mirror of
https://github.com/UberGames/lilium-voyager.git
synced 2024-11-10 06:31:47 +00:00
- Fixed incompatibility to original VMs introduced by anisotropic filtering patch.
- Removed dependency of flares from tr.identityLight because they are barely visible with r_overbrightbits set to 1
This commit is contained in:
parent
82c4c70535
commit
12a2b7694a
7 changed files with 31 additions and 22 deletions
|
@ -351,7 +351,7 @@ void RB_RenderFlare( flare_t *f ) {
|
|||
|
||||
intensity = flareCoeff * size * size / (factor * factor);
|
||||
|
||||
VectorScale(f->color, f->drawIntensity * tr.identityLight * intensity, color);
|
||||
VectorScale(f->color, f->drawIntensity * intensity, color);
|
||||
|
||||
// Calculations for fogging
|
||||
if(tr.world && f->fogNum < tr.world->numfogs)
|
||||
|
|
|
@ -699,16 +699,16 @@ done:
|
|||
|
||||
if (mipmap)
|
||||
{
|
||||
if ( glConfig.textureFilterAnisotropic )
|
||||
if ( textureFilterAnisotropic )
|
||||
qglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT,
|
||||
(GLint)Com_Clamp( 1, glConfig.maxAnisotropy, r_ext_max_anisotropy->integer ) );
|
||||
(GLint)Com_Clamp( 1, maxAnisotropy, r_ext_max_anisotropy->integer ) );
|
||||
|
||||
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
|
||||
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( glConfig.textureFilterAnisotropic )
|
||||
if ( textureFilterAnisotropic )
|
||||
qglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1 );
|
||||
|
||||
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
|
||||
|
|
|
@ -24,6 +24,9 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
#include "tr_local.h"
|
||||
|
||||
glconfig_t glConfig;
|
||||
qboolean textureFilterAnisotropic = qfalse;
|
||||
int maxAnisotropy = 0;
|
||||
|
||||
glstate_t glState;
|
||||
|
||||
static void GfxInfo_f( void );
|
||||
|
|
|
@ -970,6 +970,12 @@ extern trGlobals_t tr;
|
|||
extern glconfig_t glConfig; // outside of TR since it shouldn't be cleared during ref re-init
|
||||
extern glstate_t glState; // outside of TR since it shouldn't be cleared during ref re-init
|
||||
|
||||
// These two variables should live inside glConfig but can't because of compatibility issues to the original ID vms.
|
||||
// If you release a stand-alone game and your mod uses tr_types.h from this build you can safely move them to
|
||||
// the glconfig_t struct.
|
||||
extern qboolean textureFilterAnisotropic;
|
||||
extern int maxAnisotropy;
|
||||
|
||||
|
||||
//
|
||||
// cvars
|
||||
|
|
|
@ -1323,19 +1323,19 @@ static void GLW_InitExtensions( void )
|
|||
ri.Printf( PRINT_ALL, "...GL_EXT_compiled_vertex_array not found\n" );
|
||||
}
|
||||
|
||||
glConfig.textureFilterAnisotropic = qfalse;
|
||||
textureFilterAnisotropic = qfalse;
|
||||
if ( strstr( glConfig.extensions_string, "GL_EXT_texture_filter_anisotropic" ) )
|
||||
{
|
||||
if ( r_ext_texture_filter_anisotropic->integer ) {
|
||||
qglGetIntegerv( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &glConfig.maxAnisotropy );
|
||||
if ( glConfig.maxAnisotropy <= 0 ) {
|
||||
qglGetIntegerv( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &maxAnisotropy );
|
||||
if ( maxAnisotropy <= 0 ) {
|
||||
ri.Printf( PRINT_ALL, "...GL_EXT_texture_filter_anisotropic not properly supported!\n" );
|
||||
glConfig.maxAnisotropy = 0;
|
||||
maxAnisotropy = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "...using GL_EXT_texture_filter_anisotropic (max: %i)\n", glConfig.maxAnisotropy );
|
||||
glConfig.textureFilterAnisotropic = qtrue;
|
||||
ri.Printf( PRINT_ALL, "...using GL_EXT_texture_filter_anisotropic (max: %i)\n", maxAnisotropy );
|
||||
textureFilterAnisotropic = qtrue;
|
||||
}
|
||||
}
|
||||
else
|
||||
|
|
|
@ -827,19 +827,19 @@ static void GLW_InitExtensions( void )
|
|||
ri.Printf( PRINT_ALL, "...GL_EXT_compiled_vertex_array not found\n" );
|
||||
}
|
||||
|
||||
glConfig.textureFilterAnisotropic = qfalse;
|
||||
textureFilterAnisotropic = qfalse;
|
||||
if ( strstr( glConfig.extensions_string, "GL_EXT_texture_filter_anisotropic" ) )
|
||||
{
|
||||
if ( r_ext_texture_filter_anisotropic->integer ) {
|
||||
qglGetIntegerv( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &glConfig.maxAnisotropy );
|
||||
if ( glConfig.maxAnisotropy <= 0 ) {
|
||||
qglGetIntegerv( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &maxAnisotropy );
|
||||
if ( maxAnisotropy <= 0 ) {
|
||||
ri.Printf( PRINT_ALL, "...GL_EXT_texture_filter_anisotropic not properly supported!\n" );
|
||||
glConfig.maxAnisotropy = 0;
|
||||
maxAnisotropy = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "...using GL_EXT_texture_filter_anisotropic (max: %i)\n", glConfig.maxAnisotropy );
|
||||
glConfig.textureFilterAnisotropic = qtrue;
|
||||
ri.Printf( PRINT_ALL, "...using GL_EXT_texture_filter_anisotropic (max: %i)\n", maxAnisotropy );
|
||||
textureFilterAnisotropic = qtrue;
|
||||
}
|
||||
}
|
||||
else
|
||||
|
|
|
@ -1112,19 +1112,19 @@ static void GLW_InitExtensions( void )
|
|||
ri.Printf( PRINT_ALL, "...WGL_3DFX_gamma_control not found\n" );
|
||||
}
|
||||
|
||||
glConfig.textureFilterAnisotropic = qfalse;
|
||||
textureFilterAnisotropic = qfalse;
|
||||
if ( strstr( glConfig.extensions_string, "GL_EXT_texture_filter_anisotropic" ) )
|
||||
{
|
||||
if ( r_ext_texture_filter_anisotropic->integer ) {
|
||||
qglGetIntegerv( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &glConfig.maxAnisotropy );
|
||||
if ( glConfig.maxAnisotropy <= 0 ) {
|
||||
qglGetIntegerv( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &maxAnisotropy );
|
||||
if ( maxAnisotropy <= 0 ) {
|
||||
ri.Printf( PRINT_ALL, "...GL_EXT_texture_filter_anisotropic not properly supported!\n" );
|
||||
glConfig.maxAnisotropy = 0;
|
||||
maxAnisotropy = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "...using GL_EXT_texture_filter_anisotropic (max: %i)\n", glConfig.maxAnisotropy );
|
||||
glConfig.textureFilterAnisotropic = qtrue;
|
||||
ri.Printf( PRINT_ALL, "...using GL_EXT_texture_filter_anisotropic (max: %i)\n", maxAnisotropy );
|
||||
textureFilterAnisotropic = qtrue;
|
||||
}
|
||||
}
|
||||
else
|
||||
|
|
Loading…
Reference in a new issue