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Fix duplicate bots displayed in Team Arena ingame add bot menu
The key handler allowed going 2 beyond the end of the bot list and the display function clamped to 0 causing the first bot to be shown 3 times. Attempting to add the bot in gametypes < GT_TEAM would fallback to Sarge in UI_GetBotNameByNumber() (who isn't the first bot) and gametypes >= GT_TEAM would access characterList past known values (typically NULL but if teaminfo.txt contained 63 characters it would access out of bounds memory).
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1 changed files with 5 additions and 11 deletions
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@ -1751,16 +1751,10 @@ static int UI_OwnerDrawWidth(int ownerDraw, float scale) {
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static void UI_DrawBotName(rectDef_t *rect, float scale, vec4_t color, int textStyle) {
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int value = uiInfo.botIndex;
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int game = trap_Cvar_VariableValue("g_gametype");
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const char *text = "";
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const char *text;
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if (game >= GT_TEAM) {
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if (value >= uiInfo.characterCount) {
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value = 0;
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}
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text = uiInfo.characterList[value].name;
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} else {
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if (value >= UI_GetNumBots()) {
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value = 0;
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}
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text = UI_GetBotNameByNumber(value);
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}
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Text_Paint(rect->x, rect->y, scale, color, text, 0, 0, textStyle);
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@ -2548,16 +2542,16 @@ static qboolean UI_BotName_HandleKey(int flags, float *special, int key) {
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value += select;
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if (game >= GT_TEAM) {
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if (value >= uiInfo.characterCount + 2) {
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if (value >= uiInfo.characterCount) {
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value = 0;
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} else if (value < 0) {
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value = uiInfo.characterCount + 2 - 1;
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value = uiInfo.characterCount - 1;
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}
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} else {
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if (value >= UI_GetNumBots() + 2) {
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if (value >= UI_GetNumBots()) {
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value = 0;
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} else if (value < 0) {
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value = UI_GetNumBots() + 2 - 1;
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value = UI_GetNumBots() - 1;
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}
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}
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uiInfo.botIndex = value;
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