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https://github.com/UberGames/lilium-voyager.git
synced 2024-11-10 14:41:42 +00:00
* Replaced ALIGN macro with PAD
* Moved ALIGN16 macro from tr_local.h to ALIGN in q_shared.h
This commit is contained in:
parent
cfdd586ef8
commit
1704eecc52
6 changed files with 25 additions and 24 deletions
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@ -521,7 +521,8 @@ void AAS_CalculateAreaTravelTimes(void)
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//
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size += settings->numreachableareas * sizeof(unsigned short *);
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//
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size += settings->numreachableareas * ALIGN(revreach->numlinks) * sizeof(unsigned short);
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size += settings->numreachableareas *
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PAD(revreach->numlinks, sizeof(long)) * sizeof(unsigned short);
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} //end for
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//allocate memory for the area travel times
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ptr = (char *) GetClearedMemory(size);
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@ -541,7 +542,7 @@ void AAS_CalculateAreaTravelTimes(void)
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for (l = 0; l < settings->numreachableareas; l++)
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{
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aasworld.areatraveltimes[i][l] = (unsigned short *) ptr;
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ptr += ALIGN(revreach->numlinks) * sizeof(unsigned short);
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ptr += PAD(revreach->numlinks, sizeof(long)) * sizeof(unsigned short);
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//reachability link
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reach = &aasworld.reachability[settings->firstreachablearea + l];
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//
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@ -690,7 +690,7 @@ bot_synonymlist_t *BotLoadSynonyms(char *filename)
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return NULL;
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} //end if
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len = strlen(token.string) + 1;
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len = ALIGN(len);
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len = PAD(len, sizeof(long));
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size += sizeof(bot_synonym_t) + len;
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if (pass)
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{
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@ -989,7 +989,7 @@ bot_randomlist_t *BotLoadRandomStrings(char *filename)
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return NULL;
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} //end if
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len = strlen(token.string) + 1;
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len = ALIGN(len);
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len = PAD(len, sizeof(long));
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size += sizeof(bot_randomlist_t) + len;
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if (pass)
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{
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@ -1020,7 +1020,7 @@ bot_randomlist_t *BotLoadRandomStrings(char *filename)
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return NULL;
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} //end if
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len = strlen(chatmessagestring) + 1;
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len = ALIGN(len);
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len = PAD(len, sizeof(long));
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size += sizeof(bot_randomstring_t) + len;
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if (pass)
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{
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@ -2123,7 +2123,7 @@ bot_chat_t *BotLoadInitialChat(char *chatfile, char *chatname)
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return NULL;
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} //end if
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len = strlen(chatmessagestring) + 1;
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len = ALIGN(len);
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len = PAD(len, sizeof(long));
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if (pass)
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{
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chatmessage = (bot_chatmessage_t *) ptr;
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@ -91,7 +91,7 @@ static int S_FindRIFFChunk( fileHandle_t f, char *chunk ) {
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if( !Q_strncmp( name, chunk, 4 ) )
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return len;
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len = (len + 1 ) & ~1; // pad to word boundary
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len = PAD( len, 2 );
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// Not the right chunk - skip it
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FS_Seek( f, len, FS_SEEK_CUR );
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@ -929,7 +929,7 @@ void *Z_TagMalloc( int size, int tag ) {
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//
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size += sizeof(memblock_t); // account for size of block header
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size += 4; // space for memory trash tester
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size = ALIGN(size); // align to 32/64 bit boundary
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size = PAD(size, sizeof(long)); // align to 32/64 bit boundary
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base = rover = zone->rover;
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start = base->prev;
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@ -1746,7 +1746,7 @@ void *Hunk_AllocateTempMemory( int size ) {
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Hunk_SwapBanks();
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size = ALIGN(size) + sizeof( hunkHeader_t );
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size = PAD(size, sizeof(long)) + sizeof( hunkHeader_t );
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if ( hunk_temp->temp + hunk_permanent->permanent + size > s_hunkTotal ) {
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Com_Error( ERR_DROP, "Hunk_AllocateTempMemory: failed on %i", size );
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@ -111,7 +111,13 @@ typedef int sfxHandle_t;
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typedef int fileHandle_t;
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typedef int clipHandle_t;
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#define ALIGN(x) ((x+sizeof(long)-1) & ~(sizeof(long)-1))
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#define PAD(x,y) (((x)+(y)-1) & ~((y)-1))
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#ifdef __GNUC__
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#define ALIGN(x) __attribute__((aligned(x)))
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#else
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#define ALIGN(x)
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#endif
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#ifndef NULL
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#define NULL ((void *)0)
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@ -1274,24 +1274,18 @@ typedef struct stageVars
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} stageVars_t;
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#ifdef __GNUC__
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#define ALIGN16 __attribute__((aligned(16)))
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#else
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#define ALIGN16
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#endif
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typedef struct shaderCommands_s
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{
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glIndex_t indexes[SHADER_MAX_INDEXES] ALIGN16;
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vec4_t xyz[SHADER_MAX_VERTEXES] ALIGN16;
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vec4_t normal[SHADER_MAX_VERTEXES] ALIGN16;
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vec2_t texCoords[SHADER_MAX_VERTEXES][2] ALIGN16;
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color4ub_t vertexColors[SHADER_MAX_VERTEXES] ALIGN16;
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int vertexDlightBits[SHADER_MAX_VERTEXES] ALIGN16;
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glIndex_t indexes[SHADER_MAX_INDEXES] ALIGN(16);
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vec4_t xyz[SHADER_MAX_VERTEXES] ALIGN(16);
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vec4_t normal[SHADER_MAX_VERTEXES] ALIGN(16);
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vec2_t texCoords[SHADER_MAX_VERTEXES][2] ALIGN(16);
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color4ub_t vertexColors[SHADER_MAX_VERTEXES] ALIGN(16);
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int vertexDlightBits[SHADER_MAX_VERTEXES] ALIGN(16);
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stageVars_t svars ALIGN16;
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stageVars_t svars ALIGN(16);
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color4ub_t constantColor255[SHADER_MAX_VERTEXES] ALIGN16;
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color4ub_t constantColor255[SHADER_MAX_VERTEXES] ALIGN(16);
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shader_t *shader;
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float shaderTime;
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