<DataExecutionPrevention>
|
||||
</DataExecutionPrevention>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
|
||||
<AdditionalLibraryDirectories>..\..\code\libs\win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Message>Post build processing..</Message>
|
||||
|
@ -333,7 +336,7 @@
|
|||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..\code\SDL12\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>..\..\code\SDL2\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>_WIN32;WIN32;_WIN64;__WIN64__;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;USE_INTERNAL_JPEG;HAVE_CONFIG_H;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<PrecompiledHeader>
|
||||
|
@ -357,7 +360,7 @@
|
|||
<ResourceOutputFileName>..\winquake.res</ResourceOutputFileName>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDLmain.lib;SDL.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDL2main.lib;SDL2.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<IgnoreSpecificDefaultLibraries>
|
||||
|
@ -366,11 +369,12 @@
|
|||
<ProgramDatabaseFile>$(IntDir)quake3.pdb</ProgramDatabaseFile>
|
||||
<GenerateMapFile>true</GenerateMapFile>
|
||||
<MapFileName>$(IntDir)quake3.map</MapFileName>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<StackReserveSize>8388608</StackReserveSize>
|
||||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
||||
<DataExecutionPrevention>
|
||||
</DataExecutionPrevention>
|
||||
<AdditionalLibraryDirectories>..\..\code\libs\win64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Message>Post build processing..</Message>
|
||||
|
@ -390,7 +394,7 @@
|
|||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
||||
<AdditionalIncludeDirectories>..\..\code\SDL12\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>..\..\code\SDL2\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>_WIN32;WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;USE_INTERNAL_JPEG;HAVE_CONFIG_H;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
|
@ -411,14 +415,14 @@
|
|||
<Culture>0x0409</Culture>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDLmain.lib;SDL.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDL2main.lib;SDL2.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<ProgramDatabaseFile>$(IntDir)quake3.pdb</ProgramDatabaseFile>
|
||||
<GenerateMapFile>true</GenerateMapFile>
|
||||
<MapFileName>$(IntDir)quake3.map</MapFileName>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<StackReserveSize>8388608</StackReserveSize>
|
||||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
||||
<DataExecutionPrevention>
|
||||
|
@ -426,6 +430,7 @@
|
|||
<TargetMachine>MachineX86</TargetMachine>
|
||||
<IgnoreSpecificDefaultLibraries>libcmt.lib</IgnoreSpecificDefaultLibraries>
|
||||
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
|
||||
<AdditionalLibraryDirectories>..\..\code\libs\win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
|
@ -440,7 +445,7 @@
|
|||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
||||
<AdditionalIncludeDirectories>..\..\code\SDL12\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>..\..\code\SDL2\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>_WIN32;WIN32;_WIN64;__WIN64__;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;USE_INTERNAL_JPEG;HAVE_CONFIG_H;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
|
@ -461,19 +466,20 @@
|
|||
<Culture>0x0409</Culture>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDLmain.lib;SDL.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDL2main.lib;SDL2.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<ProgramDatabaseFile>$(IntDir)quake3.pdb</ProgramDatabaseFile>
|
||||
<GenerateMapFile>true</GenerateMapFile>
|
||||
<MapFileName>$(IntDir)quake3.map</MapFileName>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<StackReserveSize>8388608</StackReserveSize>
|
||||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
||||
<DataExecutionPrevention>
|
||||
</DataExecutionPrevention>
|
||||
<IgnoreSpecificDefaultLibraries>libcmt.lib</IgnoreSpecificDefaultLibraries>
|
||||
<AdditionalLibraryDirectories>..\..\code\libs\win64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">
|
||||
|
@ -488,7 +494,7 @@
|
|||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..\code\SDL12\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>..\..\code\SDL2\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>_WIN32;WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;USE_INTERNAL_JPEG;HAVE_CONFIG_H;MISSIONPACK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<PrecompiledHeader>
|
||||
|
@ -511,14 +517,14 @@
|
|||
<ResourceOutputFileName>..\winquake.res</ResourceOutputFileName>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDLmain.lib;SDL.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDL2main.lib;SDL2.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<ProgramDatabaseFile>$(IntDir)quake3.pdb</ProgramDatabaseFile>
|
||||
<GenerateMapFile>true</GenerateMapFile>
|
||||
<MapFileName>$(IntDir)quake3.map</MapFileName>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<StackReserveSize>8388608</StackReserveSize>
|
||||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
||||
<DataExecutionPrevention>
|
||||
|
@ -527,6 +533,7 @@
|
|||
<IgnoreSpecificDefaultLibraries>
|
||||
</IgnoreSpecificDefaultLibraries>
|
||||
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
|
||||
<AdditionalLibraryDirectories>..\..\code\libs\win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Message>Post build processing..</Message>
|
||||
|
@ -544,7 +551,7 @@
|
|||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..\code\SDL12\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>..\..\code\SDL2\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>_WIN32;WIN32;_WIN64;__WIN64__;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;USE_INTERNAL_JPEG;HAVE_CONFIG_H;MISSIONPACK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<PrecompiledHeader>
|
||||
|
@ -567,18 +574,19 @@
|
|||
<ResourceOutputFileName>..\winquake.res</ResourceOutputFileName>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDLmain.lib;SDL.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDL2main.lib;SDL2.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<ProgramDatabaseFile>$(IntDir)quake3.pdb</ProgramDatabaseFile>
|
||||
<GenerateMapFile>true</GenerateMapFile>
|
||||
<MapFileName>$(IntDir)quake3.map</MapFileName>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<StackReserveSize>8388608</StackReserveSize>
|
||||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
||||
<DataExecutionPrevention>
|
||||
</DataExecutionPrevention>
|
||||
<AdditionalLibraryDirectories>..\..\code\libs\win64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Message>Post build processing..</Message>
|
||||
|
|
Loading…
Reference in a new issue