Don't run vid_restart when "resized" to current size

This commit is contained in:
Zack Middleton 2015-02-28 18:10:14 -06:00
parent c4f5176af4
commit 148603c951

View file

@ -849,11 +849,19 @@ static void IN_ProcessEvents( void )
{ {
case SDL_WINDOWEVENT_RESIZED: case SDL_WINDOWEVENT_RESIZED:
{ {
char width[32], height[32]; int width, height;
Com_sprintf( width, sizeof( width ), "%d", e.window.data1 );
Com_sprintf( height, sizeof( height ), "%d", e.window.data2 ); width = e.window.data1;
Cvar_Set( "r_customwidth", width ); height = e.window.data2;
Cvar_Set( "r_customheight", height );
// check if size actually changed
if( cls.glconfig.vidWidth == width && cls.glconfig.vidHeight == height )
{
break;
}
Cvar_SetValue( "r_customwidth", width );
Cvar_SetValue( "r_customheight", height );
Cvar_Set( "r_mode", "-1" ); Cvar_Set( "r_mode", "-1" );
// Wait until user stops dragging for 1 second, so // Wait until user stops dragging for 1 second, so